dricus Level 1 of the Dungeon (0, 0, D:1) a +0 animal skin (8, -9, D:1) a +0 short sword (11, -13, D:1) 20 arrows (13, -7, D:1) a +0 robe (17, 10, D:1) a cursed +0 hand axe (22, 18, D:1) 26 bolts (23, -17, D:1) a +0 club (23, -14, D:1) a +0 ring mail (24, -34, D:1) 12 poisoned needles (27, -31, D:1) a +0 club (31, -10, D:1) a +0 whip (33, -34, D:1) a +0 club (36, -18, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (11, -11, D:2) a +0 hunting sling (14, 13, D:2) a +0 club (16, 12, D:2) a +0 club (24, 20, D:2) a +0 dagger (25, -12, D:2) a throwing net (35, -10, D:2) a +0 hunting sling (39, 25, D:2) a +0 club (43, -17, D:2) a +0 dagger (43, -16, D:2) a +0 hand axe (43, 18, D:2) a +0 dagger (48, 23, D:2) 3 javelins (54, 1, D:2) 2 throwing nets Level 3 of the Dungeon (0, 0, D:3) a +0 club (9, -10, D:3) a +0 club (9, -1, D:3) a +0 ring mail (9, 4, D:3) a +0 spear (10, 3, D:3) a +0 robe (10, 4, D:3) a cursed -3 spear (11, 9, D:3) a +0 hunting sling (19, 10, D:3) a +0 spear (30, 13, D:3) a +0 mace (30, 17, D:3) 2 potions of berserk rage (31, 17, D:3) a +0 mace (33, 15, D:3) 18 arrows (37, 23, D:3) a +0 club (42, 20, D:3) a +0 club (48, 2, D:3) a +0 club (51, 19, D:3) a poisoned needle (52, 0, D:3) a +0 leather armour (53, 19, D:3) a +0 dagger a +0 ring mail (54, 19, D:3) a +0 dagger a +0 ring mail a +0 flail a +0 blowgun 7 poisoned needles (55, 3, D:3) 28 bolts Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +1 whip "Moamagih" {venom, rElec} (1900 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It has a curse placed upon it. the +1 mace of the Firefly {flame, Str+3} (2370 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). the cursed +1 hunting sling of Joyful Slaughter {freeze, *Slow rF+ Str+2} (1730 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from fire. It may slow you when you take damage. It has a curse placed upon it. the +7 dagger "Xeyhulu" {pain, rElec Dex+3 SInv} (6450 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. (0, 0, D:4) a +0 robe (10, 9, D:4) a +0 quarterstaff (12, -6, D:4) a +0 dagger (18, -12, D:4) a +0 dagger a cursed +0 animal skin (22, -22, D:4) a +0 quarterstaff (22, -15, D:4) a +0 mace (25, -20, D:4) a +0 dagger (30, 3, D:4) a +0 flail a +0 scale mail (30, 6, D:4) a +0 scale mail (31, 3, D:4) a +0 short sword a +0 leather armour (32, 3, D:4) a +0 dagger a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 flail a +0 leather armour (7, -6, D:5) a +0 shield (25, -11, D:5) a +0 giant spiked club (unseen)