dricus Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, -13, D:1) a +0 dagger 2 stones (12, -13, D:1) a stone (12, -5, D:1) a +0 dagger (16, 16, D:1) a +0 dagger (26, 13, D:1) 24 stones (27, 14, D:1) a +0 hunting sling (38, -11, D:1) a +0 short sword 5 stones (42, 2, D:1) a +0 whip (55, 1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, -20, D:2) 15 stones (4, -4, D:2) a +0 scale mail (13, -13, D:2) 17 sling bullets (14, -42, D:2) a +0 club (16, -43, D:2) a +0 whip (19, -47, D:2) 30 stones (20, -15, D:2) a +0 short sword (23, -8, D:2) 25 sling bullets (26, -27, D:2) 8 tomahawks (29, -9, D:2) a +0 club (30, -10, D:2) a stone (31, -10, D:2) a +0 short sword (31, -6, D:2) 19 sling bullets (35, -43, D:2) 13 bolts (44, -16, D:2) a +0 dagger (45, -22, D:2) a cursed -3 club (46, -35, D:2) a +1 whip of electrocution 9 stones (55, -7, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) 2 tomahawks (1, -28, D:3) a +0 robe (10, -11, D:3) a +0 centaur barding (18, -17, D:3) a +0 ring mail (34, -17, D:3) 10 poisoned needles (34, -10, D:3) a +0 club (37, 11, D:3) a +0 club (40, 23, D:3) 9 bolts (41, -14, D:3) 21 stones (43, 23, D:3) a +0 dagger (47, 14, D:3) 15 stones Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (4, 19, D:4) a +0 leather armour (5, -19, D:4) a +1 flail of protection a +0 scale mail (6, -19, D:4) a cursed +0 flail (11, 24, D:4) an uncursed amulet of magic regeneration (14, -30, D:4) a +0 bardiche (16, -8, D:4) a +2 pair of boots Level 5 of the Dungeon (5, -13, D:5) 3 stones (10, -15, D:5) a +0 spear 11 stones (11, -15, D:5) a +0 flail a +0 spear (18, -7, D:5) a +0 rapier (20, -15, D:5) a +2 ring mail of poison resistance (20, -5, D:5) 9 sling bullets (21, -15, D:5) a +0 leather armour a +0 short sword a +0 leather armour a +0 whip a +0 leather armour (21, 9, D:5) a +0 flail a +0 chain mail (22, 9, D:5) a +0 dagger a +0 ring mail (23, 3, D:5) a +0 club (24, 4, D:5) a +0 mace (26, -13, D:5) a +0 club a +0 leather armour (26, -12, D:5) a +0 flail (26, 7, D:5) an uncursed amulet of magic regeneration (28, -11, D:5) a +0 club (28, -10, D:5) a cursed -3 halberd (28, -1, D:5) a +0 whip (28, 10, D:5) a +0 short sword a +0 leather armour (29, 12, D:5) a +0 whip (30, 13, D:5) 11 bolts (30, 16, D:5) a +0 flail (39, 0, D:5) 15 stones (42, 11, D:5) a large rock (43, 19, D:5) a +0 centaur barding (45, 8, D:5) a stone (46, 2, D:5) a stone (46, 10, D:5) a stone (47, -11, D:5) a cursed -1 spear (47, 3, D:5) a large rock (47, 6, D:5) a large rock (49, -3, D:5) 17 arrows (49, 13, D:5) a large rock Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (4, 16, D:6) 23 bolts (14, 24, D:6) a +0 hand axe (15, 23, D:6) 12 stones (19, 6, D:6) a +2 quarterstaff of draining (19, 12, D:6) a +0 leather armour a +0 scale mail a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a cursed -1 flail (4, 18, D:7) a +0 hand axe a +0 ring mail (4, 19, D:7) a +2 dagger of electrocution a +0 leather armour (5, -1, D:7) a +0 shortbow 13 arrows (5, 19, D:7) a +0 club a +0 flail a +0 dagger a +0 robe (11, 16, D:7) a +0 leather armour (11, 17, D:7) a +0 dagger a +0 robe (14, 13, D:7) a +0 war axe (21, -18, D:7) 26 bolts (36, 22, D:7) a cursed +0 battleaxe a +0 robe a cursed +3 flail a cursed +0 robe (36, 23, D:7) a +4 flail of freezing a +0 robe (37, -5, D:7) a cursed +6 flail a +0 robe (38, 22, D:7) a +0 scimitar a +0 robe (45, -31, D:7) a +0 falchion (45, -12, D:7) a +0 shortbow 18 arrows (68, -21, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 giant club (9, 14, D:8) 27 stones (11, 32, D:8) a cursed -1 mace (14, 13, D:8) a +0 whip (17, 20, D:8) a throwing net (20, 20, D:8) a +0 club (22, 22, D:8) 19 stones (30, 3, D:8) a +0 battleaxe a +0 plate armour (31, 3, D:8) a +0 club a +0 club a +0 scale mail (31, 14, D:8) 6 javelins (34, 32, D:8) a +0 club (34, 33, D:8) a +0 club (36, 33, D:8) a +0 hand axe (36, 37, D:8) 22 bolts (41, 38, D:8) a +0 scale mail (42, 34, D:8) the +10 hunting sling of Focus {freeze, rPois Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. (43, 4, D:8) a +0 short sword a +0 chain mail (45, 3, D:8) a +0 short sword (45, 4, D:8) a cursed +0 flail (45, 5, D:8) a +0 ring mail (50, 2, D:8) a +0 great sword (50, 8, D:8) a +0 giant club a throwing net (52, 39, D:8) 16 stones (53, 33, D:8) a +0 spear a +0 mace (54, 44, D:8) a +0 flail Level 9 of the Dungeon (0, 0, D:9) a +0 halberd a +0 plate armour (2, 0, D:9) a +0 trident (3, 14, D:9) a +0 trident (3, 26, D:9) a +0 giant spiked club (4, 13, D:9) a +0 whip (4, 14, D:9) a +0 dagger a +0 robe (7, 19, D:9) a killer bee corpse (still there?) a bullfrog corpse (still there?) (9, 4, D:9) an arrow (9, 6, D:9) a +0 shortbow 17 arrows (10, 22, D:9) a killer bee corpse (11, 5, D:9) a +0 robe (13, 10, D:9) a +0 dagger (13, 11, D:9) a cursed -3 mace a cursed -1 dagger (25, 12, D:9) a +0 scale mail (30, 5, D:9) 21 stones (33, 45, D:9) an uncursed amulet of harm (44, 49, D:9) a +0 club (45, 49, D:9) a +0 war axe a +0 scale mail (64, 7, D:9) a +0 hand axe the Ecumenical Temple