dricus Level 1 of the Dungeon (0, 0, D:1) a cursed -1 hunting sling (4, -34, D:1) 29 bolts (14, -40, D:1) a +0 robe (31, -36, D:1) a +0 whip (35, -39, D:1) a +0 leather armour (56, -1, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 4, D:2) a +0 club (5, 1, D:2) a +0 club a +0 leather armour (7, 10, D:2) a +0 chain mail a +0 flail (14, 34, D:2) a +0 leather armour (22, 11, D:2) a +0 robe (22, 17, D:2) a +0 robe (26, -1, D:2) a +0 short sword (32, 7, D:2) a +0 chain mail (33, 12, D:2) a +0 scale mail (39, 19, D:2) a +0 short sword (43, 15, D:2) a +0 whip (51, 35, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a -2 dagger (2, 0, D:3) a +0 robe (6, 5, D:3) a +0 falchion a +0 leather armour (17, -4, D:3) 8 javelins (26, -15, D:3) a +0 club a +0 dagger (28, -16, D:3) a +0 club a +0 club (32, 17, D:3) a +0 club (33, -30, D:3) a +0 scale mail (33, 15, D:3) a +2 antimagic dagger (34, 16, D:3) a +0 club (37, 19, D:3) 20 sling bullets (44, 19, D:3) 17 arrows (48, -19, D:3) a +0 animal skin a +0 mace (49, -11, D:3) 23 arrows a +0 shortbow (50, -19, D:3) a +0 club a +0 dagger (52, -19, D:3) a cursed -1 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (2, 5, D:4) a +0 dagger a +0 dagger a +0 club (3, 0, D:4) 2 javelins (5, 5, D:4) 3 scrolls of random uselessness (18, 7, D:4) a +0 ring mail (19, -26, D:4) a +0 chain mail (21, 4, D:4) 21 sling bullets (29, -10, D:4) a +0 leather armour (30, -6, D:4) 12 arrows (31, 2, D:4) a +0 flail (31, 20, D:4) 7 poisoned needles (32, -1, D:4) a +0 whip (33, 2, D:4) a +0 club (43, -1, D:4) 8 bolts (51, -21, D:4) a +0 mace of protection Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (1, 5, D:5) 15 bolts (15, 27, D:5) 27 arrows (30, 22, D:5) a +0 morningstar (42, 39, D:5) a +0 club (44, 8, D:5) the +8 dagger of the Nexus {pierce, *Rage Int+2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It lets you see invisible. It may make you go berserk in combat. (44, 20, D:5) a +0 club a +0 club (44, 22, D:5) a +0 dagger a +0 club (44, 23, D:5) a +0 dagger (45, 22, D:5) a cursed -1 dagger a cursed -2 dagger (45, 34, D:5) a +0 club (47, 34, D:5) a +0 dagger (50, 34, D:5) a +0 dagger Level 6 of the Dungeon [Shop] Okhitul's Gadget Boutique a phantom mirror (420 gold) a wand of acid (10) (392 gold) a lamp of fire (560 gold) a wand of iceblast (9) (182 gold) a fan of gales (560 gold) a sack of spiders (280 gold) a wand of iceblast (13) (238 gold) a wand of polymorph (10) (168 gold) a crystal ball of energy (280 gold) a phial of floods (560 gold) a fan of gales (560 gold) (0, 0, D:6) 27 bolts (0, 2, D:6) a scroll of immolation (1, -16, D:6) 28 bolts (8, 3, D:6) a +0 leather armour (12, -23, D:6) a cursed -2 short sword (24, -3, D:6) a +0 hand axe (33, -26, D:6) an arrow (34, -27, D:6) an arrow (34, -26, D:6) a +0 whip (35, -28, D:6) an arrow (35, -26, D:6) 14 arrows a +0 shortbow (36, -29, D:6) 3 arrows a +0 whip (37, -31, D:6) 3 arrows (41, 21, D:6) a +0 great sword a +0 robe (42, 23, D:6) a cursed +0 battleaxe a +0 robe a +0 trident a +0 robe Level 7 of the Dungeon [Shop] Hikkucar's Weapon Shoppe a +0 mace (45 gold) the +5 battleaxe "Zyor" {distort, rN+ MR+ Dex+3} (964 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 mace (45 gold) a +0 quarterstaff (60 gold) a +0 short sword of flaming (111 gold) a cursed -1 scimitar (1 gold) a +0 halberd (60 gold) a +0 war axe (52 gold) a +0 mace (45 gold) (0, 0, D:7) a scroll of fog (1, -8, D:7) 13 gold pieces (1, 2, D:7) 16 stones (12, 4, D:7) a +0 dagger a +0 robe (21, 2, D:7) 4 javelins of returning (27, -26, D:7) a +0 short sword (30, -15, D:7) a +0 falchion (36, -22, D:7) 13 poisoned needles (37, -31, D:7) a +0 giant club (49, -12, D:7) a +0 dagger a +0 robe a +0 whip (49, -11, D:7) a +0 whip a +0 short sword a +0 ring mail (50, -11, D:7) a cursed +0 falchion a cursed -2 leather armour (50, -6, D:7) a +2 mace of protection (51, -12, D:7) a +0 hand axe a +0 leather armour (55, -29, D:7) a +0 mace (58, -24, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (0, 16, D:8) 21 poisoned needles (1, 13, D:8) a +0 dagger a +0 robe (1, 14, D:8) a +0 dagger a +0 ring mail (2, 13, D:8) a +0 dagger a +0 robe (11, 45, D:8) a +0 quarterstaff (35, 12, D:8) a +2 flail of protection (35, 45, D:8) a +0 hand axe (42, 9, D:8) a +0 plate armour (53, 20, D:8) a +0 ring mail (54, 20, D:8) 2 potions of degeneration {!q} Level 9 of the Dungeon (0, 0, D:9) a +0 giant club (2, -1, D:9) an uncursed ring of protection from cold (6, -27, D:9) a +0 buckler (12, -17, D:9) a +0 dagger a +0 robe a +0 flail a +0 ring mail a +0 trident (16, -15, D:9) a +0 giant spiked club (20, 3, D:9) a +0 club a +0 scale mail (21, 3, D:9) a +0 hand axe a cursed +0 chain mail (22, 3, D:9) a +0 flail a +0 leather armour (23, 4, D:9) a +0 hand axe (24, 3, D:9) a +0 robe a +0 dagger (24, 4, D:9) a +0 cloak (25, 5, D:9) a +0 buckler (25, 13, D:9) a +0 rapier (26, 25, D:9) a +0 short sword (30, 23, D:9) a +0 short sword a +0 dagger a +0 robe (31, 24, D:9) a cursed -3 dagger a +0 robe (32, 24, D:9) a +0 flail a +0 ring mail (38, -14, D:9) 10 sling bullets (39, -13, D:9) a +0 short sword (40, -15, D:9) a +0 dagger a +0 robe (40, -5, D:9) 24 arrows (41, -15, D:9) a +0 short sword a +0 plate armour a +0 giant club (41, -14, D:9) a +0 short sword a +0 chain mail (48, -26, D:9) a cursed +0 leather armour (58, 5, D:9) a cursed -2 arbalest (64, 25, D:9) a +1 hand axe of electrocution (65, 25, D:9) a cursed -3 short sword a +0 club a +0 short sword a +0 chain mail a cursed -1 dagger a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) 19 sling bullets (0, 7, D:10) a +0 dagger a +0 robe (0, 8, D:10) 2 arrows (1, 7, D:10) a +0 short sword a +0 plate armour (1, 8, D:10) a +0 short sword (2, 9, D:10) a +0 shortbow 24 arrows (15, -4, D:10) a +1 dagger (16, -4, D:10) a +0 robe (17, 29, D:10) a +0 robe (18, -3, D:10) a +0 giant club (20, -1, D:10) a +0 giant club (35, 31, D:10) a book of Flames (38, 32, D:10) 3 needles of paralysis (44, 9, D:10) a +2 animal skin a -1 halberd of pain (49, 17, D:10) a +0 quarterstaff the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (1, -25, Lair:1) a javelin (2, -25, Lair:1) a +0 ring mail a +5 eveningstar (2, -24, Lair:1) a javelin (3, -25, Lair:1) a javelin (9, -19, Lair:1) a +0 hand axe (18, -1, Lair:1) 20 sling bullets Level 2 of the Lair of Beasts (0, 0, Lair:2) 5 needles of sleeping (26, 11, Lair:2) a +0 war axe (30, -5, Lair:2) a +0 chain mail (38, 18, Lair:2) a +0 chain mail (48, 15, Lair:2) a +0 dagger (53, 0, Lair:2) 23 sling bullets (54, 19, Lair:2) a +0 leather armour Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 blowgun a +1 dagger of venom 7 curare-tipped needles {!f} (8, 2, Lair:3) 3 curare-tipped needles {!f} (9, -3, Lair:3) a scroll of immolation (11, 33, Lair:3) a +0 falchion (19, -2, Lair:3) a +0 hunting sling (24, 1, Lair:3) a +0 robe an uncursed ring of attention (26, 42, Lair:3) 20 poisoned needles (27, 47, Lair:3) a +0 chain mail (38, 20, Lair:3) a +0 scimitar (39, 20, Lair:3) a +0 flail of draining a +0 robe (41, 19, Lair:3) a +0 glaive a +0 robe (43, 37, Lair:3) 17 bolts (45, 34, Lair:3) a cursed -1 whip (53, 34, Lair:3) a +0 spear