Dungeon Crawl Stone Soup version 0.24-a0-434-gd57e52fea8 (webtiles) character file. Game seed: 4907044611629539276 19 dricus the Grave Robber (level 2, 0/20 HPs) Began as a Mummy Necromancer on June 15, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:35 (1293 turns). dricus the Grave Robber (Mummy Necromancer) Turns: 1293, Time: 00:02:36 Health: 0/20 AC: 2 Str: 11 XL: 2 Next: 55% Magic: 6/6 EV: 12 Int: 14 God: Gold: 69 SH: 0 Dex: 12 Spells: 5/7 levels left rFire x . . SeeInvis . a - +4 dagger (drain) rCold + . . Gourm . (no shield) rNeg + + + Faith . c - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +4 dagger of draining (weapon) (You took it off a goblin on level 1 of the Dungeon) d - a cursed -2 dagger (You found it on level 1 of the Dungeon) Armour c - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} e - a scroll of identify {unknown} Skills: + Level 0.9 Fighting - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting * Level 4.4 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 3% 1 N/A u - Animate Skeleton Necr N/A 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Vampiric Draining Necr ##........ 11% 3 N/A Animate Dead Necr N/A 34% 4 N/A Regeneration Chrm/Necr Unusable N/A 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History A jackal comes into view. Aim: a jackal (chance to defeat MR: 85%) The jackal writhes in agony. Aim: a jackal (chance to defeat MR: 85%) The jackal writhes in agony. Aim: a jackal (severely wounded, chance to defeat MR: 85%) The jackal writhes in agony. The jackal misses you. You climb upwards. There is a stone staircase leading down here. No target in view! You start resting. You climb downwards. The jackal bites you. The jackal barely misses you. The jackal closely misses you. There is a stone staircase leading up here. You hit the jackal but do no damage. You drain the jackal. The jackal barely misses you. The rat barely misses you. You closely miss the jackal. The jackal bites you. x3; The rat bites you. The jackal barely misses you. x2; The jackal closely misses you. You closely miss the jackal. The rat bites you but does no damage. The jackal barely misses you. x3 You hit the jackal. You kill the jackal! The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. The rat closely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. The jackal bites you. * * * LOW HITPOINT WARNING * * * The rat barely misses you. The jackal closely misses you. The rat misses you. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You see here a +0 hand axe. The rat barely misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * You hit the rat. You kill the rat! You barely miss the jackal. The jackal closely misses you. The jackal bites you. You die... #..........#### #.............# #.............####### #....###.#......#...# #....# #........#...# #....# ##.......#...# #....## #.....###^..# #.....# ##....###...## ##....# #>...hh@....# ......#####...###....# .....................# ......#######......#.# ...................#.# .......#####.......#.# ...####### #.......#.# ...##....###.......#.# ...........#.......#.# You could see 2 jackals. Vanquished Creatures A leopard gecko (D:1) A hobgoblin (D:1) 5 jackals A bat (D:1) A frilled lizard (D:1) 3 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dricus the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 9 | D:1 | Learned a level 1 spell: Animate Skeleton 544 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/5 1293 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic D:2: layout_basic, chequers_ecumenical_altar_simple, minmay_fractal_squares_gapless_5 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Fighting | | 0.9 Dodging | | 1.5 Stealth | | 1.5 Necromancy | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 1 Dagger || 10 Cast: Pain || 27 Animate Skeleton || 1 Stab: Sleeping || 1 Armor: Robe || 8 Dodge: Dodged || 50 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 28 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 24 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------