Dungeon Sprint DCSS version 0.27-a0-341-g40fdf68bc5 (webtiles) character file. Game seed: 15671171290407534308 476 dricus the Basher (level 7, -6/48 HPs) Began as a Gargoyle Fighter on Feb 14, 2021. Killed from afar by a deep elf zephyrmancer (13 damage) ... with a bolt of lightning ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:41 (270 turns). dricus the Basher (Gargoyle Fighter) Turns: 270, Time: 00:02:41 Health: -6/48 AC: 33 Str: 21 XL: 7 Next: 10% Magic: 7/7 EV: 9 Int: 9 God: Gold: 0 SH: 28 Dex: 9 Spells: 6/6 levels left rFire . . . SeeInvis . a - +5 demon whip rCold . . . Faith . A - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + + . Spirit . z - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will ++... NoTele + (no boots) Stlth ..........NoCast + (no amulet) HPRegen 0.16/turn O - ring of the Hare {EV+8} MPRegen 0.10/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, miasma immunity, AC +4 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +5 demon whip (weapon) (You found it in the Dungeon) v - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). w - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. y - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. B - the +14 obsidian axe {vorpal, *Drain +Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It causes draining when unequipped. C - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. D - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) E - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. F - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. G - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. H - the +13 scythe of Curses {drain, *Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It causes draining when unequipped. I - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. J - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. K - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. L - the +8 storm bow {elec, penet} (You found it in the Dungeon) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. M - a +0 flail Missiles N - a throwing net (quivered) {!f} Armour b - a +0 scale mail c - a +0 kite shield z - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. A - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. Jewellery s - a ring of flight (You found it in the Dungeon) O - the ring of the Hare (left hand) {EV+8} (You found it in the Dungeon) [ring of evasion] It affects your evasion (+8). Wands d - a wand of iceblast (7) (You found it in the Dungeon) t - a wand of mindburst (7) (You found it in the Dungeon) x - a wand of acid (7) (You found it in the Dungeon) Scrolls j - 4 scrolls of blinking o - 4 scrolls of amnesia p - 7 scrolls of fog q - 5 scrolls of identify {@r1} r - 2 scrolls of fear Potions e - 10 potions of curing {@q1} f - 10 potions of heal wounds {@q2} g - 6 potions of haste {@q3} h - 7 potions of magic i - 2 potions of berserk rage k - 2 potions of brilliance l - 2 potions of invisibility m - 4 potions of resistance n - a potion of experience u - 6 potions of might Skills: + Level 7.3 Fighting * Level 9.0 Maces & Flails + Level 7.3 Armour + Level 4.7 Dodging + Level 7.3 Shields You had 6 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to miasma. Message History The deep elf zephyrmancer gestures wildly while chanting. The deep elf zephyrmancer blinks! The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! You whack the deep elf pyromancer! You are covered in liquid flames! The deep elf pyromancer hits you but does no damage. You whack the deep elf pyromancer! You are covered in liquid flames! You block the deep elf pyromancer's attack. GONNNNG! The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! The deep elf zephyrmancer closely misses you. You barely miss the deep elf pyromancer. You block the deep elf pyromancer's attack. GONNNNG! Your Maxwell's patent armour prevents you from hitting the deep elf pyromancer. The deep elf zephyrmancer hits you with the +11 great sword "Gukhitir" {drain, rElec rF+ Dex+3 Stlth-}! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You closely miss the deep elf pyromancer. You block the deep elf zephyrmancer's attack. SHROANNG! The deep elf zephyrmancer gestures wildly while chanting. The deep elf zephyrmancer blinks! You block the deep elf zephyrmancer's attack. GONNNNG! You closely miss the deep elf pyromancer. The deep elf pyromancer casts a spell. The deep elf pyromancer blinks! The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! You barely miss the deep elf zephyrmancer. The deep elf pyromancer points at you and mumbles some strange words. The bolt of fire hits you but does no damage. You block the deep elf zephyrmancer's attack. GONNNNG! The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning hits you! You resist. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. You closely miss the deep elf zephyrmancer. Your Maxwell's patent armour prevents you from hitting the deep elf zephyrmancer. The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning hits you! You resist. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓.8©8.▓ ▓.):|.▓.))..▓.....▓ ▓..)..▓.))..▓.[.|.▓ ▓.....▓..)..▓..)..▓ ▓.ee..▓.....▓.....▓ ▓..@e.▓.....▓..©..▓ ▓..e..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a deep elf pyromancer and 3 deep elf zephyrmancers. Vanquished Creatures 2 merfolk (D) An orc priest (D) An orc wizard (D) An orc (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dricus the Gargoyle Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Banished a spatial maelstrom 1 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 1 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 1 | D | Found the +10 dark maul {vorpal} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 1 | D | Found the +14 obsidian axe {vorpal, *Drain +Fly SInv} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {*Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, *Drain} 1 | D | Found the +5 sword of Power {vorpal} 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {vorpal, sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 71 | D | Entered arena 2. 71 | D | Noticed a merfolk 71 | D | Noticed a merfolk 71 | D | Found a transporter. 86 | D | Killed a merfolk 87 | D | Reached skill level 7 in Maces & Flails 87 | D | Reached XP level 2. HP: 16/22 MP: 2/2 87 | D | Reached XP level 3. HP: 19/27 MP: 3/3 87 | D | Reached XP level 4. HP: 23/32 MP: 4/4 87 | D | Reached XP level 5. HP: 26/36 MP: 5/5 93 | D | Killed a merfolk 94 | D | Reached skill level 8 in Maces & Flails 94 | D | Reached XP level 6. HP: 22/44 MP: 6/6 95 | D | Got the +0 plate armour of the Heavens {Rampage rPois rN+} 245 | D | Entered arena 3. 245 | D | Found a transporter. 246 | D | Found the ring of the Hare {EV+8} 249 | D | Reached XP level 7. HP: 48/48 MP: 7/7 252 | D | Reached skill level 9 in Maces & Flails 258 | D | Entered arena 4. 258 | D | Noticed a deep elf zephyrmancer 258 | D | Noticed a deep elf zephyrmancer 258 | D | Noticed a deep elf zephyrmancer 258 | D | Noticed a deep elf pyromancer 258 | D | Found a transporter. 259 | D | Found the +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} 259 | D | Identified the +11 great sword "Gukhitir" {drain, rElec rF+ | Dex+3 Stlth-} 270 | D | Killed from afar by a deep elf zephyrmancer Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 6 7 | 7.3 Maces & Flails | 7 8 9 | 9.0 Armour | 6 7 | 7.3 Dodging | 3 4 | 4.7 Shields | 6 7 | 7.3 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Demon whip | 13 | 7 | 14 || 34 Use: Potion | 1 | | || 1 Armor: Plate armour | 7 | | 2 || 9 Dodge: Dodged | | | 1 || 1 Block: Kite shield | 17 | 5 | 10 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 278 | 273 | 5 | 150 | 22 | 1 | 278.0 | Dungeon | 278 | 273 | 5 | 150 | 22 | 1 | 278.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 278 daAuts