dracomuter Level 1 of the Dungeon [Shop] Zekkuad's Jewellery Shop a ring of magical power (240 gold) the ring "Momopp" {Fly rPois Int+9 Dex+3 Slay-4} (445 gold) [ring of flight] Int: It affects your intelligence (+9). Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rPois: It protects you from poison. Fly: It grants you flight. a ring of willpower (300 gold) a ring of willpower (300 gold) a +4 ring of evasion (432 gold) an amulet of the acrobat (360 gold) a ring of fire (300 gold) a ring of protection from fire (300 gold) [Shop] Beteimuonu's Weapon Emporium a +0 spear (30 gold) a +0 dagger (20 gold) a +0 spear (30 gold) a +0 hand axe (30 gold) 19 stones (19 gold) a +0 short sword (30 gold) a +0 dagger (20 gold) [Shop] Tocreh's Antique Weapon Emporium a +1 hand crossbow of freezing (279 gold) a +0 hunting sling (31 gold) a +0 trident (73 gold) a +1 battleaxe of flaming (392 gold) a +0 quarterstaff (84 gold) a +0 short sword (63 gold) a +0 club (21 gold) a +0 dagger (42 gold) (0, 0, D:1) a +0 leather armour a potion of mutation (2, -23, D:1) a +0 dagger (2, -7, D:1) 21 arrows (14, 7, D:1) a +0 whip (25, -35, D:1) a staff of poison (31, -1, D:1) a +0 whip (33, -40, D:1) a +0 chain mail (38, -27, D:1) a +0 club (43, -45, D:1) a potion of curing (44, -27, D:1) a +0 long sword (48, -38, D:1) 30 stones (58, 6, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, -4, D:2) a +0 club (5, 0, D:2) a +0 leather armour a +0 falchion (11, -1, D:2) a +0 dagger (12, -1, D:2) a +0 whip (20, -8, D:2) a +0 pair of gloves (21, 30, D:2) a +0 giant club (22, 24, D:2) a +0 hunting sling a +0 club 19 stones (27, 32, D:2) a +0 club (29, 25, D:2) a +0 ring mail (29, 31, D:2) 5 stones a +0 short sword Level 3 of the Dungeon (15, 2, D:3) a +0 ring mail (17, 5, D:3) a potion of brilliance (24, -6, D:3) a +0 leather armour a +0 whip (27, -9, D:3) a +0 helmet (29, -7, D:3) a +0 dagger (32, 17, D:3) a potion of cancellation (34, -8, D:3) a stone a +0 dagger (34, 6, D:3) 2 stones a +0 short sword (41, 8, D:3) a +0 dagger (47, 2, D:3) a potion of magic (51, 1, D:3) 17 stones Level 4 of the Dungeon [Shop] Efontah's Antique Weapon Emporium a +0 rapier (92 gold) a +0 whip (57 gold) the +8 demon trident "Rift" {distort, reach+} (1943 gold) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. a +2 vampiric spear (483 gold) a +0 dagger (46 gold) a +0 trident (80 gold) a +0 whip (57 gold) a +0 dagger (46 gold) a +0 rapier (92 gold) (0, 0, D:4) a +0 dagger (2, -10, D:4) a +0 club a gnoll corpse (3, -11, D:4) a +0 halberd (5, -22, D:4) a +0 quarterstaff (8, 0, D:4) a +0 dagger (12, 0, D:4) a +0 hand axe a +0 leather armour (13, -16, D:4) a +0 hand axe (26, -17, D:4) a +0 robe a +0 dagger (39, -14, D:4) a +0 battleaxe (43, 15, D:4) 19 stones (44, 8, D:4) a +0 club a stone (47, 5, D:4) a +0 club (still there?) a +0 dagger (still there?) (47, 14, D:4) a +0 battleaxe (50, 9, D:4) a +0 spear (51, 2, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 robe (6, -6, D:5) a +0 battleaxe (still there?) a +0 plate armour (still there?) 14 gold pieces (still there?) (13, -10, D:5) a +0 club (16, -12, D:5) a +0 plate armour (19, -2, D:5) 10 gold pieces (31, 17, D:5) a potion of flight (34, 5, D:5) 14 stones (35, 12, D:5) a +4 ring of protection (43, -2, D:5) a hound corpse (44, -2, D:5) a potion of curing