Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 15126575871786238969 12 drgodel the Magician (level 2, -2/22 HPs) Began as a Djinni Conjurer on Feb 14, 2024. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 1 of the Dungeon. The game lasted 00:02:24 (244 turns). drgodel the Magician (Djinni Conjurer) Turns: 244, Time: 00:02:24 Health: -2/22 AC: 3 Str: 6 XL: 2 Next: 45% Gold: 42 EV: 12 Int: 25 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 cloak (worn) Jewellery e - a +6 ring of intelligence (left hand) Scrolls b - a scroll of identify {unknown} c - a scroll of vulnerability {unknown} Skills: + Level 0.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 0.8 Unarmed Combat + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 21% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You start resting. HP restored. You now have 42 gold pieces (gained 10). A bat and a ball python come into view. The bat moves out of view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) You hear a shout! A goblin comes into view. It is wielding a +0 dagger. The searing ray hits the bat! You kill the bat! The searing ray hits the goblin. You kill the goblin! A gnoll comes into view. It is wielding a +0 flail. The searing ray misses the gnoll. The gnoll shouts! The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you with a +0 flail! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! You die... #..# ### ## ..# #... .### #.####.## )#. #.......# #.. #.......# #.† #.......####### .#..##g###.............. .......@.......>......(. ####.########......†)... #..................... #.............######## #.............# #..........[..# #.............# #.............# #.........:...# You could see a gnoll. Vanquished Creatures 2 bats (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | drgodel the Djinni Conjurer began the quest for the Orb. 0 | D:1 | drgodel set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 134 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 244 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic, minmay_pentomino_r4 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 12 Searing Ray || 5 Armour: Robe || 8 Dodge: Dodged || 10