dricus Level 1 of the Dungeon (0, 0, D:1) a +0 pair of gloves (17, 3, D:1) a cursed +0 dagger (42, -6, D:1) a +0 ring mail (44, 14, D:1) a +0 club (44, 15, D:1) a stone (46, 27, D:1) a cursed -2 club (48, -6, D:1) a cursed -2 short sword (49, 9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, 16, D:2) a +0 dagger (21, -7, D:2) a cursed +0 club (36, -5, D:2) a +0 club (43, 14, D:2) a +0 whip (44, 33, D:2) a +0 dagger a +0 club (49, 11, D:2) a +0 dagger (52, 25, D:2) a +0 dagger (53, 37, D:2) a +0 club (54, 8, D:2) a +0 falchion Level 3 of the Dungeon (3, -27, D:3) a scroll of noise {!r} (4, 5, D:3) a +0 robe (21, -30, D:3) a +0 chain mail (27, -33, D:3) a +0 club (28, -2, D:3) a +0 robe a +0 dagger a +0 club (28, 0, D:3) a +0 club (42, 4, D:3) a +0 leather armour (54, -25, D:3) a cursed -2 trident Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (5, -8, D:4) a +0 club (5, -1, D:4) a +0 leather armour (7, -3, D:4) a +0 ring mail a cursed +0 flail (15, -6, D:4) a +0 short sword a +0 ring mail a cursed -1 dagger a +0 leather armour (26, 12, D:4) a +0 dagger (30, 30, D:4) a +0 flail (31, 21, D:4) a cursed -3 ring of intelligence a +0 flail of protection (32, 22, D:4) a +0 quarterstaff (33, 23, D:4) a +0 robe a +0 dagger (34, 18, D:4) a +0 war axe a +0 robe (34, 25, D:4) a +0 robe a +0 dagger (34, 26, D:4) a +0 leather armour a cursed -2 flail (44, 12, D:4) a +0 whip (47, 21, D:4) a +0 hand axe (60, -15, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Doptyh's Armour Boutique a +0 robe (8 gold) a +0 leather armour (24 gold) the +3 leather armour "Heshijeus" {rC+ Int+2 Dex+3 Stlth+} (531 gold) It affects your intelligence (+2). It affects your dexterity (+3). It protects you from cold. It makes you more stealthy. a +0 leather armour (24 gold) a +0 ring mail (48 gold) the +4 pair of boots of Wonder {rN+} (428 gold) It protects you from negative energy. a +0 ring mail (48 gold) a cursed +0 robe (1 gold) a +0 ring mail (48 gold) a +0 ring mail (48 gold) the +3 plate armour of the Empire {rCorr Str+4 Int-4} (607 gold) It affects your strength (+4). It affects your intelligence (-4). It provides partial protection from all sources of acid and corrosion. a +0 scale mail (48 gold) a +0 plate armour (276 gold) a +0 leather armour (24 gold) [Shop] Mocwoekk's Serpentskin Sales 5 poisoned tomahawks (60 gold) a +0 blowgun (30 gold) 4 poisoned tomahawks (48 gold) a +1 quarterstaff of venom (141 gold) a +0 blowgun (30 gold) the Compendium of Intoxication (720 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 f - Alistair's Intoxication Transmutation/Poison 5 3 poisoned tomahawks (36 gold) (0, 0, D:5) 4 large rocks (14, -1, D:5) a +2 pair of gloves (16, 5, D:5) a +0 cloak (31, 20, D:5) a +0 spear (32, 20, D:5) a +0 halberd (33, 20, D:5) a +0 club a +0 leather armour (34, -17, D:5) a +0 chain mail (37, -34, D:5) a +0 ring mail (52, 6, D:5) a +0 short sword a +0 leather armour a cursed -2 dagger a +0 leather armour a +2 dagger of freezing a +0 robe (53, -30, D:5) a +0 dagger a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a cursed +0 leather armour a +0 club (0, 2, D:6) a +0 robe a +0 dagger (1, 0, D:6) a +0 mace (1, 2, D:6) a +0 leather armour a +0 dagger a +2 leather armour of positive energy (17, -9, D:6) a +0 giant club (17, 19, D:6) a +0 falchion (20, -16, D:6) a +0 leather armour (36, -14, D:6) 4 javelins (43, 0, D:6) a +0 chain mail a +0 long sword (43, 12, D:6) a +0 dagger a +0 leather armour (44, 0, D:6) a +0 robe a +0 dagger (45, 0, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 spear a cursed -1 shortbow (2, -13, D:7) 21 bolts (2, 11, D:7) 15 bolts (2, 16, D:7) a +0 scale mail (3, 0, D:7) a +0 dagger a +0 robe (4, -11, D:7) a +0 dagger a +0 robe (7, -7, D:7) a +0 robe (21, -2, D:7) a +0 club a +0 chain mail (29, -27, D:7) a +0 falchion (29, -25, D:7) a +0 hand axe (29, -24, D:7) a cursed +0 short sword (29, -23, D:7) a +0 short sword (29, -17, D:7) a +0 shortbow (29, -2, D:7) a +0 dagger (30, -25, D:7) a +0 robe a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 giant spiked club (0, 49, D:8) 20 sling bullets (9, 17, D:8) a cursed +0 pair of boots (14, 11, D:8) a +0 scimitar (15, 12, D:8) a +0 giant spiked club a +0 giant club (17, 46, D:8) a cursed +0 ring mail (18, 36, D:8) a +0 leather armour (37, 28, D:8) a +0 blowgun (38, 37, D:8) 5 tomahawks (41, -8, D:8) a cursed -1 plate armour (50, 27, D:8) a +0 robe (56, 48, D:8) a +0 short sword (61, 36, D:8) 11 sling bullets Level 9 of the Dungeon (0, 0, D:9) a +0 robe a +0 dagger (1, 1, D:9) a cursed +0 robe a +0 dagger (2, 3, D:9) a +0 hand axe (2, 4, D:9) an uncursed amulet of harm a cursed -3 mace a +0 leather armour (4, -22, D:9) a +0 giant club (4, -16, D:9) a +0 chain mail (4, 6, D:9) a +0 dagger a cursed +0 robe (8, 5, D:9) a +0 giant club (15, 28, D:9) a +0 shortbow (16, 20, D:9) a +0 ring mail (27, -5, D:9) a +0 club (30, 4, D:9) a book of Changes (32, 21, D:9) a +0 club (33, 21, D:9) a +0 flail a +0 short sword (35, 5, D:9) a +0 halberd a +0 chain mail (36, -2, D:9) a +0 falchion (37, 23, D:9) a +0 trident (40, 16, D:9) a +0 hand axe (41, 17, D:9) a +0 plate armour a cursed -3 scimitar (43, 37, D:9) a +0 ring mail (49, 10, D:9) a +0 halberd (51, 13, D:9) the +5 war axe "Jovas" {elec, rElec rC++ MR- Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (57, -7, D:9) a +0 ring mail (57, 14, D:9) a +0 dagger (60, 23, D:9) a +2 hand axe of flaming (61, 23, D:9) a +0 short sword Level 10 of the Dungeon [Shop] Qumilyim's Assorted Antiques a scroll of enchant armour (187 gold) a scroll of teleportation (75 gold) a scroll of teleportation (75 gold) a +1 chain mail of cold resistance (412 gold) a cursed +0 shield (37 gold) a scroll of identify (50 gold) a +0 ring mail (100 gold) (0, 0, D:10) a scroll of immolation (0, 40, D:10) a +0 chain mail (3, 13, D:10) a +0 short sword (23, 11, D:10) a +0 helmet (27, 8, D:10) a +0 club a +0 plate armour a +0 trident a +0 chain mail a +0 whip (27, 9, D:10) a +0 leather armour (27, 14, D:10) a +0 plate armour a +0 trident (28, 14, D:10) a +0 dagger (36, 5, D:10) a +1 battleaxe of freezing (36, 6, D:10) a +0 robe a +0 dagger (38, 29, D:10) 16 bolts (44, -13, D:10) a +0 leather armour (55, 2, D:10) a +0 pair of boots Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 shortbow (7, -2, Lair:1) a +0 shortbow a +0 shortbow (8, 1, Lair:1) a +0 shortbow (15, 6, Lair:1) a potion of degeneration {!q} (19, 17, Lair:1) 11 sling bullets (21, 3, Lair:1) a +0 spear (25, 16, Lair:1) a +0 chain mail (28, 22, Lair:1) a +0 leather armour (30, 29, Lair:1) a +0 war axe (49, -2, Lair:1) a +0 leather armour (53, 18, Lair:1) a +0 pair of boots (55, 11, Lair:1) a +0 spear (55, 15, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +2 falchion of holy wrath (19, -14, Lair:2) a +0 battleaxe (29, -26, Lair:2) a +0 chain mail (49, -2, Lair:2) a +0 arbalest Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 robe (26, 8, Lair:3) a +0 chain mail of cold resistance (34, 43, Lair:3) 14 stones (37, 6, Lair:3) +0 gold dragon scales (39, 41, Lair:3) a scroll of brand weapon (41, 43, Lair:3) a scroll of teleportation (42, 44, Lair:3) 19 gold pieces (50, 27, Lair:3) 18 sling bullets (54, 22, Lair:3) a +3 ring mail (56, 11, Lair:3) a scroll of immolation (63, 28, Lair:3) a +0 leather armour (64, 26, Lair:3) a +1 hat Level 4 of the Lair of Beasts (0, 0, Lair:4) a scroll of vulnerability {!r} (1, 2, Lair:4) a cursed +0 hand crossbow (1, 7, Lair:4) a +0 pair of boots (15, 6, Lair:4) 21 bolts (17, 5, Lair:4) 30 bolts Level 5 of the Lair of Beasts (0, 0, Lair:5) a +2 war axe of chopping (1, 13, Lair:5) 10 sling bullets (2, -19, Lair:5) a +2 hat of intelligence (4, -19, Lair:5) the +3 shortbow of Qodupiw {freeze, +Inv rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It lets you turn invisible. (13, 12, Lair:5) a +0 mace Level 6 of the Lair of Beasts (0, 0, Lair:6) 24 sling bullets (13, 6, Lair:6) a +0 robe (20, 2, Lair:6) a +0 leather armour (25, -12, Lair:6) a +0 rapier (28, 32, Lair:6) a hell rat corpse a blink frog skeleton (31, 36, Lair:6) a rime drake skeleton a water moccasin corpse (35, -8, Lair:6) a +0 chain mail (38, 23, Lair:6) a hippogriff skeleton (42, -2, Lair:6) a spiny frog corpse (skeletalised by now) (44, 37, Lair:6) a +0 dagger (45, 36, Lair:6) a +0 ring mail (47, 40, Lair:6) a +0 rapier (48, 39, Lair:6) the +1 ring mail of the Failed Coup {Str+4 Int+2 Stlth+} It affects your strength (+4). It affects your intelligence (+2). It makes you more stealthy. (49, 2, Lair:6) a +0 hand axe (49, 33, Lair:6) a +0 chain mail (50, 37, Lair:6) a +0 ring mail (50, 39, Lair:6) a +0 quarterstaff