dricus Level 1 of the Dungeon (50, 1, D:1) a +0 robe (22, 14, D:1) a +0 club (8, 16, D:1) a cursed -2 club (28, 19, D:1) a +0 spear (-2, 36, D:1) 26 arrows (32, 47, D:1) a +0 animal skin (32, 50, D:1) 10 stones (54, 54, D:1) a +0 helmet (6, 56, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +1 scythe of flaming a +0 robe (40, 2, D:2) a +0 club (31, 6, D:2) a +0 mace (-20, 12, D:2) a +0 leather armour (-16, 12, D:2) a +0 dagger 3 stones (26, 12, D:2) a +0 robe (9, 13, D:2) 15 arrows (-17, 14, D:2) a stone (23, 15, D:2) 12 arrows of flame (27, 15, D:2) a +0 club (17, 18, D:2) 15 arrows (10, 25, D:2) a +0 halberd (11, 25, D:2) a cursed -1 spear (11, 26, D:2) a +0 whip a +0 whip (-23, 28, D:2) 20 stones (38, 32, D:2) a +0 falchion (10, 34, D:2) a cursed -2 mace (12, 34, D:2) a +0 leather armour (18, 36, D:2) a +0 mace (21, 37, D:2) a cursed -3 mace (24, 38, D:2) a +0 mace (25, 38, D:2) a +0 mace (26, 38, D:2) a +0 mace (25, 39, D:2) a +2 mace of protection (26, 39, D:2) a +0 mace (27, 39, D:2) a +0 mace (22, 47, D:2) a +0 short sword a +0 animal skin the +3 helmet of Nymon {-Tele rN+++ MR++ Int+2} It affects your intelligence (+2). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a +0 dagger a +0 dagger a +1 dagger of venom a +0 club a cursed -1 club a +0 club (21, 48, D:2) a +0 dagger (28, 48, D:2) a +0 club (24, 59, D:2) 3 javelins