dricus Level 1 of the Dungeon (0, 0, D:1) a cursed -1 club (15, -16, D:1) a +0 hand axe (16, -8, D:1) a +0 dagger (24, -6, D:1) a +0 dagger (25, -21, D:1) a +0 robe (28, -7, D:1) a +0 spear (29, 4, D:1) a cursed -3 dagger (32, -19, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (4, -3, D:2) a +0 short sword (14, -19, D:2) a +0 club (20, -18, D:2) a +0 robe (22, 6, D:2) a +0 short sword (25, 19, D:2) a +0 robe (35, 29, D:2) a +0 ring mail (44, 21, D:2) a +0 hunting sling (46, 15, D:2) a cursed -3 mace (58, -10, D:2) a +0 dagger (65, 4, D:2) a +0 club (69, -8, D:2) a +0 club (69, -1, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (9, 0, D:3) 5 curare-tipped needles {!f} (11, 20, D:3) a +0 leather armour a wand of random effects (22) a +0 short sword a +0 mace (16, 12, D:3) a potion of degeneration {!q} (18, 25, D:3) a +0 club (19, 10, D:3) a +0 dagger (28, -7, D:3) a cursed -3 short sword (29, 8, D:3) a +0 club (30, -1, D:3) a -1 trident (31, 33, D:3) a +0 club (32, 30, D:3) a +0 short sword (34, 11, D:3) 3 tomahawks (34, 12, D:3) a +0 mace a tomahawk a +0 ring mail a +0 hand axe a +0 flail (34, 33, D:3) a +0 club (35, 10, D:3) a +0 hand axe (38, 16, D:3) 19 poisoned needles (41, 19, D:3) a wand of random effects (29) (54, 2, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 14 bolts (0, 13, D:4) a +0 whip (3, 8, D:4) a +0 hat a +0 leather armour (6, -6, D:4) a +0 leather armour (11, -1, D:4) a +0 long sword a +0 leather armour Level 5 of the Dungeon [Shop] Ecsu's Antique Armour Boutique a +0 pair of boots (130 gold) a +0 chain mail (130 gold) a +2 ring mail of fire resistance (609 gold) a +2 ring mail of fire resistance (609 gold) a +0 cloak (130 gold) a +0 chain mail (130 gold) the +1 leather armour of Activism {rPois rF+ MR-} (609 gold) It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (1160 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 plate armour (667 gold) a +0 plate armour (667 gold) a +0 naga barding (667 gold) [Shop] Lokuimawk's Weapon Emporium a +1 hand axe of chopping (149 gold) a cursed -2 spear (1 gold) 26 sling bullets (169 gold) a +0 hand axe (39 gold) a +0 falchion (39 gold) a +0 hunting sling (19 gold) 6 silver javelins (187 gold) a +0 dagger (26 gold) the +8 long sword "Reboak Moika" {flame, +Inv Str+4} (893 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It lets you turn invisible. [Shop] Luno's Assorted Antiques a scroll of remove curse (75 gold) a +0 scale mail (100 gold) a wand of paralysis (8) (250 gold) the +10 fustibalus "Lalodiuv" {speed, rElec Str+3 Stlth-} (2740 gold) Attacks with this weapon are significantly faster. It affects your strength (+3). It insulates you from electricity. It makes you less stealthy. a +2 arbalest of freezing (502 gold) a potion of degeneration (25 gold) a scroll of enchant armour (187 gold) a +0 pair of gloves (112 gold) a potion of agility (100 gold) a +0 cloak (112 gold) (9, -49, D:5) 5 large rocks (25, -42, D:5) a +0 ring mail (27, -39, D:5) a +4 flail of draining a +0 chain mail (41, -8, D:5) a +0 hand axe a +0 ring mail (44, -7, D:5) a +0 short sword (45, -34, D:5) a +0 rapier (45, -33, D:5) a scroll of amnesia (52, -15, D:5) a +0 hand axe (56, -8, D:5) a +0 spear (63, -6, D:5) 14 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (2, -6, D:6) a +0 dagger (6, -15, D:6) a +0 scale mail (9, 7, D:6) a +0 club (10, 7, D:6) a +0 giant club (14, 8, D:6) a +0 short sword a +0 leather armour a +0 mace a +0 robe a cursed -2 morningstar (16, 7, D:6) a cursed -2 dagger a +0 robe (17, -34, D:6) a +0 trident a +0 scale mail (20, -20, D:6) a +0 great mace (20, 1, D:6) a +0 short sword a +0 ring mail a +0 club a +0 dagger a +0 short sword a +0 dagger a +0 robe (21, -30, D:6) a +0 robe (27, -17, D:6) a +0 war axe (35, -33, D:6) a cursed +0 leather armour (37, -9, D:6) a +0 giant club Level 7 of the Dungeon (4, 32, D:7) a +0 trident (12, 36, D:7) a +0 whip (17, 11, D:7) a +0 flail (23, 28, D:7) a +0 flail (38, 14, D:7) a +0 shortbow 17 arrows (38, 35, D:7) a +0 chain mail (39, 13, D:7) 2 arrows (43, 2, D:7) a +0 dagger (44, -5, D:7) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. Level 8 of the Dungeon [Shop] Saeblerch's Assorted Antiques a wand of polymorph (17) (684 gold) a wand of polymorph (12) (504 gold) a scroll of fear (126 gold) a +0 rapier (144 gold) a scroll of magic mapping (126 gold) a wand of digging (8) (864 gold) a +0 trident of venom (223 gold) a potion of flight (108 gold) a scroll of remove curse (108 gold) a cursed ring of attention (162 gold) (10, -40, D:8) a +0 hand crossbow (12, -3, D:8) a +0 plate armour (17, -30, D:8) a potion of heal wounds (17, -29, D:8) 8 gold pieces (17, -28, D:8) 10 gold pieces (18, -30, D:8) 14 gold pieces (18, -28, D:8) 25 gold pieces (19, -46, D:8) a +0 dagger a +0 robe (19, -30, D:8) a potion of curing (19, -29, D:8) a potion of might (19, -28, D:8) 8 gold pieces (21, -20, D:8) a +2 dagger of venom (21, -14, D:8) a +0 robe (22, -22, D:8) a +0 short sword (25, -22, D:8) a cursed -3 dagger (28, -42, D:8) a +0 scale mail (29, -12, D:8) 19 bolts (32, -42, D:8) a +0 mace (35, 0, D:8) a +0 whip (38, -4, D:8) a +0 dagger (40, -7, D:8) a potion of degeneration (53, -13, D:8) an uncursed staff of poison Level 9 of the Dungeon [Shop] Siuck's Book Boutique a book of Flames (420 gold) a book of Party Tricks (600 gold) a book of Ice (780 gold) a book of Spatial Translocations (780 gold) a book of Minor Magic (240 gold) a Young Poisoner's Handbook (480 gold) a book of Misfortune (240 gold) a book of Debilitation (480 gold) a book of Burglary (900 gold) a book of Misfortune (240 gold) a book of Power (540 gold) (0, 0, D:9) a +0 ring mail (16, -30, D:9) a +0 scale mail a +0 hand axe (18, 4, D:9) a cursed -2 halberd (20, -10, D:9) a +0 short sword (28, 0, D:9) a +0 halberd (29, 0, D:9) a +0 spear (34, -13, D:9) a +2 cloak (36, 6, D:9) a +2 leather armour of fire resistance (38, -15, D:9) a +0 rapier (43, -31, D:9) a +0 ring mail (50, 16, D:9) a +0 dagger a +0 robe (54, -9, D:9) 4 large rocks (55, 12, D:9) a +0 short sword (58, 16, D:9) a cursed +0 giant club (60, 8, D:9) a +0 dagger a +0 robe a +0 leather armour a +0 dagger (61, 7, D:9) a +0 long sword (61, 8, D:9) a +0 dagger a +0 dagger a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a cursed -2 dagger (11, -24, D:10) a +0 spear a +0 ring mail a +3 mace of crushing (12, 7, D:10) a +2 scale mail of cold resistance (12, 10, D:10) the cursed -4 cloak of Diammu {+Blink Int+4 Dex-4 Slay+5} It affects your intelligence (+4). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you blink. It has a curse placed upon it. (13, -23, D:10) a cursed -3 giant spiked club a cursed -2 war axe a +2 plate armour of positive energy a +0 ring mail (15, -12, D:10) a +0 flail (16, -23, D:10) a +0 whip (16, -15, D:10) a +0 club (16, -13, D:10) a cursed +0 club a +0 war axe a +0 chain mail (17, -12, D:10) a +1 flail of draining a +2 chain mail of cold resistance (25, 0, D:10) a cursed -1 giant spiked club (27, -22, D:10) a +0 hand axe (28, 7, D:10) a +0 quarterstaff (33, -15, D:10) a +0 flail a +0 ring mail (34, -16, D:10) a +0 giant spiked club (36, -15, D:10) a +0 flail (39, -17, D:10) a +1 rapier of venom a +0 plate armour (40, -14, D:10) a +0 ring mail (52, 15, D:10) a +0 giant club Level 1 of the Lair of Beasts (4, -9, Lair:1) a scroll of random uselessness (7, 4, Lair:1) a +0 scale mail (22, 39, Lair:1) a fan of gales (44, -1, Lair:1) a +0 robe (52, 27, Lair:1) a +0 quarterstaff Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 flail (19, 15, Lair:2) a +0 leather armour (21, 55, Lair:2) a +0 robe (24, 51, Lair:2) a +0 giant club (29, 8, Lair:2) a +0 war axe (30, 39, Lair:2) a cursed -3 glaive (30, 40, Lair:2) a +0 robe a cursed -1 dire flail a +0 short sword (31, 9, Lair:2) a cursed -2 club (34, 14, Lair:2) a +0 robe (45, 45, Lair:2) a +0 flail (47, 2, Lair:2) a +0 chain mail (47, 30, Lair:2) 2 curare-tipped needles (48, 29, Lair:2) a +0 short sword of draining a +0 blowgun (48, 33, Lair:2) 2 curare-tipped needles {!f} (49, 25, Lair:2) a curare-tipped needle {!f} (49, 27, Lair:2) a curare-tipped needle {!f} (52, 14, Lair:2) 19 arrows Level 3 of the Lair of Beasts (23, -22, Lair:3) 22 poisoned needles (24, -27, Lair:3) 14 bolts (28, -49, Lair:3) a +0 hunting sling (28, -43, Lair:3) 15 arrows (32, -55, Lair:3) a +0 ring mail (43, -10, Lair:3) 25 bolts (53, -28, Lair:3) a +0 broad axe (53, -18, Lair:3) a +0 rapier Level 4 of the Lair of Beasts (3, -22, Lair:4) a +0 scale mail (10, -18, Lair:4) 111 sling bullets (13, -24, Lair:4) a +0 rapier (14, -20, Lair:4) 18 sling bullets (17, -7, Lair:4) a cursed +0 falchion (53, -19, Lair:4) an uncursed staff of fire (53, -8, Lair:4) a box of beasts Level 5 of the Lair of Beasts (0, 0, Lair:5) 12 gold pieces (20, 3, Lair:5) a scroll of amnesia (25, -9, Lair:5) a +0 plate armour (27, -4, Lair:5) a +0 ring mail an ice cave (0, 0, IceCv) a +1 pair of gloves a +0 buckler