Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 6946589437410744964 33 drgodel the Magician (level 3, -2/27 HPs) Began as a Djinni Conjurer on Feb 14, 2024. Slain by a hobgoblin (5 damage) ... on level 1 of the Dungeon. The game lasted 00:04:43 (757 turns). drgodel the Magician (Djinni Conjurer) Turns: 757, Time: 00:04:44 Health: -2/27 AC: 2 Str: 6 XL: 3 Next: 47% Gold: 28 EV: 12 Int: 27 God: SH: 0 Dex: 11 rFire + + . - Unarmed rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ b - +6 ring of intelligence HPRegen 0.24/turn e - ring of see invisible MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of intelligence (left hand) e - a ring of see invisible (right hand) Scrolls c - a scroll of identify f - a scroll of teleportation Potions d - a potion of magic Skills: + Level 1.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 1.0 Unarmed Combat * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes Level 0.0 Charms * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations Level 0.0 Transmutations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 16% 4 e - Shock Conj/Air 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 halberd. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! A hobgoblin comes into view. The gnoll hits you with a +0 whip. You closely miss the gnoll. The gnoll is heavily wounded. The hobgoblin shouts! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You fly downwards. The gnoll hits you with a +0 whip! The gnoll hits you with a +0 whip. The hobgoblin hits you. The gnoll barely misses you. The gnoll closely misses you. There is a stone staircase leading up here. You can't go down here! The hobgoblin hits you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You die... ######........................... .......##############..####...... ################ ##..# ###.... #......# ##.# #.... #......# #.# ##... #).÷...# ### #.# #... #......###.## #.#### #.## #......gg#..# #....# #... # ###.##.#@g..# ####.# #### ## #)##.###..# #.# .####### ##.##.# #..# #.# .......###..##.###..## #.# ..####.....##..#.....#####.##### #.## #####.##.##.##............# #..### #.##....##.#########..## ##...### #........#.# ##... ###...###.#..###.#.# ##.. You could see 2 gnolls and a hobgoblin. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 3 ball pythons 8 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins A bat (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | drgodel the Djinni Conjurer began the quest for the Orb. 0 | D:1 | drgodel set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 59 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 194 | D:1 | Reached skill level 1 in Fighting 194 | D:1 | Reached skill level 1 in Unarmed Combat 300 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 300 | D:1 | Learned a level 1 spell: Shock 757 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_rooms D:2: layout_basic, basic_altar, minmay_worlds_worst_comb Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Unarmed Combat | 1 | 1.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 50 Searing Ray || 2 Use: Scroll || 2 Armour: Robe || 11 Dodge: Dodged || 5