Dungeon Crawl Stone Soup version 0.25-a0-731-g0472a16d6a (webtiles) character file. Game seed: 14635124210136298025, levelgen mode: deterministic 1 dracos369 the Vexing (level 1, -2/7 HPs) Began as a Felid Enchanter on Apr 8, 2020. Hit by a stone thrown by a kobold (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (40 turns). dracos369 the Vexing (Felid Enchanter) Turns: 40, Time: 00:00:13 Health: -2/7 AC: 1 Str: 4 XL: 1 Next: 16% Magic: 3/4 EV: 18 Int: 16 God: Gold: 10 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Comestibles b - a ration Skills: - Level 2.6 Dodging - Level 4.0 Stealth + Level 1.2 Unarmed Combat - Level 2.0 Spellcasting - Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confusing Touch Hex ###..... 11% 3 ###.... Tukima's Dance Hex ###..... 11% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 13% 2 ###.... Dazzling Flash Conj/Hex #..... 26% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History You closely miss the goblin. The goblin hits you with a +0 dagger. Ouch! That really hurt! You are too injured to fight recklessly! Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (chance to defeat MR: 69%) The goblin is outlined in light. A kobold comes into view. It is wielding a +0 dagger. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You barely miss the goblin. The goblin misses you. You scratch the goblin. You kill the goblin! The kobold throws a stone. The stone hits you but does no damage. The kobold throws a stone. The stone closely misses you. The kobold throws a stone. The stone completely misses you. The kobold throws a stone. The stone hits you. You die... #.......# # #.###.#.# #. #.# #.#.# ##'# #.###.#.# ##...## #.#...#.# ##.....## #.#.###.# ##.......###.#..##.# #.........##.#...#.#### '........(@.......[..... #.........####...######. #....)..## #..## ##.....## #.## ##...## ... ##'# ##.# #K ### #. # You could see a kobold. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dracos369 the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 40 | D:1 | Hit by a stone thrown by a kobold Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_corners Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Corona || 1 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------