dricus Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (8, 24, D:1) a cursed -2 club (18, -10, D:1) a +0 club (27, -5, D:1) a +0 whip 3 stones (30, -3, D:1) a +0 club (30, -1, D:1) 13 stones (46, 24, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling a +0 dagger 20 stones (3, -13, D:2) a +0 whip (4, 0, D:2) 2 stones (4, 5, D:2) a +0 club (6, 1, D:2) a stone (6, 14, D:2) a +0 ring mail (7, -25, D:2) 12 stones (7, -16, D:2) 12 stones (8, -15, D:2) a +0 robe (10, -19, D:2) a +0 club (13, -10, D:2) 2 throwing nets (14, 4, D:2) 13 arrows (17, -10, D:2) a +0 club a cursed -2 spear (18, -10, D:2) a +0 halberd (19, -22, D:2) a +0 club (19, 1, D:2) a +0 leather armour (24, -29, D:2) a +0 club (26, -28, D:2) a +0 club (27, -4, D:2) a +0 dagger a +0 animal skin (28, -13, D:2) 16 arrows (29, 0, D:2) 19 sling bullets (29, 4, D:2) a +0 war axe of draining (32, -38, D:2) a +0 leather armour (42, -20, D:2) a +0 hand axe (54, -15, D:2) an uncursed amulet of guardian spirit Level 3 of the Dungeon (0, 0, D:3) a +0 whip (4, -13, D:3) a +0 club (10, -7, D:3) a +0 club a +0 leather armour (14, 12, D:3) a +0 dagger (17, 29, D:3) 12 bolts (26, 20, D:3) a +0 leather armour a +0 dagger (26, 21, D:3) a +0 whip a +0 hand axe a +0 leather armour (27, 20, D:3) a +0 robe a +0 dagger a +0 trident (31, 5, D:3) a +0 flail a +0 scale mail (36, -15, D:3) a +0 club (50, 23, D:3) 21 bolts Level 4 of the Dungeon (0, 0, D:4) 22 stones (8, 31, D:4) a +0 whip (10, 30, D:4) a +0 ring mail (10, 31, D:4) a +0 club a +0 chain mail (31, -6, D:4) a +0 short sword (38, -1, D:4) a +0 robe (39, 18, D:4) 14 bolts (42, 13, D:4) a +0 club (43, 0, D:4) 34 stones Level 5 of the Dungeon [Shop] Qaunwum's Weapon Boutique a +0 rapier (60 gold) a +0 dagger (30 gold) a +0 lajatang (225 gold) a +2 whip of venom (225 gold) a +0 demon blade (225 gold) a +0 trident (52 gold) the +6 longbow of Nanne {flame, *Drain rElec Stlth+} (739 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. a +0 club (15 gold) a cursed -3 quarterstaff (1 gold) a +0 quarterstaff (60 gold) a +0 rapier (60 gold) (0, 0, D:5) a +0 dagger (2, 4, D:5) 16 stones (5, 40, D:5) a +0 shortbow 20 arrows 5 tomahawks (8, 39, D:5) 2 arrows (9, 39, D:5) an arrow (9, 40, D:5) a cursed +0 ring mail (11, 37, D:5) an arrow (23, 18, D:5) 17 bolts (24, 1, D:5) a +0 ring mail (25, 15, D:5) a +0 giant club (26, 15, D:5) a +0 leather armour (29, -5, D:5) 20 poisoned needles (37, 21, D:5) a +0 mace a +0 chain mail (38, 20, D:5) a +0 dagger a +0 robe (39, 14, D:5) a +0 whip (41, 17, D:5) a +0 hand axe (42, 5, D:5) a +0 hunting sling Level 6 of the Dungeon (0, 0, D:6) 17 poisoned needles (4, 0, D:6) 10 sling bullets (7, -3, D:6) a +0 shortbow 13 arrows (9, -7, D:6) 2 arrows (16, -5, D:6) a +0 trident (24, -16, D:6) a +0 spear (26, -25, D:6) a +0 robe (40, -16, D:6) an uncursed staff of fire (44, -35, D:6) a +0 ring mail Level 7 of the Dungeon [Shop] Ogakuf's Assorted Antiques the +1 chain mail of Resilience {rElec Int-5 Dex+5} (587 gold) It affects your intelligence (-5). It affects your dexterity (+5). It insulates you from electricity. a potion of brilliance (100 gold) the +3 chain mail of Gravity {Stlth+} (732 gold) It makes you more stealthy. a potion of lignification (75 gold) a wand of confusion (32/48) (637 gold) a wand of flame (12/48) (175 gold) a phial of floods (1000 gold) a +0 ring mail (100 gold) (0, 0, D:7) a +0 scimitar (2, 11, D:7) a +0 whip (7, 10, D:7) a +0 scale mail (12, 3, D:7) a +0 dagger (20, 8, D:7) a +0 robe a +0 battleaxe (20, 9, D:7) a +4 hand axe of freezing a +0 robe (23, 10, D:7) a +0 robe a cursed +0 war axe (25, 10, D:7) a +0 robe a +0 long sword (28, -2, D:7) 2 tomahawks (31, 7, D:7) a +0 leather armour a +0 war axe (33, 7, D:7) a +0 long sword 18 stones a +0 leather armour (33, 8, D:7) 27 bolts (38, 4, D:7) a +0 robe a +0 dagger (46, 17, D:7) a +0 short sword Level 8 of the Dungeon [Shop] Umanlul's Armour Shoppe a +2 leather armour of positive energy (208 gold) a +0 scale mail (52 gold) a +0 large shield of protection (149 gold) a +2 plate armour of fire resistance (520 gold) the cursed +0 buckler of the Pure Stories {rC+ Str+6 Stlth+} (401 gold) It affects your strength (+6). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. a +0 leather armour (26 gold) the cursed +0 chain mail "Wasuc" {rF+} (201 gold) It protects you from fire. It has a curse placed upon it. a +1 pair of gloves of archery (214 gold) a +0 scale mail (52 gold) the +0 pair of gloves of Egy Vati {rN++ MP-9} (58 gold) It greatly protects you from negative energy. It affects your magic capacity (-9). a +0 robe (9 gold) (0, 0, D:8) a +0 quarterstaff a +1 hunting sling of flaming 24 sling bullets a +0 leather armour (2, -12, D:8) a +0 robe (5, 0, D:8) 24 sling bullets (16, -8, D:8) a +0 short sword (19, -8, D:8) a +0 robe a +0 dagger (20, -8, D:8) a +0 giant club a +0 plate armour a +4 mace of holy wrath (23, -8, D:8) a tomahawk (23, -2, D:8) a +0 falchion (30, -14, D:8) a +0 leather armour (33, 0, D:8) 19 sling bullets (33, 19, D:8) a +0 blowgun (34, -7, D:8) a tomahawk (35, -13, D:8) a +0 trident (35, 18, D:8) a stone (36, 17, D:8) a +0 whip (36, 20, D:8) a stone (37, 15, D:8) a +0 trident (37, 16, D:8) a +0 club (37, 20, D:8) a stone (38, 9, D:8) a +0 chain mail a +0 mace (38, 10, D:8) a +0 mace (39, 8, D:8) a +0 short sword (39, 9, D:8) a +0 flail (42, 19, D:8) a +0 halberd (44, 8, D:8) a tomahawk a cursed -2 club (46, 8, D:8) a +0 giant club (46, 11, D:8) a +0 spear (47, 7, D:8) a tomahawk Level 9 of the Dungeon (0, 0, D:9) a +0 giant spiked club (2, 18, D:9) a +1 shortbow of flaming 19 arrows (4, 18, D:9) 2 arrows (8, -4, D:9) a +0 giant club a +0 giant club (9, -3, D:9) a +1 hand axe of chopping (9, 28, D:9) a +0 spear (14, 2, D:9) a +0 giant club (15, 39, D:9) a +0 flail of protection a +2 plate armour of positive energy (19, 10, D:9) a +0 giant club a +0 giant spiked club (21, 39, D:9) a +0 dagger a +0 robe (22, 8, D:9) a +0 whip 4 stones (22, 9, D:9) a +0 short sword (22, 38, D:9) 3 tomahawks (24, 11, D:9) a +0 ring mail a cursed -3 club a +0 whip 6 stones (24, 12, D:9) a cursed +0 leather armour a +0 short sword (35, 25, D:9) a +0 dagger a cursed +0 leather armour (35, 26, D:9) a +0 hand axe (36, 26, D:9) a +0 dagger a +0 robe (52, 21, D:9) 13 arrows (54, 8, D:9) a +0 mace 3 exploding tomahawks a cursed +0 scale mail (55, 7, D:9) a +3 mace a +0 whip 2 tomahawks (56, 7, D:9) a +0 dagger (58, 6, D:9) a tomahawk Level 10 of the Dungeon (0, 0, D:10) the +1 leather armour of Altruism {Stlth+} It makes you more stealthy. (3, -37, D:10) 17 stones (3, -2, D:10) a +0 trident (5, -30, D:10) the +8 quarterstaff "Ruzuuf" {crush, +Rage rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you go berserk. (6, 7, D:10) a +0 war axe of distortion (15, -4, D:10) 15 sling bullets (25, -9, D:10) an uncursed ring of fire (26, 14, D:10) a +0 hunting sling (27, -40, D:10) a +0 robe (54, -35, D:10) a +0 scale mail (55, -12, D:10) a +0 falchion the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 pair of gloves (5, -46, Lair:1) a +0 morningstar (12, -15, Lair:1) 13 poisoned needles (16, -12, Lair:1) a +0 leather armour (17, -28, Lair:1) 4 potions of degeneration (17, -27, Lair:1) a +0 whip (19, -31, Lair:1) a cursed -3 whip (32, -36, Lair:1) a fan of gales (42, -34, Lair:1) a +0 war axe (55, -13, Lair:1) a +0 war axe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 dagger (3, -6, Lair:2) a +0 ring mail (15, 1, Lair:2) a +0 plate armour (26, 15, Lair:2) an uncursed staff of energy (33, -22, Lair:2) a +0 robe (39, -23, Lair:2) 27 stones (40, -16, Lair:2) a +0 ring mail (43, -9, Lair:2) 27 stones (52, 4, Lair:2) a +0 war axe (61, 7, Lair:2) a +0 leather armour