dricus Level 1 of the Dungeon (3, 17, D:1) a +0 spear (22, -16, D:1) a +0 robe (27, 21, D:1) 3 large rocks (39, -18, D:1) a +0 club (42, -11, D:1) 19 stones (47, -2, D:1) a stone Level 2 of the Dungeon (6, -14, D:2) 18 arrows (8, -4, D:2) a +0 robe (9, -9, D:2) 14 bolts (13, -14, D:2) a +0 dagger a cursed +0 robe (13, -7, D:2) a +3 short sword (14, -4, D:2) a +0 animal skin (19, 11, D:2) a +0 club a +0 leather armour (32, -14, D:2) 16 stones (33, -13, D:2) 21 stones (33, 1, D:2) a +0 short sword (33, 17, D:2) a +0 ring mail (35, 14, D:2) a +0 short sword (37, 2, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 mace (1, 0, D:3) a +0 scimitar (10, 25, D:3) a +0 club (13, 20, D:3) a +0 dagger (16, 5, D:3) a +0 dagger (18, 17, D:3) 13 arrows (18, 26, D:3) a +0 ring mail (19, 17, D:3) a +0 scale mail a +0 hand axe (27, 5, D:3) 6 stones (27, 6, D:3) a cursed +0 hand axe (27, 7, D:3) 3 stones (32, 20, D:3) a +0 short sword (33, 24, D:3) a tomahawk (33, 29, D:3) a cursed -3 dagger (41, -11, D:3) 20 bolts (48, 33, D:3) a +0 ring mail (49, 13, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 flail (1, 2, D:4) a +0 rapier (2, 2, D:4) a +0 club (3, -3, D:4) a +0 giant club (3, -1, D:4) a +0 dagger of speed (6, 32, D:4) 8 javelins (6, 43, D:4) a +0 rapier a +0 leather armour (8, 35, D:4) a +0 club (10, 17, D:4) a +0 hand axe (11, 17, D:4) a +0 whip (11, 18, D:4) a +0 dagger a +0 ring mail (16, 19, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (7, 17, D:5) a scroll of amnesia (7, 18, D:5) a +0 dagger a +0 robe a +0 mace a +0 chain mail a +0 club a +0 dagger a +0 robe (8, 17, D:5) a scroll of noise (9, 10, D:5) a +0 hunting sling (13, -18, D:5) a +0 scythe a +0 robe (27, 7, D:5) a +0 flail (27, 17, D:5) the cursed +0 ring mail "Emacech" {rF- Str+8} It affects your strength (+8). It makes you vulnerable to fire. It has a curse placed upon it. (27, 35, D:5) a +0 scale mail (35, 34, D:5) a +0 robe (40, 13, D:5) a +0 ring mail (41, -1, D:5) a +2 quarterstaff of chaos (42, 1, D:5) a +0 mace (47, 6, D:5) a cursed -2 dagger (54, 14, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 spear (0, 1, D:6) a cursed +0 halberd (1, -13, D:6) a +0 mace (8, -13, D:6) a +0 falchion (16, -25, D:6) a +0 leather armour a +0 club a +0 robe a cursed -3 dagger a +0 robe a +0 dagger (18, -28, D:6) a +0 flail a +0 leather armour (20, -24, D:6) 21 stones (23, -32, D:6) 4 tomahawks (34, -30, D:6) a +0 short sword (41, -24, D:6) a +0 scimitar a +0 robe a +6 great sword of freezing a +0 robe (42, -27, D:6) a +0 giant club (42, 5, D:6) 6 poisoned needles (60, -20, D:6) a +0 robe (62, 1, D:6) a +0 trident (63, -20, D:6) a +0 falchion Level 7 of the Dungeon [Shop] Meluc's Jewellery Shop a +4 amulet of reflection (375 gold) an uncursed ring of wizardry (450 gold) a cursed amulet of inaccuracy (30 gold) an uncursed ring of protection from magic (375 gold) a +2 ring of intelligence (112 gold) an uncursed ring of wizardry (450 gold) a +2 ring of dexterity (112 gold) the ring of Ciqaf {rN+ Dex+2} (468 gold) [ring of positive energy] It affects your dexterity (+2). It protects you from negative energy. a +3 ring of protection (315 gold) an uncursed ring of magical power (300 gold) an uncursed ring of resist corrosion (300 gold) (0, 0, D:7) 18 stones (0, 27, D:7) a +0 hand axe a tomahawk a +0 leather armour (2, 27, D:7) a +0 club a +0 dagger (2, 28, D:7) 4 tomahawks (2, 29, D:7) the cursed +0 leather armour "Lec Mueqo" {rElec rC- MR++ Regen+} It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (3, 19, D:7) a +0 long sword (6, 40, D:7) a +0 fustibalus (13, 44, D:7) a +0 dagger a +0 robe (17, 24, D:7) an uncursed staff of power (25, 44, D:7) a +0 robe (34, 17, D:7) a tomahawk (34, 32, D:7) 22 bolts (36, 16, D:7) a tomahawk (38, 15, D:7) 2 tomahawks a +0 falchion (40, 25, D:7) a cursed +0 animal skin (43, 25, D:7) a +0 whip of freezing a +0 robe a +0 animal skin (44, 42, D:7) a +0 robe a +0 trident of venom a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (8, -19, D:8) a +0 trident (11, -20, D:8) a +0 robe a cursed +3 long sword a cursed +0 morningstar a +0 robe a +7 great sword a +0 robe (11, -19, D:8) a +2 dagger of speed a +0 robe (11, -17, D:8) an arrow (12, -17, D:8) an arrow (13, -19, D:8) a +0 scale mail (14, -17, D:8) an arrow (14, -16, D:8) 9 arrows a +0 shortbow (14, -13, D:8) an arrow (14, -11, D:8) 21 stones (14, -9, D:8) an arrow (15, -15, D:8) an arrow (16, -10, D:8) 2 arrows (23, 26, D:8) 16 stones (28, -15, D:8) a +0 giant spiked club (30, -24, D:8) a +0 war axe an uncursed ring of magical power a +3 ring of intelligence a -4 ring of slaying (34, -29, D:8) a +0 falchion (49, 11, D:8) 14 stones (50, -5, D:8) 17 stones (56, 13, D:8) a scroll of amnesia (58, 18, D:8) 21 sling bullets Level 9 of the Dungeon (0, 0, D:9) a cursed -2 giant club a +0 giant club (4, 27, D:9) an arrow (4, 28, D:9) a +0 shortbow 19 arrows (7, 0, D:9) 24 arrows (10, 33, D:9) a +0 robe (22, 21, D:9) a +0 robe (24, 24, D:9) 11 arrows a +0 shortbow a +0 giant club (25, 24, D:9) a +0 helmet (34, 42, D:9) the +9 rapier "Grim Tooth" {pierce, *Rage Str+2 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It lets you see invisible. It may make you go berserk in combat. It makes you more stealthy. (37, 9, D:9) 13 stones (37, 39, D:9) a throwing net a +0 spear (40, 20, D:9) a +0 mace Level 10 of the Dungeon (0, 0, D:10) 15 arrows (4, 4, D:10) 8 tomahawks (7, -10, D:10) a +0 flail a +0 plate armour (7, -9, D:10) a +0 whip a +0 leather armour (8, -10, D:10) a +0 dagger a +0 robe (10, -30, D:10) a +0 giant club (21, -38, D:10) the +9 mace of Rotation {crush, *Noise rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from negative energy. It may make noises in combat. (41, -40, D:10) a +0 flail a +0 leather armour (42, -40, D:10) a +0 war axe a +0 flail (46, -33, D:10) a +0 ring mail (46, -14, D:10) a +0 flail (51, -10, D:10) a +0 leather armour (52, -22, D:10) a +0 spear (56, -5, D:10) a +0 arbalest Level 11 of the Dungeon (0, 0, D:11) a scroll of random uselessness (2, 0, D:11) an uncursed ring of teleportation an uncursed ring of wizardry (24, -22, D:11) a stone (24, -21, D:11) a +0 dagger (24, -20, D:11) a +0 dagger a +0 dagger 8 stones (25, -14, D:11) a +3 whip of electrocution (25, -13, D:11) a +0 whip a +1 shortbow of velocity 16 arrows a +0 short sword (26, -16, D:11) a +0 dagger 3 stones (28, -27, D:11) a +0 mace a +0 robe a cursed +0 long sword a +0 robe (29, -27, D:11) a cursed +4 hand axe a +0 robe a cursed -2 battleaxe a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) 10 gold pieces (8, 3, Lair:1) a +5 ring of strength (11, 12, Lair:1) the +3 warlock's mirror {reflect} (29, -14, Lair:1) a +0 club