Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 14898507184056259337 67 drgodel the Magician (level 4, -5/34 HPs) Began as a Djinni Conjurer on Feb 15, 2024. Slain by Terence ... wielding a +0 falchion (9 damage) ... on level 2 of the Dungeon. The game lasted 00:06:14 (1091 turns). drgodel the Magician (Djinni Conjurer) Turns: 1091, Time: 00:06:15 Health: -5/34 AC: 3 Str: 6 XL: 4 Next: 40% Gold: 61 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . d - +1 dagger (protect) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons d - a +1 dagger of protection (weapon) Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) Jewellery f - a +6 ring of dexterity Scrolls c - a scroll of amnesia g - 2 scrolls of identify {unknown} j - a scroll of teleportation {unknown} m - a scroll of revelation {unknown} n - a scroll of poison {unknown} Potions b - a potion of curing {unknown} e - a potion of experience {unknown} h - a potion of brilliance {unknown} k - a potion of might {unknown} l - a potion of berserk rage {unknown} o - a potion of attraction {unknown} Skills: + Level 2.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes Level 0.0 Charms + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations Level 0.0 Transmutations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 e - Kiss of Death Conj/Necr 88% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (84% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 falchion. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 falchion! The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 falchion. You hit Terence but do no damage. Your weapon exudes an aura of protection. Terence is severely wounded. Terence closely misses you. Terence screams, "I want your blood!" Terence hits you but does no damage. Terence hits you with a +0 falchion. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Terence hits you with a +0 falchion! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (severely wounded, 84% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 falchion! You die... Terence says, "Rest in peace." #.8888...##### 8888 #..8...###.# .8..8 ##...###...# 8....8 #.###...8.. .8..... #.#...8888. #...888.... ##.88....88 #..8r....8 ##@88....8 #@.8..888 ##.. ##.8888.. ### .... ..8...# .. #.. # #...### .# #. #....# .####. #.####. #.#..# #.# #.###...... #.#..# #.# #......###. ####.#..# #.# #......##.. You could see Terence and a rat. Vanquished Creatures Jessica (D:2) An adder (D:2) A dart slug (D:1) 5 ball pythons An endoplasm (D:2) 3 goblins 5 hobgoblins 4 kobolds A quokka (D:2) 2 bats A frilled lizard (D:2) 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | drgodel the Djinni Conjurer began the quest for the Orb. 0 | D:1 | drgodel set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 77 | D:1 | Reached skill level 1 in Fighting 77 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 162 | D:1 | Found a faded altar of an unknown god. 510 | D:1 | Found Wynlom Nasyv's Weapon Shop. 689 | D:2 | Reached XP level 3. HP: 26/27 MP: 0/0 689 | D:2 | Learned a level 1 spell: Kiss of Death 729 | D:2 | Noticed Jessica 732 | D:2 | Killed Jessica 789 | D:2 | Reached XP level 4. HP: 32/33 MP: 0/0 1078 | D:2 | Noticed Terence 1091 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, serial_shops, nicolae_shop_tiny_glass, dreamdust_ecumenical_altar_hidden_monk_grotto D:2: minmay_skewed_foursquare, layout_loops_ring, st_stairs_3, minmay_snake_closets, uniq_jessica, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.5 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 1 | 3 || 4 Cast: Magic Dart | 33 | 24 || 57 Searing Ray | | 3 || 3 Use: Scroll | 2 | || 2 Armour: Robe | 2 | 10 || 12 Dodge: Dodged | 10 | 5 || 15