dricus Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (5, -8, D:1) 18 poisoned needles (8, 19, D:1) 4 tomahawks (20, -3, D:1) a +0 club (21, -3, D:1) a +0 club (27, 0, D:1) 13 bolts (28, 7, D:1) a +0 club (44, 20, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 short sword of draining (9, 31, D:2) a +0 club a +0 club (12, 21, D:2) a +0 club (26, 31, D:2) a +0 club (49, 41, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (20, -17, D:3) a cursed -3 club (20, -16, D:3) a +0 hand axe a +0 dagger a +0 robe (21, -14, D:3) a +0 short sword (28, -9, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 mace (3, -4, D:4) a +1 dire flail of protection a +0 scale mail (12, 30, D:4) a +0 dagger a +0 robe (12, 33, D:4) a +0 dagger a +0 trident a +0 chain mail (23, 21, D:4) a +0 quarterstaff (23, 33, D:4) a +0 falchion a +0 leather armour (25, 33, D:4) a +0 dagger (25, 36, D:4) a +2 hand axe of flaming a +0 scale mail (26, -1, D:4) a cursed -1 mace (26, 1, D:4) a +0 mace (26, 31, D:4) 2 tomahawks (26, 33, D:4) a +0 war axe (26, 34, D:4) a +0 trident a +0 ring mail (27, -1, D:4) a +0 mace (27, 0, D:4) a +2 quarterstaff of chaos (27, 1, D:4) a +0 mace (27, 34, D:4) a +0 whip a tomahawk (28, 1, D:4) the +7 mace "Mipsoam" {holy, rElec MR+ Str+4 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (30, 0, D:4) a +0 mace (31, -1, D:4) a +0 mace (33, -2, D:4) a +0 mace (35, -2, D:4) a +0 mace (39, 1, D:4) a +0 flail a +0 ring mail (40, 1, D:4) a +0 flail of protection (43, 7, D:4) a +2 dagger of venom a +0 robe (47, 3, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (2, -20, D:5) a +0 scale mail (2, 11, D:5) a +0 whip a +0 whip (4, 11, D:5) a +0 flail a +0 leather armour a +0 whip (6, 14, D:5) a cursed -1 short sword (8, -12, D:5) a +0 helmet (8, 11, D:5) a cursed -3 halberd (9, 14, D:5) a potion of degeneration (10, -5, D:5) a +0 pair of boots (11, -12, D:5) a +0 spear (13, -29, D:5) 10 bolts (30, -2, D:5) a +0 hand axe (32, 14, D:5) a book of Changes (34, -2, D:5) 21 bolts (44, 14, D:5) 7 curare-tipped needles Level 6 of the Dungeon [Shop] Heiraol's General Store a crystal ball of energy (280 gold) a scroll of identify (28 gold) a +0 morningstar (56 gold) the +9 rapier "Banisher" {pierce, +Blink rF+ rC- Stlth+} (949 gold) It inflicts extra damage upon your enemies. It protects you from fire. It makes you vulnerable to cold. It lets you blink. It makes you more stealthy. the +6 morningstar of Tuipp {venom, *Corrode +Rage +Fly} (585 gold) It poisons the flesh of those it strikes. It lets you fly. It lets you go berserk. It may corrode you when you take damage. a +0 chain mail (63 gold) an uncursed ring of positive energy (280 gold) a book of Debilitation (560 gold) 20 stones (28 gold) 26 bolts (72 gold) 4 fruits (84 gold) [Shop] Qieguaw's Weapon Boutique a +0 war axe (45 gold) 30 arrows (78 gold) 5 needles of confusion (32 gold) 14 stones (18 gold) a +0 rapier (52 gold) a +0 long sword (45 gold) a +0 rapier (52 gold) a +0 club (13 gold) a +0 hunting sling (19 gold) [Shop] Nakaq's Distillery a potion of mutation (80 gold) a potion of brilliance (40 gold) a potion of flight (30 gold) a potion of brilliance (40 gold) 2 potions of mutation (160 gold) [Shop] Sonkiy's Jewellery Boutique an uncursed ring of protection from cold (375 gold) an uncursed ring of protection from cold (375 gold) an uncursed amulet of faith (600 gold) an uncursed amulet of the gourmand (450 gold) a cursed -2 ring of evasion (30 gold) an uncursed ring of protection from cold (375 gold) a cursed ring of teleportation (67 gold) an uncursed ring of positive energy (300 gold) an uncursed ring of protection from cold (375 gold) an uncursed ring of fire (375 gold) an uncursed ring of poison resistance (300 gold) (0, 0, D:6) a cursed +0 plate armour a +0 scimitar (7, 3, D:6) a +0 spear (10, 24, D:6) 19 bolts (17, 1, D:6) a +0 robe (20, -24, D:6) 26 bolts (25, 5, D:6) a +0 club (37, -5, D:6) a +0 mace (45, -27, D:6) a +2 hand axe of venom a +0 short sword (47, 16, D:6) a +0 whip (51, 0, D:6) a +0 giant club (52, 11, D:6) 22 bolts (54, 11, D:6) a +0 pair of boots (55, 16, D:6) a cursed -1 pair of gloves (61, -16, D:6) 16 bolts (64, 11, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 club (1, 6, D:7) a bullfrog corpse (2, 11, D:7) a tomahawk (2, 13, D:7) a +0 war axe a +0 club a +0 giant spiked club a +0 scale mail a +0 mace a +0 club (3, 8, D:7) a +0 mace (4, 11, D:7) a tomahawk (5, 4, D:7) the +1 pair of gloves of Weightlessness {+Blink rElec rC+ rN+} It protects you from cold. It insulates you from electricity. It protects you from negative energy. It lets you blink. (5, 8, D:7) a potion of degeneration a wand of confusion (20/48) 26 arrows a +0 shortbow (10, 7, D:7) a scroll of remove curse