dricus Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, 11, D:1) a +0 war axe (13, -21, D:1) a +0 short sword 4 stones (30, -39, D:1) 18 bolts (37, 13, D:1) a +0 dagger 5 stones (38, 5, D:1) a +0 short sword 5 stones (41, -35, D:1) 16 stones (43, 6, D:1) 16 stones (44, -8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -41, D:2) an amulet of guardian spirit (12, -29, D:2) 13 bolts (15, 3, D:2) a +0 spear (23, -44, D:2) a +0 dagger 2 stones (23, -34, D:2) a stone a +0 club (24, -5, D:2) a +0 flail (24, 2, D:2) a +0 dagger (35, -8, D:2) a +0 dagger (37, -2, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a book of Armaments (1, -11, D:3) a +0 whip (8, 41, D:3) a stone a +0 dagger (9, -12, D:3) a book of the Warp (10, 10, D:3) 11 stones (11, 23, D:3) a +0 robe (16, 9, D:3) a +0 hand axe (17, 10, D:3) a +1 antimagic short sword (20, -11, D:3) a +0 whip (24, 10, D:3) a +0 hand axe a +0 hand axe a +0 chain mail (24, 22, D:3) a +0 club (31, 19, D:3) a +0 dagger (32, -11, D:3) a +0 chain mail a +1 flail of draining (41, 14, D:3) a +0 robe (59, -1, D:3) a +0 club a +0 leather armour a +0 flail 3 boomerangs a +0 chain mail (59, 0, D:3) a +0 mace a +0 whip a +0 leather armour Level 4 of the Dungeon (6, 13, D:4) 20 stones (13, 10, D:4) 2 potions of flight (14, 23, D:4) a +0 ring mail (15, 12, D:4) a +2 spear of pain (15, 13, D:4) a +0 halberd a scroll of noise {!r} (15, 15, D:4) a staff of conjuration {!a} a +0 club (19, 15, D:4) a +0 ring mail (19, 34, D:4) a +0 mace (25, 25, D:4) a +0 dagger (26, -7, D:4) a +0 ring mail (34, 26, D:4) a +0 club (35, 14, D:4) a +0 long sword (35, 35, D:4) 21 arrows (40, 32, D:4) a +0 short sword (41, 23, D:4) 20 stones (42, 25, D:4) a +0 war axe (46, -7, D:4) 4 silver boomerangs a +0 club (52, -8, D:4) a potion of degeneration {!q} Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (7, 9, D:5) a +0 shortbow 9 arrows (12, 4, D:5) a +0 scale mail a +0 club (18, -20, D:5) a book of Touch (25, -11, D:5) a +0 dagger a +0 robe (25, 1, D:5) a potion of degeneration (26, 13, D:5) a +1 dagger of venom (27, -11, D:5) a +0 dagger a +0 robe (28, 30, D:5) a +0 club (29, -31, D:5) a scroll of immolation (29, -12, D:5) a +0 dagger a +0 robe (29, -2, D:5) a +0 robe (30, -29, D:5) a +1 dagger of protection a +0 robe (34, -26, D:5) the amulet of Onefoh {RegenMP rPois rC- Regen+} [amulet of magic regeneration] It increases your rate of magic regeneration. rC: It makes you vulnerable to cold. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (34, 32, D:5) a +0 spear (35, 32, D:5) a +0 flail (40, -16, D:5) a +0 rapier (42, 7, D:5) a +0 dagger a +0 robe (42, 9, D:5) a +0 club (45, 3, D:5) 18 sling bullets (48, 1, D:5) a +0 trident a +0 scale mail (52, 11, D:5) a +0 hand axe a +0 leather armour Level 6 of the Dungeon [Shop] Ifommeat's General Store a +4 ring of protection (504 gold) 14 stones (19 gold) a potion of curing (42 gold) 14 stones (19 gold) a scarf of resistance (448 gold) a +0 leather armour (28 gold) a +0 ring mail (56 gold) a +0 short sword (42 gold) a scroll of noise (14 gold) 11 arrows (30 gold) [Shop] Dihuivur's Specific Store the +4 dagger "Morg" {pain, Will+ Int+5} (673 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (0, 0, D:6) 19 bolts (7, 47, D:6) a +0 robe (8, 43, D:6) a +0 shortbow 19 arrows (9, 47, D:6) a book of Maledictions (19, 16, D:6) a +0 spear (23, 31, D:6) a +0 robe a +0 hand axe (24, 19, D:6) a potion of degeneration (27, -1, D:6) a +0 trident (34, 17, D:6) a +0 short sword a +0 ring mail (34, 18, D:6) a +0 dagger a +0 robe (35, 28, D:6) 17 stones (44, 13, D:6) a +0 halberd a +0 club a +0 robe a +0 spear (45, 13, D:6) a +0 spear a +0 whip a +0 club (46, 24, D:6) a +0 shortbow 21 arrows Level 7 of the Dungeon (0, 0, D:7) 24 stones (2, 28, D:7) a +0 short sword 3 boomerangs (3, 33, D:7) a +0 club a +0 scale mail a +0 mace a +0 plate armour (8, 9, D:7) a book of Rime (9, 34, D:7) a +4 great sword a +0 robe a +5 morningstar a +0 robe (10, -6, D:7) a +0 dagger a +0 robe (10, 7, D:7) a +0 hunting sling a +0 quarterstaff 11 sling bullets a +0 ring mail (13, -6, D:7) a +0 whip a +0 glaive a +0 plate armour (13, 24, D:7) a +0 short sword (13, 26, D:7) a +0 dagger a +0 robe a +2 battleaxe a +0 robe (15, 28, D:7) a +0 mace (17, 11, D:7) 4 stones a +0 dagger a curare-tipped dart {!f} a +0 dagger (18, -6, D:7) a +0 leather armour a +0 club a +0 leather armour a +0 flail (18, 11, D:7) a +0 whip (18, 29, D:7) a +0 short sword (18, 31, D:7) a +0 dagger a +0 short sword 4 stones (20, 29, D:7) a +0 whip 5 stones (25, 2, D:7) a book of Blood (26, -4, D:7) a +0 quarterstaff (33, 34, D:7) a +0 whip (34, 35, D:7) a +0 mace (38, 33, D:7) a +2 quarterstaff of chaos a +0 cloak (39, -12, D:7) a scroll of noise (39, 33, D:7) a +0 mace (39, 34, D:7) a +0 mace (41, -4, D:7) a +0 robe a +0 dagger (41, -3, D:7) a +0 trident (41, -1, D:7) a +0 club (41, 32, D:7) a +0 mace (41, 34, D:7) a +0 mace (49, -6, D:7) 13 stones Level 8 of the Dungeon (12, 3, D:8) a +0 rapier (16, 1, D:8) 12 stones (17, 13, D:8) a book of Air (30, -19, D:8) a +0 robe a +0 short sword (31, -7, D:8) a +0 ring mail (32, 22, D:8) 25 arrows a +0 shortbow (33, 19, D:8) a +0 flail (34, -19, D:8) a +4 falchion of freezing a +0 robe (35, -19, D:8) a +0 robe a +4 spear of freezing (35, -12, D:8) a +0 scimitar (38, 27, D:8) 22 bolts (39, 19, D:8) 22 stones (43, 7, D:8) a +0 ring mail (49, -18, D:8) a +0 battleaxe 27 stones a +0 robe (49, 12, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) 18 arrows a +0 shortbow (2, -41, D:9) 22 arrows a +0 shortbow (2, -27, D:9) a +0 leather armour (4, 1, D:9) a scroll of amnesia (6, -39, D:9) a ring of poison resistance (15, -27, D:9) a +0 mace 14 stones a +0 scale mail (18, 2, D:9) a curare-tipped dart {!f} a +0 club (18, 3, D:9) 4 stones a +0 short sword an amulet of guardian spirit a +0 ring mail (19, -18, D:9) a +0 spear of flaming a +0 scale mail (19, -14, D:9) 18 arrows a +0 shortbow a staff of fire (21, -21, D:9) the +9 great mace of Proximity {spect, rC- rN++ Int+4 Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. 2 atropa-tipped darts (22, -25, D:9) a +0 club a +0 robe (23, -12, D:9) a +0 club (23, 1, D:9) 4 stones a +0 short sword (26, -19, D:9) a +0 dire flail of protection 18 stones a +0 plate armour (26, 1, D:9) a +0 giant spiked club a +0 giant club (27, -19, D:9) a +0 shortbow a +0 whip 13 arrows (31, -27, D:9) a +2 dagger of speed (33, -27, D:9) a +0 dire flail a +0 chain mail a +0 scimitar a +0 chain mail a book of Spatial Translocations (34, 2, D:9) a +0 pair of boots (35, -27, D:9) a +0 falchion (35, -8, D:9) a +0 dagger (42, -14, D:9) a +0 mace a +0 plate armour (42, -11, D:9) 22 arrows a +0 shortbow Level 10 of the Dungeon (0, 0, D:10) a +0 robe (2, 15, D:10) 17 stones (20, 28, D:10) a +0 leather armour (22, 8, D:10) a +0 shortbow 15 arrows (33, 19, D:10) an amulet of guardian spirit (46, 17, D:10) a +0 scale mail (54, -5, D:10) a +0 ring mail (61, 16, D:10) a +0 falchion