dricus Level 1 of the Dungeon (3, 24, D:1) a +0 ring mail (24, -4, D:1) a +0 mace (24, 11, D:1) a +2 hand axe of draining (24, 18, D:1) a +0 robe (29, 33, D:1) a +0 short sword (30, 14, D:1) a +0 chain mail (33, 25, D:1) a +0 club (37, 33, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 17, D:2) 8 tomahawks (3, 26, D:2) a +0 club (28, 0, D:2) a cursed -2 club (31, 6, D:2) a +0 club (39, 21, D:2) a +0 club (39, 26, D:2) a +0 dagger (43, 33, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 whip (4, -14, D:3) 16 poisoned needles (6, -1, D:3) 29 bolts (9, 10, D:3) a +0 dagger (10, -17, D:3) a +0 pair of boots (12, 8, D:3) a +0 short sword a +0 leather armour (12, 13, D:3) a +0 chain mail (13, -10, D:3) a +0 rapier (17, 7, D:3) an uncursed ring of teleportation (21, -16, D:3) a +0 dagger (25, -6, D:3) a +0 club (25, -5, D:3) a +0 club (40, 0, D:3) a +0 whip (42, -8, D:3) a +0 cloak (43, 4, D:3) a +0 club a +0 scale mail Level 4 of the Dungeon [Shop] Dinap's Weapon Shoppe a +0 flail (49 gold) a +0 trident (49 gold) 17 sling bullets (119 gold) a +0 trident (49 gold) a cursed -1 battleaxe (1 gold) a +0 scythe of holy wrath (103 gold) a +2 flail of protection (226 gold) a +0 morningstar (56 gold) 25 stones (35 gold) a +0 quarterstaff (56 gold) (0, 0, D:4) 7 tomahawks (3, -23, D:4) a +0 robe (6, 21, D:4) the +6 rapier "Moasorre" {antimagic, Str+5 Dex-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It affects your dexterity (-5). (26, -26, D:4) a cursed -1 hand axe (27, -27, D:4) a +0 leather armour (31, 1, D:4) a +0 leather armour (45, -7, D:4) a +0 giant club (48, 2, D:4) the +4 quarterstaff of Blind Justice {flame, +Inv Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It lets you turn invisible. Level 5 of the Dungeon [Shop] Moalleug's Weapon Shoppe 19 arrows (53 gold) a +0 flail (49 gold) a +0 trident (49 gold) a +0 great sword (91 gold) a +1 glaive of chopping (233 gold) 21 bolts (58 gold) 7 stones (9 gold) a +0 hunting sling (21 gold) a cursed -1 quarterstaff (1 gold) the cursed +3 battleaxe "Zonn" {chop, +Fly} (431 gold) It inflicts extra damage upon your enemies. It lets you fly. It has a curse placed upon it. 19 stones (26 gold) [Shop] Zeqa's General Store 17 bolts (44 gold) a scroll of recharging (123 gold) a scroll of remove curse (39 gold) 12 arrows (31 gold) a scroll of identify (26 gold) a +0 chain mail (58 gold) a royal jelly (26 gold) a potion of lignification (39 gold) a +2 pair of boots (214 gold) a cursed amulet of inaccuracy (26 gold) a +0 ring mail (52 gold) a wand of digging (16/24) (520 gold) [Shop] Ytiziy's Magic Scroll Emporium a scroll of magic mapping (38 gold) a scroll of enchant armour (82 gold) a scroll of random uselessness (11 gold) a scroll of amnesia (38 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of remove curse (33 gold) a scroll of identify (22 gold) (0, 0, D:5) a +0 ring mail (13, 5, D:5) a +0 scythe a +0 robe (33, 31, D:5) a +0 giant club (45, 26, D:5) a +0 rapier (46, 9, D:5) 3 potions of degeneration Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (3, -41, D:6) a +0 large shield (8, -27, D:6) a +0 robe (16, -1, D:6) a +0 robe (20, -41, D:6) a +0 mace (22, -4, D:6) a +0 giant club (34, -9, D:6) a +0 hand axe a +0 robe (43, -29, D:6) a +0 whip (46, -32, D:6) a +2 spear of venom Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe (1, 0, D:7) a +2 dagger of pain a +0 robe an orc skeleton the Ecumenical Temple