Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 15619994584053769414 51 drgodel the Conjurer (level 3, -3/26 HPs) Began as a Demigod Conjurer on Feb 8, 2024. Slain by Terence ... wielding a +0 antimagic flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:11:57 (2554 turns). drgodel the Conjurer (Demigod Conjurer) Turns: 2554, Time: 00:11:57 Health: -3/26 AC: 3 Str: 8 XL: 3 Next: 36% Magic: 0/8 EV: 11 Int: 24 God: Gold: 89 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . f - +0 dagger (venom) rCold . . . (no shield) rNeg . . . i - +0 leather armour {Will+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons f - a +0 dagger of venom (weapon) Armour a - a +0 robe i - a +0 leather armour of willpower (worn) Scrolls d - a scroll of revelation {unknown} k - a scroll of identify Potions c - a potion of lignification e - 3 potions of mutation g - a potion of invisibility {unknown} h - a potion of cancellation {unknown} j - a potion of brilliance {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Armour - Level 1.7 Dodging - Level 1.8 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 52% 1d6 7% 1 Call Imp Summ 4% N/A 26% 2 Mercury Vapours Alch/Air 4% N/A 26% 2 Sublimation of Blood Necr 2% N/A 26% 2 Fulminant Prism Conj/Alch 6% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 54% 4 Olgreb's Toxic Radiance Alch 2% N/A 86% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History (Press . to maintain the ray.) Unknown command. Unknown command. Unknown command. The searing ray hits Terence! Terence is heavily wounded. The searing ray hits the endoplasm. The endoplasm is severely wounded. Terence hits you with a +0 antimagic flail! You climb upwards. There is a stone staircase leading down here. You hit Terence but do no damage. Terence is poisoned. Terence is heavily wounded. Terence closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit Terence but do no damage. Terence looks as sick as possible! Your punch misses Terence. Terence is heavily wounded. Terence hits you with a +0 antimagic flail! You feel your power leaking away. Magic courses through your body. Terence hits you with a +0 antimagic flail! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 antimagic flail and wearing a +4 chain mail of cold resistance (severely wounded, extremely poisoned, 85% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 antimagic flail. You die... Terence says, "Rest in peace." ......##.# ##.#.#.#####.##.##### #.###.##.####.##.##.## #.##...... #.###............###.# #....####. .....###.####.##.##.## #.#### #. .....# #.# ##.#.#.## #.# #. .....# #.######...## #.##### #. .....# #..........# #.....# #. .....# #.#######..# #.###.###. .....# #.# #@.# #.# #.#... .....###.# #.@# #.# #.#.## .........# ##.######.###.#.## ########## #....).......#... ..# #.######........# #.# #.# #...[....... #.# #.# #.####..#.#. #.# #.# #.# #..#.#. #.########### #.# #.# #..#.#. You could see Terence (extremely poisoned). Vanquished Creatures An adder (D:2) 8 ball pythons 4 endoplasms A giant cockroach (D:2) 7 goblins 5 hobgoblins 2 jackals (D:1) A bat (D:2) A frilled lizard (D:2) 2 kobolds (D:1) 5 rats A spectral kobold (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | drgodel the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 241 | D:1 | Reached skill level 4 in Conjurations 350 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 1058 | D:1 | Learned a level 2 spell: Searing Ray 1925 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/8 2542 | D:3 | Noticed Terence 2553 | D:2 | HP: 1/26 [Terence/+0 antimagic flail (10)] 2554 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_loops_cross, dreamdust_ecumenical_altar_drowned_temple D:2: layout_loops_ring D:3: layout_basic, nicolae_overflow_squiral, serial_shops, nicolae_shop_getting_attention, uniq_terence, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.6 Spellcasting | 2 | 2.1 Fighting | | 0.1 Armour | | 0.1 Dodging | | 1.7 Stealth | | 1.8 Action || total ---------------------------++------- Melee: Dagger || 11 Cast: Magic Dart || 67 Searing Ray || 3 Use: Scroll || 2 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 8 Leather armour || 4 Dodge: Dodged || 14