Dungeon Crawl Stone Soup version 0.23.2-1-ga50397a6bc (webtiles) character file. Game seed: 18341678097964388965 190253 dopezilla the Thaumaturge (level 17, 0/149 HPs) Began as a Green Draconian Conjurer on Apr 20, 2019. Was a High Priest of Vehumet. Slain by a merfolk javelineer ... wielding a +0 trident (16 damage) ... on level 4 of the Shoals on Apr 22, 2019. The game lasted 04:06:28 (68861 turns). dopezilla the Thaumaturge (DrCj) Turns: 68861, Time: 04:06:29 Health: 0/149 AC: 16 Str: 9 XL: 17 Next: 97% Magic: 32/34 EV: 17 Int: 23 God: Vehumet [*****.] Gold: 697 SH: 19 Dex: 11 Spells: 9/43 levels left rFire . . . SeeInvis + a - +9 demon whip (chaos) rCold + + . Gourm . b - +5 shield {AC+3} rNeg . . . Faith . (armour unavailable) rPois + Spirit . O - +0 mask of the Dragon {MR+ Slay+3 SInv} rElec . Reflect + i - +1 cloak {+Inv} rCorr + Harm . A - +0 pair of gloves MR ++... U - +0 pair of boots Stlth ++........ C - +3 amulet of reflection HPRegen 0.34/turn o - ring of protection from cold MPRegen 0.24/turn k - ring of resist corrosion @: no status effects A: breathe noxious fumes, unfitting armour, stinger 1, cold resistance 1, poison resistance, weak 1, cold-blooded, AC +9 a: Breathe Noxious Fumes, Renounce Religion, Evoke Invisibility You were on level 4 of the Shoals. You worshipped Vehumet. Vehumet was extremely pleased with you. You were hungry. You visited 6 branches of the dungeon, and saw 32 of its levels. You also visited: Ossuary. You collected 2818 gold pieces. You spent 2121 gold pieces at shops. Inventory: Hand Weapons a - a +9 demon whip of chaos (weapon) (You took it off a torturous demonspawn on level 2 of the Orcish Mines) Missiles g - 5 throwing nets (quivered) {!f} m - 65 tomahawks q - 20 javelins of penetration Armour b - a +5 shield of protection (worn) (You took it off a vault guard on level 14 of the Dungeon) i - a +1 cloak of invisibility (worn) (You acquired it on level 6 of the Dungeon) A - a +0 pair of gloves (worn) (You bought it in a shop on level 4 of the Dungeon) O - the +0 mask of the Dragon (worn) {MR+ Slay+3 SInv} (You found it on level 10 of the Dungeon) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. U - a +0 pair of boots (worn) (You found it on level 3 of the Dungeon) V - a scarf of resistance (You bought it in a shop on level 15 of the Dungeon) Magical Staves P - an uncursed staff of power {!a} (You found it on level 6 of the Lair of Beasts) Jewellery k - a ring of resist corrosion (right hand) (You found it on level 1 of the Dungeon) o - a ring of protection from cold (left hand) (You found it on level 5 of the Dungeon) y - an uncursed ring of positive energy (You found it on level 2 of the Lair of Beasts) B - the ring of Faseraj {+Fly rF+ Int-5 Dex+4 SInv} (You acquired it on level 11 of the Dungeon) [ring of protection from fire] It affects your intelligence (-5). It affects your dexterity (+4). It protects you from fire. It lets you see invisible. It lets you fly. C - a +3 amulet of reflection (around neck) (You found it on level 2 of the Dungeon) H - the ring of Propriety {-Tele +Inv MR++ MP+9 Int-4} (You bought it in a shop on level 1 of the Shoals) [ring of magical power] It affects your intelligence (-4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you turn invisible. It prevents most forms of teleportation. S - an uncursed amulet of the gourmand (You found it on level 6 of the Lair of Beasts) Z - an uncursed amulet of rage (You found it on level 14 of the Dungeon) Wands d - a wand of iceblast (30) (You took it off Ijyb on level 3 of the Dungeon) t - a wand of flame (11) (You found it on level 13 of the Dungeon) u - a wand of paralysis (19) (You found it on level 11 of the Dungeon) v - a wand of digging (17) (You found it on level 1 of the Lair of Beasts) x - a wand of acid (7) (You found it on level 2 of the Dungeon) Scrolls f - 17 scrolls of remove curse {@r2} l - 2 scrolls of enchant weapon z - a scroll of enchant armour D - 2 scrolls of fear E - 4 scrolls of teleportation {@r4} F - 4 scrolls of identify {@r1} I - 3 scrolls of silence Q - 4 scrolls of noise {!r} R - 5 scrolls of magic mapping X - a scroll of amnesia Potions c - 2 potions of might h - 8 potions of ambrosia j - 8 potions of lignification {!q} n - a potion of invisibility p - 5 potions of brilliance r - 5 potions of mutation {!q} s - 5 potions of flight w - 13 potions of curing {@q1} G - 3 potions of haste {@q3} J - 3 potions of cancellation K - 3 potions of agility L - 2 potions of berserk rage Y - a potion of resistance Miscellaneous N - a phial of floods (You found it on level 9 of the Dungeon) T - a lamp of fire (You found it on level 2 of the Snake Pit) Comestibles e - 5 rations {!d} Skills: - Level 13.0 Fighting + Level 10.4 Maces & Flails - Level 12.0 Dodging - Level 1.7 Stealth * Level 11.7 Shields * Level 13.6 Spellcasting + Level 13.4 Conjurations - Level 8.0 Summonings - Level 2.0 Translocations - Level 4.0 Transmutations - Level 10.0 Fire Magic - Level 4.0 Poison Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 0% 1 None b - Ignite Poison Fire/Tmut/Pois #####... 1% 3 None c - Fireball Conj/Fire ######.... 1% 5 ###.... d - Blink Tloc N/A 4% 2 None e - Regeneration Chrm/Necr ###....... 19% 3 None f - Spellforged Servitor Conj/Summ ######.... 16% 7 ######. g - Iron Shot Conj/Erth #####..... 16% 6 #####.. z - Orb of Destruction Conj ######.... 5% 7 ######. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Poison Arrow Conj/Pois ######.... 7% 6 #####.. Flame Tongue Conj/Fire ##### 1% 1 None Freeze Ice ###. 1% 1 None Call Imp Summ ######.. 1% 2 None Searing Ray Conj ###### 1% 2 None Throw Flame Conj/Fire ###### 1% 2 None Throw Frost Conj/Ice #####. 1% 2 None Conjure Flame Conj/Fire ######.. 1% 3 None Dazzling Spray Conj/Hex #####. 1% 3 None Inner Flame Hex/Fire #####... 1% 3 None Mephitic Cloud Conj/Pois/Air #####... 1% 3 None Force Lance Conj/Tloc ######.. 1% 4 None Fulminant Prism Conj/Hex #####..... 1% 4 None Iskenderun's Mystic Bla Conj ######.. 1% 4 None Sticky Flame Conj/Fire ######.. 1% 4 None Throw Icicle Conj/Ice #####... 1% 4 None Bolt of Magma Conj/Fire/Erth ######.... 1% 5 ###.... Recall Summ/Tloc N/A 2% 3 None Animate Skeleton Necr N/A 6% 1 None Infusion Chrm ###. 6% 1 None Pain Necr ###. 6% 1 None Shroud of Golubria Chrm/Tloc ###....... 6% 2 None Aura of Abjuration Summ ######.... 6% 5 ###.... Summon Demon Summ ######.... 6% 5 ###.... Slow Hex ###..... 9% 2 None Song of Slaying Chrm ###..... 9% 2 None Summon Ice Beast Ice/Summ ####.... 12% 4 None Ozocubu's Armour Chrm/Ice ###..... 19% 3 None Spectral Weapon Hex/Chrm ###..... 19% 3 None Vampiric Draining Necr ###....... 19% 3 None Summon Forest Summ/Tloc #####..... 22% 5 ###.... Summon Mana Viper Hex/Summ ####.... 32% 5 ###.... Shadow Creatures Summ N/A 34% 6 #####.. Animate Dead Necr N/A 52% 4 None Leda's Liquefaction Hex/Erth ###....... 52% 4 None Statue Form Tmut/Erth ###...... 99% 6 #####.. Shatter Erth ###....... 100% 9 ####### Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (6/6) D:8 Shoals (4/4) Lair:4 Snake (4/4) Lair:4 Slime (0/5) Lair:6 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:4 *% D:6 ? D:13 [ D:15 [ Orc:2 ??(: Shoals:1 }=} Snake:4 }( Portals: Pandemonium: Orc:2 Trove: D:15 (give +8 demon blade) Annotations: Shoals:1 2 exclusions Shoals:2 exclusion: downstairs Snake:4 exclusion: shock serpent Orc:2 2 runed translucent doors Innate Abilities, Weirdness & Mutations You can breathe blasts of noxious fumes. Your lurid green scales are hard. (AC +9) You cannot fit into any form of body armour. Your tail ends in a poisonous barb. Your system is resistant to poisons. (rPois) You are cold-blooded and may be slowed by cold attacks. Your flesh is cold resistant. (rC+) You are weak. (Str -2) Message History You reflect the javelin off an invisible shield around you! The javelin hits the merfolk javelineer!! You hear a splash. You see here a javelin. Unknown command. Okay, then. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk javelineer throws a javelin. You reflect the javelin off an invisible shield around you! The javelin hits the merfolk javelineer!! You hear a splash. The wind drake flaps its wings at you. The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * The merfolk aquamancer points at you and mumbles some strange words. The torrent of water hits you! * * * LOW HITPOINT WARNING * * * The wave splashes down. The merfolk siren shouts! You hear a shout! x17; You hear a screech! Unknown command. Unknown command. Unknown command. Okay, then. The merfolk javelineer throws a javelin. You reflect the javelin off an invisible shield around you! The javelin hits the merfolk javelineer! You hear a splash. A merfolk aquamancer comes into view. It is wielding a +0 rapier. Unknown command. The merfolk aquamancer gestures at you while chanting. The ball of steam hits you!! * * * LOW HITPOINT WARNING * * * The merfolk siren chants a haunting song. You resist with almost no effort. Unknown command. Unknown command. Unknown command. You block the merfolk javelineer's attack. Unknown command. Okay, then. A centaur comes into view. It is wielding a +0 trident. The merfolk siren closely misses you. You block the merfolk aquamancer's attack. There is a stone staircase leading up, spattered with blood here. You see here a +0 trident. Unknown command. The centaur unwields a +0 trident. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses you. The merfolk javelineer hits you from afar with a +0 trident! 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