dricus Level 1 of the Dungeon (0, 0, D:1) 8 tomahawks of dispersal (2, 10, D:1) a +0 club (5, -8, D:1) a +0 mace (25, -8, D:1) a +0 leather armour (25, 18, D:1) a +0 leather armour (32, 0, D:1) 24 arrows (33, -9, D:1) a +0 club (38, 7, D:1) a +0 robe (41, -5, D:1) a +0 club (42, 3, D:1) a +0 whip (44, 7, D:1) a +0 hand axe (48, -4, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, -3, D:2) a +1 naga barding (9, -16, D:2) a +0 club (9, 9, D:2) 19 arrows (15, -1, D:2) a +0 club (20, -28, D:2) 12 bolts (21, -22, D:2) a +0 short sword (28, -4, D:2) a +0 ring mail (30, -13, D:2) a +0 whip (31, -23, D:2) a +0 ring mail a +0 hunting sling a cursed -3 club (31, -2, D:2) a +0 club (34, -22, D:2) 22 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 9, D:3) a +0 dagger (8, 6, D:3) a +0 leather armour (16, -8, D:3) a +0 ring mail (18, 6, D:3) a +0 whip (21, 5, D:3) a +0 flail (23, -1, D:3) 29 bolts (23, 8, D:3) a +0 halberd (26, 9, D:3) a +0 club (27, 18, D:3) 23 sling bullets (41, 22, D:3) a +0 plate armour Level 4 of the Dungeon (15, -43, D:4) a +0 hunting sling (15, -27, D:4) a wand of random effects (22) (24, -34, D:4) a +0 spear (26, -34, D:4) a +0 spear (34, -37, D:4) 3 tomahawks Level 5 of the Dungeon [Shop] Umodum's Book Shoppe a book of Callings (390 gold) a book of the Earth (845 gold) Byssy's Compendium of Icy Poison (617 gold) Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Freezing Cloud Conjuration/Ice/Air 6 a book of Conjurations (390 gold) a book of Debilitation (520 gold) a book of Conjurations (390 gold) a Young Poisoner's Handbook (520 gold) a book of Air (455 gold) the Disquisition on Boosting Ignition (942 gold) Spells Type Level a - Infusion Charms 1 b - Conjure Flame Conjuration/Fire 3 c - Excruciating Wounds Charms/Necromancy 5 d - Deflect Missiles Charms/Air 6 a book of Geomancy (455 gold) a book of Spatial Translocations (845 gold) (0, 0, D:5) a cursed -2 short sword a +0 scale mail (3, -8, D:5) a +0 chain mail (3, -2, D:5) a potion of degeneration {!q} (3, -1, D:5) a +0 robe (17, -4, D:5) a +0 ring mail (19, -1, D:5) 3 tomahawks (23, 9, D:5) 28 bolts (31, 29, D:5) a +0 robe (41, 8, D:5) a +0 quarterstaff (42, 5, D:5) a +0 ring mail (57, -5, D:5) a +0 robe (62, 0, D:5) a +0 club a +0 hunting sling (62, 2, D:5) a +0 ring mail a +0 trident (64, 0, D:5) a +0 dagger a +0 dagger a +0 robe a +0 whip a +0 ring mail a +0 dagger a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail a +0 falchion (1, -7, D:6) 2 tomahawks of returning (1, -5, D:6) a +0 ring mail a tomahawk of returning a +0 hand axe (1, -4, D:6) a +0 robe a +0 dagger (1, -3, D:6) a +0 scale mail a +0 whip (7, 8, D:6) a +0 giant club (9, 10, D:6) a +0 flail (9, 16, D:6) a +0 mace (11, 14, D:6) a +0 falchion (13, -8, D:6) a +0 long sword (22, 7, D:6) a +0 robe (28, -2, D:6) a tomahawk of returning (31, -13, D:6) 12 sling bullets Level 7 of the Dungeon (0, 0, D:7) a +0 flail (3, 17, D:7) a +0 war axe (6, 17, D:7) a +0 rapier (14, 18, D:7) a scroll of vulnerability {!r} 2 scrolls of noise {!r} (14, 42, D:7) a scroll of immolation (18, 34, D:7) 26 arrows (21, 1, D:7) a -2 trident (23, 38, D:7) 24 sling bullets (35, 17, D:7) a +0 chain mail (40, 25, D:7) 7 stones (41, -1, D:7) a sling bullet (43, -2, D:7) a +0 leather armour a +0 hunting sling 13 sling bullets a +0 quarterstaff (44, -2, D:7) 2 sling bullets (47, 28, D:7) a +0 ring mail (48, -1, D:7) a sling bullet a +0 giant club a +0 giant spiked club (49, -2, D:7) 2 sling bullets (50, -2, D:7) a sling bullet (50, 13, D:7) the +6 scale mail of the Iron Devil {rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. (51, 5, D:7) a sling bullet (52, 6, D:7) a sling bullet (61, 18, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) the +8 shortbow "Hellblazer" {venom, rN+} It poisons the ammo it fires. It protects you from negative energy. (0, 1, D:8) a +0 robe (0, 2, D:8) the +1 hand axe of Feruenn {holy, Int+8 Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+8). It affects your dexterity (+5). (4, 47, D:8) 23 sling bullets (5, 14, D:8) a +0 flail (5, 38, D:8) a +0 flail (6, 13, D:8) a cursed +0 flail (6, 14, D:8) an uncursed staff of energy {!a} (6, 15, D:8) the +7 plate armour of Cones {*Corrode rC+ Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It protects you from cold. It may corrode you when you take damage. (7, 16, D:8) a +0 scale mail (8, 14, D:8) a +0 mace (8, 15, D:8) a +0 leather armour (9, 43, D:8) a +0 giant club a +0 dire flail (18, 14, D:8) a cursed +0 leather armour a +0 whip (21, 2, D:8) a +0 dagger (32, -2, D:8) 20 sling bullets (35, 31, D:8) a +0 leather armour (40, 28, D:8) 29 bolts (42, 2, D:8) a +0 robe a +0 dagger (42, 5, D:8) a cursed +0 ring mail a +0 club (48, 37, D:8) a +0 flail (49, 22, D:8) a +0 buckler (53, 14, D:8) an arrow (53, 34, D:8) a cursed -1 trident a +0 mace (54, -4, D:8) a +0 giant club a +0 giant club (54, 14, D:8) 2 arrows (54, 34, D:8) a +0 flail (55, 14, D:8) 7 arrows a +1 shortbow of flaming (55, 30, D:8) a +0 giant club (55, 33, D:8) a +0 short sword of flaming a +0 chain mail (55, 50, D:8) an arrow (56, -1, D:8) a +0 chain mail a +0 short sword (56, 0, D:8) a +0 robe a +0 dagger a +3 leather armour 3 tomahawks a +0 hand axe (56, 8, D:8) a +0 robe a cursed -1 dagger a +0 hand axe a +4 scale mail a +0 club (56, 12, D:8) an arrow (56, 13, D:8) an arrow (56, 48, D:8) a +0 giant spiked club (56, 49, D:8) 18 arrows a +0 shortbow Level 9 of the Dungeon [Shop] Adep's Armour Boutique a +0 ring mail (60 gold) a +0 pair of boots of flying (172 gold) the +1 leather armour "Ifitemyz" {rN+ Int+5 Slay-5 Stlth+} (157 gold) It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from negative energy. It makes you more stealthy. a +0 leather armour (30 gold) a +0 ring mail (60 gold) a +0 ring mail of fire resistance (165 gold) a +0 chain mail (67 gold) (0, 0, D:9) a scroll of noise {!r} (1, -13, D:9) a +0 robe a +1 dagger of draining (2, -18, D:9) a tomahawk (2, -17, D:9) a cursed +0 chain mail a +0 trident (3, -17, D:9) a +0 mace a +0 mace a tomahawk a +0 leather armour (3, 21, D:9) an arrow (3, 22, D:9) a +0 shortbow 20 arrows (4, -6, D:9) a +0 club (4, -5, D:9) a +0 club (5, -7, D:9) a +0 halberd (8, -19, D:9) a +0 mace (16, 14, D:9) a scroll of amnesia (35, 9, D:9) a +0 dagger (35, 18, D:9) an uncursed ring of resist corrosion Level 10 of the Dungeon [Shop] Xunwom's Antique Armour Boutique a +0 ring mail (136 gold) a +0 chain mail (153 gold) a +0 robe (23 gold) a +0 pair of gloves (153 gold) a +0 pair of gloves (153 gold) a +0 robe (23 gold) a +0 chain mail of poison resistance (289 gold) the +10 large shield of Ignorance {rN+ Int-4} (1948 gold) It affects your intelligence (-4). It protects you from negative energy. a +0 leather armour (68 gold) a +0 robe (23 gold) a +0 shield (153 gold) the +5 chain mail "Kerif" {MR+} (1431 gold) It affects your resistance to hostile enchantments. a +0 plate armour (782 gold) the +5 ring mail of Instinct {rElec MR+} (1652 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. (0, 0, D:10) a +0 short sword (18, 15, D:10) a +0 robe (20, 0, D:10) 19 arrows a +0 shortbow (20, 22, D:10) a +0 shield (26, -12, D:10) a +0 short sword (37, 0, D:10) a +0 giant club (38, 19, D:10) a +0 ring mail the Ecumenical Temple Level 1 of the Lair of Beasts (20, 8, Lair:1) 9 sling bullets (28, 6, Lair:1) a +0 quarterstaff (37, -33, Lair:1) a +0 war axe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 ring mail (1, -3, Lair:2) 17 arrows (32, 18, Lair:2) a +0 ring mail (37, 31, Lair:2) 12 sling bullets (38, 40, Lair:2) a +0 dagger (43, 20, Lair:2) an uncursed ring of stealth (49, 40, Lair:2) a book of Beasts (57, 9, Lair:2) a wand of random effects (17) (60, 5, Lair:2) a +0 dagger (61, -6, Lair:2) 29 sling bullets Level 3 of the Lair of Beasts (0, 0, Lair:3) 16 arrows (13, 44, Lair:3) a +0 pair of gloves (14, 21, Lair:3) 15 sling bullets (15, 15, Lair:3) a +0 spear (25, 38, Lair:3) a +0 great sword (28, 47, Lair:3) a +1 pair of boots (30, 42, Lair:3) an uncursed amulet of magic regeneration (47, 16, Lair:3) 32 arrows Level 4 of the Lair of Beasts (8, 34, Lair:4) the +4 executioner's axe of Fixation {vamp, rPois rN+ Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. (14, 27, Lair:4) a +0 scale mail (19, 46, Lair:4) a +0 pair of boots (29, 42, Lair:4) a +0 robe (40, 48, Lair:4) 14 bolts (47, 21, Lair:4) 23 stones (47, 23, Lair:4) 10 gold pieces (48, 21, Lair:4) 20 arrows (48, 22, Lair:4) a +0 ring mail (48, 23, Lair:4) a ration Level 5 of the Lair of Beasts (7, 20, Lair:5) 14 sling bullets (10, -30, Lair:5) a phial of floods (35, -8, Lair:5) a +1 morningstar of holy wrath