dricus the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 5, D) a +0 war axe (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 6, D) a +0 kite shield (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 9, D) a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the +14 obsidian axe {vorpal, *Drain +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It causes draining when unequipped. (10, 4, D) a lightning rod (4/4) {!a} (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, *Drain} A truly terrible weapon, it drains the life of those it strikes. It causes draining when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +2 vorpal quarterstaff (19, 1, D) a staff of poison (19, 17, D) the +8 arbalest "Loosecef" {penet, Will+} Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your willpower, your defense against some magical effects. (20, 1, D) a +0 scimitar of draining (20, 16, D) a ring of protection from cold (21, 0, D) a tin of tremorstones (2/2) (21, 3, D) a +0 short sword a hell hog corpse (skeletalised by now) (21, 16, D) a staff of air (21, 17, D) a +1 spear of venom (21, 22, D) a +0 antimagic demon trident (22, 0, D) a box of beasts (22, 1, D) a phantom mirror (22, 2, D) a +0 robe (22, 17, D) a phantom mirror (22, 32, D) a staff of cold (22, 33, D) a +1 pair of boots of stealth (still there?) a book of Transfigurations (still there?) (23, 0, D) a staff of fire (23, 1, D) a +1 lajatang of pain (23, 16, D) a tin of tremorstones (2/2) (23, 17, D) a +0 halberd a +0 chain mail a lightning rod (4/4) {!a} a human corpse (23, 18, D) a lightning rod (4/4) (23, 20, D) a hell hound corpse (23, 32, D) a lightning rod (4/4) (23, 33, D) the +8 battleaxe of the Poles {vorpal, rF- Will++ Str+5} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+5). It makes you vulnerable to fire. It affects your willpower, your defense against some magical effects. a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (23, 36, D) +0 fire dragon scales (still there?) a fire dragon corpse (still there?) (23, 37, D) a +2 vorpal great sword (24, 1, D) a +0 flail (24, 2, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (24, 4, D) a +0 robe (24, 16, D) a +6 ring of dexterity (24, 17, D) a ring of see invisible (24, 18, D) a +2 leather armour of fire resistance (24, 19, D) a +2 scythe of venom a +2 scythe of venom (24, 32, D) a +0 demon whip of venom (24, 33, D) a tin of tremorstones (2/2) (24, 35, D) the +7 quarterstaff of Calamity {drain, *Slow +Rage Int+4 Dex+4 SInv} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+4). It lets you see invisible. It lets you go berserk. It may slow you when you take damage. a +2 scale mail of fire resistance (still there?) a +4 hand axe of electrocution (still there?) a fire dragon corpse (still there?) a fire giant corpse (still there?) (24, 37, D) the +9 bardiche of Malaise {vorpal, rElec rPois Str+7 Int-4} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. +0 fire dragon scales (still there?) (25, 0, D) the +9 shortbow of the Lumpy Artists {vorpal, rElec Str-2 Int+3} Any arrow fired from it inflicts extra damage. It affects your strength (-2). It affects your intelligence (+3). It insulates you from electricity. (25, 16, D) the +8 scale mail "Yhobu" {+Blink rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. It lets you blink. (25, 18, D) a +0 trident (25, 33, D) a +1 scimitar of flaming (still there?) a +0 demon whip of draining (still there?) a staff of conjuration (still there?) (26, 1, D) a staff of earth a condenser vane (26, 16, D) a +1 mace of protection (26, 17, D) a phantom mirror (26, 20, D) a +2 scythe of distortion (26, 32, D) a condenser vane (still there?) an amulet of regeneration (still there?) a fire dragon corpse (still there?) (26, 38, D) a +0 great sword of flaming (27, 0, D) a +1 vorpal shortbow (27, 16, D) a staff of cold (27, 17, D) the +7 morningstar of Qazlal's Anger {pain, *Rage rC+++ Will- Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It renders you almost immune to cold. It affects your willpower, your defense against some magical effects. It may make you go berserk in combat. (27, 33, D) a +0 great sword of flaming (still there?) an amulet of guardian spirit (still there?) (27, 37, D) a +1 demon whip of venom (still there?) the +3 tower shield of Ypifimer {*Slow rC+++ Regen+ Str+2} (still there?) It affects your strength (+2). It renders you almost immune to cold. It increases your rate of regeneration. It may slow you when you take damage. (28, 0, D) a +1 spectral giant spiked club (28, 16, D) a +0 plate armour of cold resistance (28, 17, D) a lightning rod (4/4) {!a} (28, 31, D) the ring "Foijace" {+Inv rF+ rC+ Int+2} [ring of protection from fire] It affects your intelligence (+2). It protects you from fire. It protects you from cold. It lets you turn invisible. (28, 33, D) a +3 ring mail of fire resistance (still there?) a book of Dreams (still there?) (28, 34, D) a +1 longbow of freezing (28, 35, D) a +0 demon whip (28, 36, D) a +4 scimitar of flaming (still there?) a fire giant corpse (still there?) (29, 0, D) a +2 mace of distortion (29, 1, D) a lightning rod (4/4) (29, 16, D) the +4 spear of the Eternal Warrior {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (29, 17, D) a +2 short sword of venom (29, 33, D) a tin of tremorstones (2/2) (34, 28, D) a staff of cold (35, 0, D) a ring of wizardry (35, 14, D) the Catalogue of the Shifting Compass Spells Type Level Known a - Apportation Translocation 1 yes b - Wereblood Transmutation 2 yes c - Gell's Gravitas Translocation 3 yes d - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes e - Ice Form Ice/Transmutation 4 yes f - Summon Forest Summoning/Translocation 5 no (35, 15, D) a +3 plate armour of fire resistance (35, 29, D) a ring of poison resistance (36, 0, D) a book of the Earth (36, 1, D) the ring of Urhup {rElec rC- Will+++ EV+4 Stlth+} [ring of evasion] It affects your evasion (+4). It makes you vulnerable to cold. It insulates you from electricity. It affects your willpower, your defense against some magical effects. It makes you more stealthy. (36, 14, D) a ring of protection from cold (36, 15, D) a staff of conjuration (36, 28, D) a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of wizardry] It improves your spell success rate. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). (36, 29, D) a staff of earth (37, 0, D) a +4 ring of slaying (37, 1, D) the Catalogue of Dark Rituals and Battle Magic Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Magic Dart Conjuration 1 no c - Animate Skeleton Necromancy 1 no d - Fulminant Prism Conjuration/Hexes 4 no (37, 14, D) the ring "Koecs" {*Slow rElec rPois Str+6} [ring of strength] It affects your strength (+6). It insulates you from electricity. It protects you from poison. It may slow you when you take damage. (37, 28, D) a tin of tremorstones (2/2) (37, 29, D) a book of Burglary (37, 33, D) a +2 great sword of flaming (37, 39, D) a +1 scimitar of flaming a ring of positive energy (38, 0, D) a +3 tower shield (38, 1, D) a +2 battleaxe (still there?) a +0 robe (still there?) the Tome of the Feathery Blaze (still there?) Spells Type Level Known a - Swiftness Air 2 yes b - Conjure Flame Conjuration/Fire 3 no c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Ignite Poison Fire/Transmutation/Poison 3 yes e - Tornado Air 9 yes (38, 14, D) a +4 plate armour of fire resistance (38, 15, D) the +3 salamander hide armour {Flames rF++ rC--} It greatly protects you from fire. It makes you very vulnerable to cold. (38, 29, D) the ring "Gireyhoh" {Dex+6 Slay+4} [ring of slaying] It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+4). (39, 0, D) a condenser vane (39, 1, D) a phial of floods (39, 5, D) a +1 scythe of venom (39, 14, D) the +0 chain mail "Kamaoske" {Will+} It affects your willpower, your defense against some magical effects. (39, 15, D) a staff of conjuration (39, 28, D) a +3 long sword of protection (39, 33, D) a +0 scimitar of flaming (40, 0, D) a +1 robe of resistance (40, 1, D) the +9 arbalest of the Big Bang {penet, rN+ Will+++ Str-3 Int+2} Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-3). It affects your intelligence (+2). It protects you from negative energy. It affects your willpower, your defense against some magical effects. (40, 14, D) a staff of death (40, 29, D) a +0 whip of electrocution (41, 0, D) the ring "Zanoatsu" {+Fly Int+4 Slay+3} [ring of flight] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you fly. (41, 1, D) an amulet of reflection (41, 14, D) Sif Muna's Disquisition on Shape Shifting Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Statue Form Transmutation/Earth 6 yes c - Dragon Form Transmutation 7 yes (41, 15, D) a phial of floods (41, 28, D) a +2 leather armour of willpower (41, 36, D) the +1 battleaxe of Righteous Fury {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. (42, 0, D) a +1 hand axe of pain (42, 1, D) a ring of see invisible (42, 14, D) Sif Muna's Guide on the Earthen Frostbite Spells Type Level Known a - Sandblast Earth 1 yes b - Freeze Ice 1 yes c - Ozocubu's Armour Ice 3 yes d - Petrify Transmutation/Earth 4 yes e - Shatter Earth 9 no (42, 15, D) a +2 hand crossbow of freezing (42, 29, D) a +1 great sword of flaming (43, 14, D) a +0 hand crossbow of flaming (43, 15, D) a ring of resist corrosion (43, 27, D) the +3 hand axe "Murmur" {flame, +Fly Will+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It affects your willpower, your defense against some magical effects. It lets you fly. (43, 29, D) a condenser vane (44, 28, D) a +2 trident of protection a staff of conjuration {!a} (49, 0, D) a +4 spear of flaming (49, 1, D) a +0 spear (49, 12, D) a book of Geomancy (49, 24, D) an amulet of guardian spirit (49, 36, D) a condenser vane (50, 0, D) a phial of floods (50, 4, D) a +0 demon trident of freezing a +0 robe (50, 7, D) a +0 leather armour (50, 12, D) a +2 ring mail of willpower (50, 24, D) a staff of air (50, 25, D) a phial of floods (51, 0, D) a +4 short sword of holy wrath (51, 3, D) a +0 scythe of flaming 13 javelins a +0 leather armour (51, 7, D) a +0 leather armour a +0 leather armour (51, 12, D) a staff of death (51, 17, D) a +3 short sword a +0 robe (51, 18, D) a +3 great sword a +0 hand crossbow of flaming a +0 robe (51, 25, D) a book of Minor Magic (51, 27, D) a +1 spear of freezing 15 silver javelins a +0 leather armour (51, 37, D) a +4 spectral quarterstaff (51, 43, D) quicksilver dragon scales (52, 0, D) a staff of air (52, 1, D) a +0 trident of venom (52, 4, D) a +0 spear a +0 trident a +0 leather armour (52, 7, D) 32 javelins (52, 12, D) a staff of cold (52, 16, D) a ring of flight a +6 ring of strength a +6 ring of dexterity a +3 trident a +0 robe (52, 24, D) a book of Misfortune (52, 25, D) a staff of air (52, 28, D) a +0 spear of freezing 15 javelins a +0 leather armour (52, 29, D) 4 large rocks (52, 36, D) a staff of fire (53, 0, D) the +1 robe of Rationality {-Tele Rampage rN+} It protects you from negative energy. It prevents most forms of teleportation. It bestows one free step when moving towards enemies. (53, 1, D) a book of Changes (53, 6, D) a +1 antimagic flail a +3 dire flail of protection (53, 8, D) a +0 leather armour (53, 13, D) a staff of fire (53, 16, D) a +0 trident (53, 18, D) a +0 dagger a +0 robe (53, 24, D) a staff of conjuration (53, 27, D) a +7 vampiric trident {!w} a +3 leather armour of poison resistance (53, 28, D) a +1 rapier of venom a +0 robe (53, 29, D) a +4 rapier of flaming a +0 robe (53, 37, D) a +2 dagger of electrocution (54, 0, D) a +4 ring of evasion (54, 1, D) the Compendium of the Unholy Mountains Spells Type Level Known a - Sandblast Earth 1 yes b - Pain Necromancy 1 no c - Corpse Rot Necromancy/Air 2 no d - Passwall Transmutation/Earth 2 no e - Agony Necromancy 5 no f - Simulacrum Ice/Necromancy 6 no (54, 6, D) a ring of wizardry a +0 robe (54, 24, D) the +0 robe "Mogeoh" {Dex+2} It affects your dexterity (+2). (54, 27, D) a +0 spear a +1 robe of positive energy (54, 28, D) a +0 rapier a +0 robe (55, 0, D) a +3 vampiric trident (55, 1, D) a phial of floods (55, 5, D) a +0 trident a +4 trident of venom (55, 12, D) the ring "Maisak" {*Drain Will++ Str+6} [ring of strength] It affects your strength (+6). It affects your willpower, your defense against some magical effects. It causes draining when unequipped. (55, 24, D) a condenser vane (59, 36, D) the +0 scale mail "Kith" {+Fly} It lets you fly. (59, 37, D) a Necronomicon (60, 36, D) a tin of tremorstones (2/2) (60, 39, D) a +2 spear of flaming 17 javelins a +0 leather armour (61, 0, D) a staff of earth a +0 shortbow a +0 shortbow 39 arrows (61, 8, D) a +1 dagger of electrocution (61, 26, D) a +1 spear of venom (61, 37, D) a staff of conjuration (62, 0, D) a +0 arbalest 14 bolts (62, 20, D) a +0 hand axe a +0 robe (62, 26, D) a +2 plate armour of cold resistance (62, 27, D) a condenser vane (62, 36, D) an amulet of magic regeneration (62, 37, D) a staff of earth (62, 38, D) a +0 hunting sling a +0 club 29 stones (62, 40, D) a +0 spear (63, 0, D) a staff of death a +0 arbalest 25 bolts (63, 17, D) a +1 dagger of freezing (63, 19, D) a +1 spear a +2 shortbow of flaming a +0 robe (63, 27, D) a staff of cold (63, 36, D) the +4 quarterstaff of Dituociv {drain, rElec rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It insulates you from electricity. (63, 37, D) a +1 hand crossbow of flaming (64, 17, D) a staff of poison (64, 21, D) a +5 scimitar a +0 robe (64, 26, D) a +2 vorpal war axe (65, 26, D) a lightning rod (4/4) (67, 0, D) a +0 short sword of freezing (68, 0, D) a +1 flail of draining (68, 11, D) a +0 short sword (69, 12, D) a +0 scimitar a +0 buckler (69, 36, D) a +2 robe of the Archmagi (70, 8, D) the +0 plate armour of Omission {rC- rN++ Will++} It makes you vulnerable to cold. It greatly protects you from negative energy. It affects your willpower, your defense against some magical effects. (70, 9, D) a book of the Warp (70, 36, D) a condenser vane (70, 37, D) a staff of poison (70, 39, D) a +0 glaive (still there?) a +0 robe (still there?) (71, 8, D) a +4 hunting sling (71, 16, D) a staff of poison (71, 17, D) a staff of cold (71, 26, D) a phantom mirror (71, 27, D) a staff of death (71, 36, D) a ring of wizardry (72, 9, D) a ring of wizardry (72, 26, D) a phial of floods (72, 27, D) the +0 robe of the Fifty Towns {Str+3} It affects your strength (+3). (72, 36, D) the -3 kite shield of a Labyrinth {*Drain rElec rC+ Int+4} It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It causes draining when unequipped. (72, 37, D) the +1 ring mail "Qits" {Int+4} It affects your intelligence (+4). (72, 39, D) a +0 spear (73, 1, D) a staff of fire (73, 10, D) a +0 vorpal hand axe (73, 17, D) a +3 vampiric lajatang (73, 26, D) a phantom mirror (73, 27, D) a +2 spear of flaming (73, 36, D) the +1 robe of Cowardice {rN+} It protects you from negative energy. (73, 37, D) the ring "Putiu" {*Slow +Blink rPois Dex+3} [ring of poison resistance] It affects your dexterity (+3). It protects you from poison. It lets you blink. It may slow you when you take damage. (73, 39, D) a +0 spear (74, 12, D) a +0 short sword a +0 leather armour (75, 1, D) the +0 robe "Zymiegeavu" {Will+} It affects your willpower, your defense against some magical effects.