dricus Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, 22, D:1) a +0 barding (19, 24, D:1) a +0 club (26, 20, D:1) a +0 ring mail (27, 10, D:1) 22 stones (38, 22, D:1) a +0 mace (40, 20, D:1) 2 stones a +0 short sword (42, 21, D:1) a +0 robe (42, 28, D:1) a +0 short sword (45, -10, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, 12, D:2) 29 stones (10, 19, D:2) a +0 mace (16, 26, D:2) a +0 dagger (23, 17, D:2) a +0 club (30, 0, D:2) a +0 hand axe (38, 22, D:2) a +0 dagger (41, 0, D:2) a +0 dagger (49, 14, D:2) 17 stones Level 3 of the Dungeon (0, 0, D:3) 16 stones (22, -14, D:3) a +0 dagger (27, -7, D:3) a +0 mace (33, 0, D:3) a +0 short sword 3 stones (40, -6, D:3) a +0 whip (45, 26, D:3) a +0 dagger (51, -7, D:3) 24 stones (60, 20, D:3) a +0 mace (61, 13, D:3) the +6 mace "Haaqot" {flame, *Rage rPois Int+6 SInv} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+6). rPois: It protects you from poison. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (61, 14, D:3) a +0 mace (62, 15, D:3) a +0 mace (62, 16, D:3) a +4 quarterstaff of chaos (63, 13, D:3) a +0 mace (63, 14, D:3) a +0 mace (63, 15, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (3, 6, D:4) a +0 leather armour (4, -11, D:4) a +0 hand axe (4, 5, D:4) a +0 leather armour (13, -10, D:4) a +0 short sword a +0 leather armour (19, -7, D:4) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (6, -1, D:6) a +1 flail of protection a +0 ring mail (22, 7, D:6) a +0 leather armour (34, 1, D:6) 25 gold pieces (still there?) a +0 shortbow (still there?) (38, 2, D:6) 12 gold pieces (39, 2, D:6) a +0 mace (39, 7, D:6) a +0 hand axe (43, 0, D:6) a +0 robe (44, -2, D:6) 3 gold pieces