dricus the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +0 flail a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 shield a +0 scale mail a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (9, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (10, 4, D) a lightning rod (4/4) {!a} (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (59, 37, D) a book of Clouds (60, 37, D) a +1 scale mail of positive energy (60, 44, D) a +0 great sword (unseen) (61, 8, D) an uncursed staff of power (61, 16, D) a +7 hand crossbow (61, 26, D) an uncursed staff of energy (61, 37, D) a crystal ball of energy (61, 43, D) a +0 dire flail (unseen) (61, 44, D) 8 atropa-tipped darts (62, 0, D) a book of Ice (62, 1, D) Bemyp's Almanac of the Cloudy Blaze Spells Type Level Known a - Swiftness Charms/Air 2 no b - Conjure Flame Conjuration/Fire 3 no c - Ignite Poison Fire/Transmutation/Poison 3 no (62, 4, D) a +0 falchion (62, 9, D) a lamp of fire (62, 17, D) a +2 leather armour of cold resistance (62, 37, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (63, 0, D) a +2 plate armour of cold resistance (63, 4, D) a cursed -3 war axe (63, 5, D) a +0 flail (63, 16, D) an uncursed staff of cold (63, 17, D) a +0 leather armour of cold resistance (63, 26, D) a +2 whip of draining (63, 27, D) an uncursed amulet of faith {!P} (64, 16, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (64, 17, D) a +1 dagger of distortion {!w} (64, 26, D) a fan of gales (64, 27, D) a lightning rod (4/4) (65, 26, D) a box of beasts (67, 0, D) a +0 mace of protection (68, 0, D) an uncursed staff of summoning (69, 36, D) a lightning rod (4/4) (70, 9, D) an uncursed ring of see invisible (70, 36, D) a sack of spiders (70, 42, D) a +0 flail (unseen) (71, 8, D) a +0 halberd of venom (71, 16, D) a +4 halberd of chopping (71, 18, D) a cursed -3 trident 8 boomerangs (71, 26, D) a +0 club (71, 27, D) the +5 longbow of the Moth {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (71, 30, D) a cursed -3 war axe a cursed +0 plate armour (71, 31, D) a +0 hand axe (71, 32, D) a +0 broad axe of flaming a +0 chain mail (71, 36, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (71, 37, D) an uncursed ring of positive energy (71, 42, D) a +2 dire flail a +2 hand crossbow of flaming a +0 robe (72, 19, D) a +0 trident (72, 20, D) 2 large rocks (72, 22, D) a large rock (72, 23, D) a throwing net {!f} (72, 26, D) an uncursed staff of fire (72, 27, D) a +6 ring of slaying (72, 29, D) a +0 trident (72, 30, D) a +0 hand axe a +0 plate armour (72, 36, D) a fan of gales (72, 37, D) the amulet "Omneh" {Faith rC+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. (73, 19, D) a +0 shortbow 21 arrows (73, 20, D) a cursed -2 shortbow a +0 spear of piercing 16 arrows (73, 26, D) the Almanac of the Aerial Traveller Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Corpse Rot Necromancy/Air 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Portal Projectile Hexes/Translocation 3 no e - Iskenderun's Mystic Blast Conjuration/Translocation 4 no (73, 27, D) a +3 hunting sling of freezing (73, 30, D) a +0 dagger a +2 leather armour of cold resistance (73, 36, D) a +3 scimitar of draining (73, 37, D) a +1 hand axe of chopping