Dungeon Crawl Stone Soup version 0.24-a0-189-g5d897e9104 (webtiles) character file. Game seed: 9306213339449034703 92 dricus the Skirmisher (level 4, 0/45 HPs) Began as an Ogre Arcane Marksman on Mar 17, 2019. Succumbed to a worker ant's poison ... on level 2 of the Dungeon. The game lasted 00:04:31 (2412 turns). dricus the Skirmisher (Ogre Arcane Marksman) Turns: 2412, Time: 00:04:31 Health: 0/45 AC: 3 Str: 13 (15) XL: 4 Next: 60% Magic: 14/14 EV: 10 Int: 12 (14) God: Gold: 56 SH: 0 Dex: 7 (9) Spells: 4/5 levels left rFire . . . SeeInvis + a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . j - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.15/turn g - ring of magical power (curse) MPRegen 0.14/turn z - ring of see invisible @: lethally poisoned (0 -> -1), berserk cooldown, slowed, very slow A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) (You found it on level 1 of the Dungeon) b - a +0 hunting sling (You found it on level 1 of the Dungeon) Missiles c - 4 large rocks (quivered) d - 3 throwing nets {!f} f - 85 stones m - 22 poisoned needles Armour j - a +0 robe (worn) Jewellery g - a cursed ring of magical power (left hand) (You found it on level 1 of the Dungeon) z - a ring of see invisible (right hand) (You found it on level 2 of the Dungeon) Scrolls h - 2 scrolls of fog {unknown} l - a scroll of identify {unknown} n - a scroll of noise {unknown} q - a scroll of enchant armour {unknown} r - a scroll of immolation {unknown} Comestibles e - 2 rations {!d} i - 2 chunks of flesh Skills: + Level 3.2 Fighting * Level 2.3 Polearms - Level 2.0 Throwing + Level 2.7 Dodging - Level 1.2 Spellcasting - Level 2.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 10% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 16% 2 ###.... Inner Flame Hex/Fire #....... 45% 3 ####... Portal Projectile Hex/Tloc #..... 45% 3 ####... Cause Fear Hex #......... 69% 4 #####.. Leda's Liquefaction Hex/Erth #......... 86% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Unknown command. You puncture the worker ant! You feel sick. The worker ant bites you. * * * LOW HITPOINT WARNING * * * You barely miss the worker ant. Unknown command. You puncture the worker ant! You kill the worker ant! You feel your dexterity returning. You feel sick. You barely miss the quokka. The quokka closely misses you. You hit the quokka. You kill the quokka! You feel sick. Things that are here: a quokka corpse; a worker ant corpse You butcher the quokka corpse. You feel a strong urge to attack something. You feel sick. i - 2 chunks of flesh Things that are here: a quokka skeleton; a worker ant corpse You butcher the worker ant corpse. You are no longer berserk. You are exhausted. You feel yourself slow down. Things that are here: a quokka skeleton; 3 chunks of flesh There is a lethal amount of poison in your body! Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You aren't carrying any potions. Put on which piece of jewellery? (? for menu, Esc to quit) p - a ring of see invisible (right hand) z - a ring of see invisible (right hand) Okay, then. Unknown command. You die... ###..........#.......##........## ....####.....'.......##.###....## ....'....#.###.....#....# #.....> ....######.# #.....#....###...... ....###....# #.....#....##....... #####......#######.#....##....... #........# #.###..##....... #...#....#####......##....... #####.......@'.....>##....... ### #.....#####.....###....... ..# #.....# #............... ..######....a# #............#.. ...........r.# #............#.. .............# ####.........#.. .........#.#.# #.....####### .....[...#.#.# #[....# #...####.#.#.# #.....# There were no monsters in sight! Vanquished Creatures A worker ant (D:2) An adder (D:1) An ooze (D:1) 2 worms (D:2) 2 dart slugs (D:1) 2 leopard geckos 3 giant cockroaches (D:1) 5 hobgoblins 3 kobolds A quokka (D:2) 6 bats 2 frilled lizards 8 goblins 8 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dricus the Ogre Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 433 | D:1 | Reached skill level 2 in Fighting 468 | D:1 | Reached XP level 2. HP: 17/28 MP: 3/3 919 | D:1 | Reached XP level 3. HP: 33/36 MP: 4/4 1002 | D:1 | Reached skill level 1 in Polearms 1839 | D:1 | Reached skill level 3 in Fighting 1839 | D:1 | Reached XP level 4. HP: 23/45 MP: 5/5 2401 | D:2 | HP: 2/45 [poisoned by a worker ant] 2406 | D:2 | HP: 1/45 [poisoned by a worker ant] 2412 | D:2 | Succumbed to a worker ant's poison Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic D:2: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.7 Fighting | 2 3 | 3.2 Polearms | 1 2 | 2.3 Throwing | | 2.0 Spellcasting | | 1.2 Hexes | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 87 | || 87 Spear | 135 | 31 || 166 Fire: Hunting sling | 11 | || 11 Cast: Corona | 6 | || 6 Use: Potion | | 2 || 2 Eat: Chunk | 3 | 2 || 5 Armor: Robe | 70 | 5 || 75 Dodge: Dodged | 124 | 16 || 140 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 132 | 0 | 0.0 | 45 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 68 | 0 | 0.0 | 27 | 0 | 0.0 D:2 | 64 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+-------