dricus the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 7, D) a +0 buckler (3, 8, D) a +0 scale mail (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 6, D) a +0 war axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (still there?) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) {!a} (10, 5, D) a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (10, 6, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a staff of cold (61, 8, D) a +4 dagger of speed (61, 16, D) a ring of positive energy (61, 26, D) a +2 vorpal hand axe (62, 1, D) a +3 antimagic lajatang (62, 9, D) a staff of air (62, 16, D) a +2 plate armour of cold resistance (62, 17, D) a lightning rod (4/4) (62, 26, D) the +5 whip of the Hummingbird {venom, rElec} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. (62, 27, D) a lightning rod (4/4) (63, 0, D) a staff of conjuration {!a} (63, 16, D) a +3 ring mail of cold resistance (63, 17, D) a +1 ring mail of fire resistance (63, 26, D) a +0 battleaxe of venom (63, 27, D) a staff of fire (64, 17, D) the ring of the Stopping Gods {rC+ Str+2 Dex+6} [ring of dexterity] Str: It affects your strength (+2). Dex: It affects your dexterity (+6). rC: It protects you from cold. (64, 26, D) 4 scrolls of enchant weapon (64, 27, D) a +6 ring of strength (65, 26, D) a book of Fire (67, 3, D) a +0 long sword (68, 0, D) a +2 vorpal battleaxe (70, 8, D) the +0 scale mail of Anaesthesia {Dex+3} Dex: It affects your dexterity (+3). (70, 9, D) the +0 ring mail of the Falcon {Drain rF++ rN++} rF: It greatly protects you from fire. rN: It greatly protects you from negative energy. Drain: It drains your maximum health when unequipped. (70, 10, D) a +0 trident (70, 11, D) a +0 trident (70, 12, D) a +3 trident (71, 10, D) a +0 trident (71, 11, D) 4 javelins (71, 20, D) a +0 dagger a +0 robe (71, 22, D) a +0 hand axe (still there?) a +0 leather armour (still there?) a +0 club (still there?) a +0 ring mail (still there?) an orc corpse (skeletalised by now) (still there?) (71, 26, D) a staff of conjuration (71, 32, D) a +0 shortbow (72, 9, D) a staff of cold (72, 10, D) a +0 trident (72, 16, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} MP: It affects your magic capacity (+5). Regen: It increases your rate of health regeneration. (72, 17, D) a +2 scale mail of cold resistance (72, 21, D) a +0 club (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (72, 26, D) a +1 great mace of pain (72, 27, D) a piece from Xom's chessboard (15/15) (72, 30, D) a +0 trident (72, 31, D) 4 boomerangs a wind drake skeleton (73, 16, D) a staff of earth (73, 17, D) a +3 chain mail of poison resistance (73, 21, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (74, 31, D) a +0 trident a merfolk skeleton (75, 1, D) a +2 chain mail of cold resistance