dricus Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, 24, D:1) a +0 whip (9, 10, D:1) 25 stones (9, 34, D:1) a stone (10, 36, D:1) a +0 short sword 4 stones (11, 26, D:1) a +0 club (12, 4, D:1) 4 atropa-tipped darts (20, 25, D:1) 26 stones (22, 35, D:1) a +0 robe (24, 6, D:1) a +0 club (39, 30, D:1) a stone (39, 32, D:1) a stone (40, 1, D:1) a +0 whip (49, 16, D:1) a +0 club (53, 16, D:1) 18 bolts Level 2 of the Dungeon (3, -38, D:2) a +0 short sword a +0 animal skin a +0 dagger a +0 dagger a +0 animal skin (5, -37, D:2) a +0 club (5, -36, D:2) a +0 club (12, -16, D:2) 8 arrows (14, -27, D:2) a ration (21, -35, D:2) a cursed +0 robe (24, -42, D:2) a +0 club a +0 robe (24, -23, D:2) 24 arrows (26, -10, D:2) a +0 mace (31, -27, D:2) 23 stones (44, -45, D:2) a stone (45, -44, D:2) a stone (45, -42, D:2) a +0 club (49, -34, D:2) a +0 leather armour (58, -34, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (0, 2, D:3) a +0 short sword a cursed +0 leather armour a +0 flail (8, -29, D:3) a +0 leather armour (10, -24, D:3) the +3 ring mail of Moecrig {+Inv Str+4} It affects your strength (+4). It lets you turn invisible. If you switch to wearing this armour, your AC will fall 1 point (18 -> 17) (14, -11, D:3) a cursed +0 scale mail a +0 club a +0 club a +0 scale mail (15, -17, D:3) a book of Minor Magic (16, 6, D:3) a +0 trident (23, -5, D:3) a +0 club (29, -1, D:3) 23 stones (29, 17, D:3) a +0 leather armour (33, 5, D:3) a +0 leather armour (34, -25, D:3) 20 stones (34, -16, D:3) 12 arrows (35, 19, D:3) a +0 club (38, -28, D:3) a +1 leather armour of fire resistance (40, -20, D:3) a +0 whip a +0 whip (41, -21, D:3) a stone (49, 4, D:3) a +0 dagger Level 4 of the Dungeon (3, -6, D:4) a +0 scythe (11, 6, D:4) a +0 robe (11, 15, D:4) a +0 ring mail (11, 32, D:4) 2 boomerangs (12, 19, D:4) a cursed -1 giant spiked club (14, 23, D:4) a +0 trident (15, 27, D:4) a +0 dagger (15, 28, D:4) a +0 mace (16, 20, D:4) a +0 pair of boots (17, -7, D:4) a +0 hand axe (17, 28, D:4) a +0 dagger a +0 robe (18, 23, D:4) a +0 dagger 5 boomerangs a +0 ring mail a +0 war axe (18, 25, D:4) a +0 dagger (21, -6, D:4) a +0 robe a +0 dagger (27, 9, D:4) a +0 whip (44, 9, D:4) a scroll of fog (46, 2, D:4) a +0 whip (47, 1, D:4) a +0 hand axe (47, 2, D:4) a +0 mace Level 5 of the Dungeon [Shop] Bammeon's Assorted Antiques an uncursed ring of ice (600 gold) a potion of curing (72 gold) a scroll of identify (48 gold) a potion of magic (192 gold) a potion of degeneration (24 gold) a book of Cantrips (480 gold) a scroll of fog (48 gold) a +0 chain mail (108 gold) (0, 0, D:5) a +0 hunting sling (8, 0, D:5) a +0 robe (12, -2, D:5) a cursed +0 shortbow 12 arrows (13, -9, D:5) 2 arrows (13, -8, D:5) an arrow (13, -7, D:5) an arrow (13, -6, D:5) 2 arrows (13, -5, D:5) an arrow (13, -4, D:5) an arrow (20, -14, D:5) 19 stones (26, -16, D:5) a +2 hunting sling of flaming (36, -12, D:5) 5 boomerangs a +0 flail (40, -16, D:5) a +0 leather armour (40, -14, D:5) a +0 club (40, 3, D:5) an uncursed amulet of the gourmand the +1 chain mail of Towkicem {-Tele MR+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. If you switch to wearing this armour, your AC will rise 1 point (18 -> 19) 2 scrolls of amnesia 3 potions of degeneration {!q} (45, -7, D:5) 9 sling bullets (45, -3, D:5) 18 stones (45, 2, D:5) an arrow (46, -6, D:5) 11 stones (47, 1, D:5) 8 arrows a +0 shortbow (48, -2, D:5) an arrow (48, 0, D:5) an arrow (48, 1, D:5) an arrow (48, 8, D:5) a +2 falchion of holy wrath a +0 leather armour (49, 8, D:5) a +0 flail (50, -2, D:5) 2 arrows (54, -3, D:5) a cursed +0 chain mail (57, 15, D:5) a +0 short sword (58, 17, D:5) a book of Maledictions (59, -4, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 halberd (1, 17, D:6) a +0 ring mail (2, -2, D:6) a +0 spear (2, 17, D:6) 14 arrows a +0 shortbow (3, 20, D:6) an arrow (4, 21, D:6) an arrow (10, -7, D:6) a book of Misfortune (10, 30, D:6) 12 gold pieces (10, 31, D:6) 16 gold pieces (11, 32, D:6) a scroll of identify (12, 30, D:6) 9 gold pieces (12, 32, D:6) 15 gold pieces (13, -6, D:6) a +0 dagger a +0 war axe (13, 31, D:6) 23 stones (14, -6, D:6) a +0 robe a +0 whip (15, -6, D:6) a +0 leather armour a +0 dagger a +0 chain mail a +0 dire flail (16, -10, D:6) a +0 dagger (16, 24, D:6) a +0 whip (17, -6, D:6) 10 arrows a +0 shortbow (17, 7, D:6) a +0 chain mail a +0 hand axe (17, 24, D:6) a +0 morningstar a +0 whip a +0 club a +0 ring mail a +0 dagger (18, -13, D:6) a +0 hunting sling (18, 24, D:6) a +0 dagger a +0 robe (19, 24, D:6) a +1 dagger of speed a +0 robe (37, 26, D:6) a +0 trident a +0 scale mail (37, 27, D:6) a +2 antimagic dagger a +0 robe (37, 28, D:6) a +2 dagger of speed a +0 robe a +0 war axe a +0 plate armour (37, 29, D:6) a +0 dagger a +0 robe (38, -5, D:6) a cursed +0 ring mail (45, 43, D:6) a +0 flail (48, 0, D:6) a +0 spear (50, 2, D:6) a +0 robe a +0 dagger (57, 0, D:6) a +0 falchion (57, 38, D:6) 32 stones (60, 33, D:6) an uncursed amulet of the gourmand (61, -12, D:6) a cursed -3 trident (61, -11, D:6) a +0 flail a +0 leather armour (61, -9, D:6) a +0 club (61, -8, D:6) a +0 hand axe a +0 leather armour a +0 trident Level 7 of the Dungeon (0, 0, D:7) 24 bolts (7, 22, D:7) a +0 robe a +0 dagger (8, 22, D:7) a +0 club (9, 13, D:7) 3 javelins (10, -7, D:7) a cursed +0 club (11, 23, D:7) a +0 robe a +0 dagger (15, -2, D:7) a +0 flail (15, 16, D:7) 14 arrows (16, 23, D:7) the cursed +2 trident of the Nexus {protect, +Fly rElec Int-3 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (-3). It insulates you from electricity. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (17, 33, D:7) a +0 hand axe a +0 scale mail (18, 31, D:7) a +0 war axe (19, 40, D:7) a +0 short sword (21, 40, D:7) a +2 whip of flaming a +0 robe (23, 40, D:7) a +0 dagger a +0 robe (24, 15, D:7) a +0 flail (26, 36, D:7) a +0 giant club (34, 30, D:7) a +0 hunting sling (37, 7, D:7) a +0 dagger a +0 chain mail (44, 5, D:7) 24 sling bullets (44, 32, D:7) a +0 helmet (49, 12, D:7) a +0 whip (51, 10, D:7) a cursed -1 club (51, 11, D:7) a +0 whip a +0 leather armour Level 8 of the Dungeon (8, -22, D:8) a scroll of amnesia (9, 10, D:8) a +2 mace of protection (16, -23, D:8) a wand of random effects (14) (20, 15, D:8) a +0 dagger of speed (23, 9, D:8) a +0 dagger (33, -24, D:8) a +0 battleaxe a +0 chain mail (34, 0, D:8) 17 stones (34, 9, D:8) an uncursed amulet of harm (47, -29, D:8) a +0 whip (52, -25, D:8) 19 poisoned darts (54, -25, D:8) the +1 falchion "Epsastra" {elec, Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). Level 9 of the Dungeon [Shop] Ohouderi's Assorted Antiques a scroll of magic mapping (119 gold) a cursed amulet of the gourmand (918 gold) a potion of flight (102 gold) a +0 large shield (153 gold) a scroll of remove curse (102 gold) a potion of resistance (340 gold) a sack of spiders (680 gold) a potion of resistance (340 gold) a wand of iceblast (7) (374 gold) a scroll of teleportation (102 gold) a scroll of enchant armour (255 gold) a +0 short sword (102 gold) (0, 0, D:9) a cursed -3 war axe (3, -2, D:9) a book of Cantrips (4, -5, D:9) a +0 hand crossbow (7, -2, D:9) +0 steam dragon scales (9, -2, D:9) a +0 hand axe a +0 leather armour (11, -2, D:9) a +0 club a +0 ring mail (11, 32, D:9) 16 bolts (21, 0, D:9) an uncursed staff of summoning (25, 34, D:9) a +0 dagger (27, 3, D:9) a +0 battleaxe a +0 chain mail (32, 33, D:9) 15 arrows (40, -3, D:9) 19 stones (40, 15, D:9) a +0 giant spiked club (45, -1, D:9) 9 sling bullets (49, 3, D:9) a +0 leather armour (52, 19, D:9) a +0 hat (53, 3, D:9) a +0 falchion Level 10 of the Dungeon (0, 0, D:10) a +4 short sword of holy wrath a +0 ring mail (3, -22, D:10) 11 stones (3, -11, D:10) a +0 scimitar a +0 plate armour (6, -21, D:10) 22 stones (6, -17, D:10) a +0 club (6, -14, D:10) a stone (7, -22, D:10) a +0 club (7, -14, D:10) a +0 club a +0 robe (8, -19, D:10) a +0 club (8, -18, D:10) 3 large rocks (8, -17, D:10) a +0 dagger (8, -16, D:10) a stone (8, -15, D:10) a stone (8, -13, D:10) a stone (8, -8, D:10) 2 large rocks (8, 5, D:10) a book of Beasts (9, -19, D:10) a +0 quarterstaff 55 stones a +0 leather armour (10, -19, D:10) 4 large rocks (11, -17, D:10) a cursed -1 club (17, 4, D:10) a +0 club a +0 trident a +0 chain mail (17, 5, D:10) a +0 flail a +0 chain mail (18, 4, D:10) a +0 short sword (19, 4, D:10) a cursed -1 dagger a +0 robe (20, 6, D:10) a +0 club (23, 5, D:10) a +0 club (25, 9, D:10) a +0 mace a +0 ring mail (26, 6, D:10) a +0 mace (26, 7, D:10) a +0 flail a +0 scale mail (27, 7, D:10) a +0 scale mail (29, 2, D:10) a +0 dagger a +0 robe (30, -22, D:10) a +0 dagger (31, 9, D:10) a +0 dagger a +0 robe (32, 10, D:10) a +0 short sword (40, -15, D:10) a +0 dagger a +0 scale mail (43, -18, D:10) a +0 short sword (44, -2, D:10) 11 poisoned darts (45, -28, D:10) a +0 mace a +0 ring mail (46, -8, D:10) 25 bolts (60, 10, D:10) a +0 giant spiked club Level 11 of the Dungeon (0, 1, D:11) the +5 dagger "Teit" {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. (2, 15, D:11) a +0 spear (5, 0, D:11) a +0 dagger a +0 robe (6, -1, D:11) a +0 dagger a +0 robe (6, 0, D:11) a +0 hand axe of electrocution a +0 hand axe a +0 leather armour (7, 16, D:11) a +0 club a cursed +0 ring mail (7, 17, D:11) 4 boomerangs (8, 17, D:11) a +0 dagger a +0 robe a +0 flail (9, 6, D:11) a +1 vampiric halberd {!w} (10, 5, D:11) a +0 club (11, 4, D:11) a cursed -3 halberd (14, -23, D:11) a +2 robe of magic resistance (28, 16, D:11) a +0 chain mail (29, -4, D:11) a +0 ring mail (29, 7, D:11) a +0 giant spiked club a +0 giant spiked club (30, 5, D:11) a +0 war axe (36, -15, D:11) a +0 short sword (36, -13, D:11) a stone (37, -15, D:11) a cursed -1 short sword a +0 short sword 4 stones (38, -15, D:11) 4 stones (39, -8, D:11) a +1 vampiric whip {!w} a +0 robe (41, -4, D:11) a +0 club 39 stones (45, -6, D:11) a stone (46, -8, D:11) a +0 short sword 24 stones a +0 scale mail a +0 club a cursed +0 robe (47, -8, D:11) 3 stones (48, -9, D:11) a stone (48, -8, D:11) 3 stones (48, -7, D:11) a stone (48, -6, D:11) a +0 morningstar (48, -5, D:11) a +0 war axe a +0 chain mail (48, 15, D:11) a stone (50, -10, D:11) a +0 falchion a +0 chain mail (53, -12, D:11) a +0 hand axe (57, 15, D:11) a +0 dagger (58, -9, D:11) a cursed -2 arbalest (59, 21, D:11) a +0 dagger Level 1 of the Lair of Beasts (19, 5, Lair:1) a potion of curing (19, 6, Lair:1) a +0 glaive (21, 4, Lair:1) 6 curare-tipped darts (21, 5, Lair:1) a ration (24, 5, Lair:1) a cursed +0 ring mail (46, -27, Lair:1) a +0 ring mail a Gauntlet (14, 10, Gauntlet) a +1 hat of magic resistance (14, 14, Gauntlet) a potion of agility (23, -4, Gauntlet) a scroll of teleportation (23, 4, Gauntlet) a +0 halberd of protection (24, 10, Gauntlet) a potion of curing (24, 11, Gauntlet) a +2 pair of boots of stealth (36, 10, Gauntlet) a potion of agility (36, 11, Gauntlet) a scroll of magic mapping (36, 13, Gauntlet) the +0 cloak of the Sturgeon {Str+2 Stlth+} It affects your strength (+2). It makes you more stealthy. If you switch to wearing this armour, your AC will rise 0 points (18 -> 18) (43, 11, Gauntlet) a javelin