dricus the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (22, 1, D) a ring of willpower (23, 1, D) a +0 pair of gloves of dexterity (24, 1, D) the ring of Tulips {rF+ Will++} [ring of protection from fire] It protects you from fire. It affects your willpower, your defense against some magical effects. (25, 1, D) a phantom mirror (26, 1, D) the +8 glaive of the Guard {elec, spectral, AC+5} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your AC (+5). (27, 1, D) the +5 ring mail of Ethrycouf {Rampage *Drain rCorr Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. It bestows one free step when moving towards enemies. (28, 1, D) a book of Summonings (29, 1, D) a staff of fire (34, 28, D) a +3 hunting sling (35, 0, D) a book of Air (35, 14, D) a +2 vorpal hand crossbow (35, 15, D) a +0 spear (35, 28, D) the +1 spear of Qayr {vorpal, Will+} It inflicts extra damage upon your enemies. It affects your willpower, your defense against some magical effects. (35, 29, D) a ring of positive energy (36, 0, D) a book of Power (36, 1, D) a book of Minor Magic (36, 14, D) the +2 hood of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (36, 15, D) the +6 fustibalus "Diutwoyn" {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (36, 28, D) a +2 battleaxe of freezing (36, 29, D) a condenser vane (37, 1, D) a book of Air (37, 14, D) a +4 chain mail of poison resistance (37, 15, D) a +1 flail of protection (37, 28, D) a box of beasts (37, 29, D) a tin of tremorstones (2/2) (38, 0, D) a phial of floods (38, 1, D) the ring of the Hare {EV+8} [ring of evasion] It affects your evasion (+8). (38, 15, D) a staff of conjuration {!a} (38, 28, D) the ring of Wonder {+Fly Will- Dex+2 Slay+2} [ring of flight] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your willpower, your defense against some magical effects. It lets you fly. (38, 29, D) Dohaum's Catalogue of Poisonous Enchantment Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Summon Mana Viper Hexes/Summoning 5 no (39, 0, D) a +5 hand axe of electrocution (39, 1, D) a +3 ring mail of poison resistance (39, 15, D) the +6 dagger "Xotog" {vorpal, rPois rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from poison. It protects you from negative energy. (39, 28, D) a ring of protection from fire (39, 29, D) a book of the Warp (40, 0, D) +0 swamp dragon scales (40, 1, D) a staff of death (40, 15, D) a +2 pair of boots of stealth (40, 28, D) a phial of floods (40, 29, D) a staff of death (41, 0, D) the +8 battleaxe "Hunnuhun" {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (41, 1, D) a +2 cloak of preservation (41, 14, D) a +3 ring mail of poison resistance (41, 15, D) a lightning rod (4/4) (41, 28, D) a Necronomicon (41, 29, D) a ring of resist corrosion (42, 0, D) a +1 rapier of protection (42, 1, D) a staff of fire (42, 14, D) a +0 short sword of speed (42, 15, D) a book of Geomancy (42, 28, D) a phantom mirror (42, 29, D) the ring "Igynkiv" {+Fly SInv Stlth+} [ring of flight] It lets you see invisible. It lets you fly. It makes you more stealthy. (43, 14, D) the +0 chain mail of Itsopaehi {rElec} It insulates you from electricity. (43, 15, D) a +2 chain mail of fire resistance (43, 28, D) a +2 war axe of electrocution (43, 29, D) a +0 crystal plate armour (44, 7, D) a +1 scythe of freezing (44, 21, D) a +2 flail of holy wrath a naga corpse a guardian serpent corpse an adder corpse a black mamba corpse (44, 23, D) a black mamba corpse (44, 28, D) a book of Burglary (44, 37, D) 8 silver javelins (45, 8, D) a +0 battleaxe (45, 21, D) a +0 whip a +0 scimitar a +0 flail a naga corpse a naga corpse (45, 22, D) a water moccasin corpse (skeletalised by now) (45, 23, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (45, 36, D) a +1 quarterstaff of speed (49, 1, D) the +4 broad axe "Toteupli" {vorpal, +Inv Stlth+} It inflicts extra damage upon your enemies. It lets you turn invisible. It makes you more stealthy. (49, 12, D) +1 ice dragon scales (49, 24, D) a +8 shortbow of freezing (50, 0, D) a book of Alchemy (50, 2, D) an amulet of the acrobat an amulet of reflection (50, 12, D) a +2 vorpal hand crossbow (50, 13, D) a +0 ring mail of willpower (50, 24, D) a staff of conjuration (50, 25, D) the +7 shortbow "Grim Tooth" {vorpal, Str+5 Int+4} Any arrow fired from it inflicts extra damage. It affects your strength (+5). It affects your intelligence (+4). (50, 37, D) a staff of fire (51, 0, D) a +1 vorpal quarterstaff (51, 1, D) a +2 robe of willpower (51, 12, D) a +2 plate armour of willpower (51, 13, D) a +3 whip of venom (51, 24, D) a +2 scale mail of fire resistance (51, 25, D) a phial of floods (51, 36, D) a +0 flail of protection (51, 37, D) a ring of willpower (51, 43, D) a +0 trident 7 boomerangs (52, 1, D) a lightning rod (4/4) (52, 12, D) a ring of flight (52, 24, D) a ring of ice (52, 25, D) a +2 short sword (52, 37, D) a staff of fire (52, 41, D) a +0 trident (52, 42, D) 8 javelins (52, 43, D) a +2 trident of protection a +0 robe (52, 44, D) a +0 spear a +1 arbalest of flaming 20 javelins a +0 leather armour (53, 0, D) the +6 short sword of Extinguishment {freeze, rPois rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. (53, 1, D) a +4 short sword of venom (53, 7, D) a +0 scimitar a +0 robe a +0 robe (53, 8, D) a +0 spear a +0 robe (53, 12, D) the +8 dagger of Qato {flame, rPois rC- Str+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. (53, 13, D) a condenser vane (53, 24, D) an amulet of the acrobat (53, 25, D) the +6 scythe of Recooss {spect, Int+3 SInv} When it strikes, its spirit leaps out and fights alongside the wielder. It affects your intelligence (+3). It lets you see invisible. (53, 31, D) a +4 rapier of protection a +0 robe (53, 36, D) a Fen Folio (53, 37, D) a ring of flight (53, 43, D) a +3 vorpal trident a +0 robe a +0 spear 16 javelins a +0 leather armour (54, 0, D) the +2 mace "Povaji" {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (54, 1, D) a box of beasts (54, 8, D) a +2 scale mail of cold resistance (54, 12, D) a +2 falchion of draining (54, 13, D) a book of Air (54, 20, D) a +0 whip (54, 21, D) a +0 short sword a +0 robe a +0 robe a +0 long sword (54, 24, D) a +4 ring mail of cold resistance (54, 25, D) a book of Death (54, 44, D) a +2 rapier of draining a +0 robe (55, 0, D) a +0 scimitar (55, 1, D) a +2 vorpal fustibalus (55, 9, D) the +5 quarterstaff of Xosoaw {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (55, 13, D) a +1 leather armour of fire resistance (55, 24, D) a condenser vane (55, 41, D) a +0 trident 6 boomerangs (56, 9, D) a +0 trident (59, 37, D) a +2 scale mail of poison resistance (60, 29, D) a +2 pair of gloves of stealth the +0 crystal plate armour of Modern Contentment {Str-5 SInv Stlth+} It affects your strength (-5). It lets you see invisible. It makes you more stealthy. the +1 chain mail "Suas" {rPois Str-5 Dex+4} It affects your strength (-5). It affects your dexterity (+4). It protects you from poison. a +0 kite shield a +0 scale mail (60, 36, D) the +7 dagger of Xeonkuc {vorpal, +Fly} It inflicts extra damage upon your enemies. It lets you fly. (60, 37, D) a +4 ring mail of cold resistance (60, 38, D) the +6 mace "Grim Tooth" {flame, rPois Dex+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from poison. It makes you more stealthy. the +6 short sword "Yfyamor" {drain, +Rage Will+ MP+9} A truly terrible weapon, it drains the life of those it strikes. It affects your willpower, your defense against some magical effects. It affects your magic capacity (+9). It lets you go berserk. the +4 short sword "Puracot" {vorpal, rC- Will++} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It affects your willpower, your defense against some magical effects. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +13 scythe of Curses {drain, *Drain} A truly terrible weapon, it drains the life of those it strikes. It causes draining when unequipped. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 obsidian axe {vorpal, *Drain +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It causes draining when unequipped. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (61, 0, D) Borisu's Grimoire of Destructive Heat Spells Type Level Known a - Shock Conjuration/Air 1 no b - Foxfire Conjuration/Fire 1 no c - Magic Dart Conjuration 1 no d - Fulminant Prism Conjuration/Hexes 4 no e - Spellforged Servitor Conjuration/Summoning 7 no (61, 16, D) a box of beasts (61, 26, D) a +0 dagger (61, 27, D) a +5 demon whip a +0 flail the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (61, 36, D) the +5 shortbow "Luik Deusai" {flame, rC++ Int+3 Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It greatly protects you from cold. It makes you less stealthy. (61, 37, D) a +0 dire flail of holy wrath (62, 0, D) a +0 mace of draining (62, 4, D) a +2 war axe of freezing (62, 9, D) a +0 long sword of freezing (62, 16, D) Gagy's Catalogue of Creation Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Summon Mana Viper Hexes/Summoning 5 no c - Shadow Creatures Summoning 6 no d - Summon Hydra Summoning 7 no (62, 27, D) a phial of floods (62, 30, D) a +0 club a +0 chain mail (62, 31, D) a staff of cold a +0 robe (62, 36, D) a +1 vorpal spear (62, 37, D) a staff of air (63, 0, D) a +0 flail of protection (63, 16, D) a +2 leather armour of poison resistance (63, 17, D) a +2 long sword of venom (63, 22, D) a +0 scimitar a +0 robe (63, 26, D) a +3 plate armour of willpower (63, 27, D) the necklace of Bloodlust {*Rage +Rage Will++ Int-3 Slay+6} [amulet of nothing] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your willpower, your defense against some magical effects. It lets you go berserk. It may make you go berserk in combat. (63, 30, D) a +0 long sword a +0 plate armour (63, 32, D) a +0 hand axe a +0 leather armour (63, 36, D) a condenser vane (63, 37, D) a condenser vane (64, 16, D) the Grimoire of Dislocated Transmutation Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 no c - Statue Form Transmutation/Earth 6 no (64, 17, D) a condenser vane (64, 26, D) a +0 short sword (64, 27, D) a +0 dire flail (64, 30, D) a +0 short sword (64, 31, D) a +0 hand axe (64, 32, D) a +1 vorpal mace (65, 26, D) a phial of floods (67, 0, D) a +1 robe of willpower (68, 0, D) a lightning rod (4/4) {!a} (69, 0, D) a +4 glaive of venom (69, 36, D) a staff of conjuration (70, 8, D) a staff of cold (70, 9, D) a staff of fire (70, 13, D) (unseen) (70, 36, D) the Disquisition on Companions and Flight Spells Type Level Known a - Shock Conjuration/Air 1 no b - Lightning Bolt Conjuration/Air 5 no c - Summon Forest Summoning/Translocation 5 no d - Dragon's Call Summoning 9 no (70, 37, D) a phial of floods (71, 16, D) a ring of ice (71, 27, D) a ring of flight (71, 36, D) a box of beasts (71, 37, D) the Incunabulum of Venom and Curses Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Slow Hexes 2 no c - Tukima's Dance Hexes 3 no d - Inner Flame Hexes/Fire 3 no e - Yara's Violent Unravelling Hexes/Transmutation 5 no f - Invisibility Hexes 6 no (72, 8, D) a book of Transfigurations (72, 9, D) a ring of magical power (72, 26, D) a book of Misfortune (72, 36, D) a +0 ring mail of poison resistance (72, 37, D) the +8 scimitar of Action {vorpal, rPois Str-2 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+2). It protects you from poison. (73, 16, D) a +3 great sword of electrocution (73, 17, D) a +4 battleaxe of electrocution (73, 26, D) a +0 scale mail of cold resistance (73, 36, D) a phial of floods (73, 37, D) the +4 broad axe of Amorality {elec, rN+} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It protects you from negative energy. (75, 1, D) a +2 scimitar of venom