dracomuter Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 7, D:1) 16 bolts (4, 14, D:1) a +0 club (5, 5, D:1) a +0 leather armour (7, -13, D:1) a +0 ring mail (8, 16, D:1) 3 stones (9, 16, D:1) a stone (10, 21, D:1) a +0 whip (12, 13, D:1) a cursed +0 robe (20, 29, D:1) a +0 ring mail (22, -2, D:1) a +0 leather armour (31, -10, D:1) a cursed +0 leather armour (33, 16, D:1) a +0 dagger (40, 26, D:1) a +0 robe (43, 13, D:1) a +0 club (43, 14, D:1) a +0 short sword (43, 15, D:1) a +0 dagger (45, -13, D:1) a stone (46, -13, D:1) a stone (48, -4, D:1) a +0 mace (54, 4, D:1) a +0 dagger (54, 14, D:1) 19 bolts (55, -15, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 whip (6, 5, D:2) 15 stones (14, -42, D:2) 19 bolts (26, -20, D:2) a +0 rapier (28, -27, D:2) a +0 club (35, -12, D:2) a +0 helmet (40, -9, D:2) a +0 club (41, -10, D:2) a +0 whip a +2 leather armour of fire resistance (42, -7, D:2) a stone (43, -7, D:2) a stone (43, -6, D:2) 2 stones (44, -34, D:2) a +0 scale mail (46, -1, D:2) a +0 club a stone (49, -38, D:2) a +0 falchion a +0 scale mail (49, 5, D:2) a +0 ring mail (50, -15, D:2) a +0 club (51, 4, D:2) a +0 mace (56, -28, D:2) a +0 club a +0 robe (57, 7, D:2) an uncursed ring of teleportation a potion of degeneration Level 3 of the Dungeon (0, 0, D:3) a cursed -2 dagger (3, 7, D:3) a +0 ring mail (7, 8, D:3) a +0 ring mail (12, 10, D:3) a +0 ring mail (13, -14, D:3) a +0 club a stone (14, 27, D:3) a +0 whip (16, -16, D:3) 3 stones (17, 34, D:3) a +0 club (18, 16, D:3) 4 stones (18, 29, D:3) a +0 flail a +0 leather armour (19, 16, D:3) a +0 short sword (22, 14, D:3) a scroll of random uselessness (25, -21, D:3) a +0 club (25, 17, D:3) a +0 robe (26, 17, D:3) a scroll of immolation (26, 18, D:3) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (28, 35, D:3) a +0 whip (28, 36, D:3) a cursed -1 mace a +2 whip of draining a +0 leather armour (31, 19, D:3) a +0 club (32, 25, D:3) 17 stones (39, 11, D:3) a +0 leather armour (41, 0, D:3) a +0 club (48, 2, D:3) a +0 dagger (52, 18, D:3) a +0 flail a cursed +0 leather armour (53, 17, D:3) a cursed ring of see invisible Level 4 of the Dungeon (10, 3, D:4) a +0 ring mail a +0 club (10, 5, D:4) a +0 hand axe of distortion (11, 4, D:4) a +1 robe of magic resistance a +0 dagger (12, -4, D:4) an uncursed ring of resist corrosion a +0 robe a +0 dagger (12, -2, D:4) a stone (12, 0, D:4) 2 stones (17, -1, D:4) a stone (18, -13, D:4) a +0 giant club (18, -1, D:4) a stone (19, -1, D:4) a stone (20, -23, D:4) a +0 robe (21, -9, D:4) a stone (22, -11, D:4) a +0 dagger of protection (22, 4, D:4) a +0 hand axe a +0 leather armour a +0 short sword a +0 leather armour a +0 flail a +0 leather armour (31, 7, D:4) the cursed +1 dagger "Diji" {vorpal, *Contam rN++ SInv} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (32, -11, D:4) 13 stones a +0 short sword (33, -11, D:4) a +0 hand axe a +0 leather armour Level 5 of the Dungeon (2, -7, D:5) a +0 dagger a +0 robe (5, -8, D:5) a cursed +0 falchion a +0 hand axe a +0 leather armour (5, -4, D:5) a +0 giant spiked club (6, 27, D:5) a +0 whip (7, -8, D:5) a +0 short sword (12, 7, D:5) a +0 dagger a +0 robe (14, -2, D:5) a +0 leather armour (29, 31, D:5) a +0 dagger (30, 27, D:5) a +0 giant club (42, 6, D:5) 6 large rocks (55, 4, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) an uncursed ring of see invisible (1, -16, D:6) a +0 spear (2, -16, D:6) a +0 spear (2, 9, D:6) a +0 chain mail (3, -5, D:6) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (4, -17, D:6) a +0 halberd (4, -5, D:6) a +0 club (18, 22, D:6) a +0 robe (23, 22, D:6) a +0 quarterstaff (33, 1, D:6) a +0 hand axe (42, 25, D:6) a +0 mace a +0 chain mail a +0 war axe an orc skeleton (43, 25, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) 2 arrows (4, -33, D:7) a ration (6, -35, D:7) a +1 quarterstaff of draining (13, -40, D:7) a +0 shortbow (15, -36, D:7) 5 gold pieces