dricus the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 7, D) a +0 buckler (3, 9, D) a +0 scale mail (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 5, D) a +0 war axe (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (still there?) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 5, D) a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (10, 6, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. The Shining One disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (36, 1, D) a +2 vampiric falchion (37, 1, D) the Compendium of Transmutation Spells Type Level a - Wereblood Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Storm Form Transmutation/Air 7 (38, 1, D) a +1 hunting sling of flaming (39, 1, D) a +1 dagger of draining (40, 1, D) +0 acid dragon scales (41, 1, D) a +0 leather armour of poison resistance (42, 1, D) a staff of poison (49, 12, D) the ring "Fyeschig" {Fire +Blink Will- MP-9 Stlth+} [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (-9). +Blink: It lets you blink. Will: It decreases your willpower. Stlth: It makes you more stealthy. (49, 36, D) a +0 whip of freezing (49, 37, D) a +2 chain mail of willpower (50, 0, D) a +4 ring of evasion (50, 1, D) a phantom mirror (50, 13, D) a staff of cold (50, 24, D) an Everburning Encyclopedia (50, 25, D) a book of Hexes (50, 29, D) a +4 demon trident of electrocution a +0 chain mail a +0 tower shield the human corpse of Louise (skeletalised by now) (50, 30, D) a +1 rapier of electrocution a +0 pair of gloves the human corpse of Nikola (skeletalised by now) (50, 36, D) the +0 robe of Egalitarianism {Fly Str+3} Str: It affects your strength (+3). Fly: It grants you flight. (50, 37, D) a +2 plate armour of cold resistance (51, 6, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (51, 17, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (51, 18, D) a +0 arbalest (still there?) a +1 dire flail of holy wrath (still there?) a +0 chain mail (still there?) the ring "Wejeub" {Fly Will+ Str+7 Stlth-} (still there?) [ring of flight] Str: It affects your strength (+7). Fly: It grants you flight. Will: It increases your willpower. Stlth: It makes you less stealthy. a +2 long sword of holy wrath (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (51, 25, D) a staff of air (51, 26, D) a +1 scimitar of flaming a +0 robe the human corpse of Erica (skeletalised by now) (51, 29, D) a +2 vampiric lajatang a +2 robe of willpower the spriggan corpse of Agnes (skeletalised by now) (51, 36, D) the ring "Noacy" {Ice Str+2} [ring of ice] It enhances your ice magic. Str: It affects your strength (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. (51, 37, D) a +1 great sword of flaming (52, 5, D) an apis corpse (52, 12, D) a book of Chaos (52, 13, D) a piece from Xom's chessboard (15/15) (52, 17, D) 5 large rocks a +3 long sword a +0 plate armour a +0 kite shield a human corpse (skeletalised by now) (52, 19, D) +0 shadow dragon scales (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (52, 24, D) a +2 short sword of holy wrath (52, 25, D) a +6 ring of intelligence (52, 29, D) a +3 war axe of flaming a +0 arbalest a +2 plate armour of poison resistance (52, 30, D) a +0 dagger a +0 robe (52, 36, D) the +7 long sword "Saipp" {holy, Fly rN+ Str-5} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (-5). rN: It protects you from negative energy. Fly: It grants you flight. (52, 37, D) a +1 quarterstaff of speed (53, 13, D) a piece from Xom's chessboard (15/15) (53, 15, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (53, 16, D) a +3 broad axe a +0 chain mail of poison resistance a +0 tower shield (53, 17, D) a +0 arbalest a +2 robe of fire resistance +0 shadow dragon scales a yaktaur corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (53, 18, D) a +0 halberd (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (53, 24, D) a +0 flail (53, 25, D) a +2 scimitar of protection a +0 ring mail the human corpse of Terence (skeletalised by now) (53, 29, D) a +0 cloak of preservation (53, 37, D) a +1 pair of gloves of stealth (53, 38, D) 2 potions of invisibility (54, 0, D) a +4 chain mail of poison resistance (54, 1, D) a +1 vorpal scythe (54, 13, D) a +3 short sword of venom (54, 24, D) a +0 great sword of holy wrath (54, 25, D) a lightning rod (4/4) {!a} (54, 29, D) a +3 scimitar of flaming (55, 1, D) the +0 swamp dragon scales of Death's Door {rPois Str+4} Str: It affects your strength (+4). rPois: It protects you from poison. (55, 2, D) a ring of protection from cold (55, 13, D) the ring "Qim Kuots" {rElec rC- rN+ Int+8 Dex+6} [ring of dexterity] Int: It affects your intelligence (+8). Dex: It affects your dexterity (+6). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. (58, 41, D) a +0 dagger a +0 shortbow a +0 leather armour (59, 37, D) a lightning rod (4/4) (60, 36, D) a staff of earth (60, 37, D) the +4 hand axe of Xein {vorpal, Stlth+} It inflicts extra damage upon your enemies. Stlth: It makes you more stealthy. (60, 42, D) a +6 dire flail of protection (60, 43, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (61, 0, D) a +2 chain mail of cold resistance (61, 8, D) a ring of flight (61, 16, D) the ring of Plog {*Slow Int+6 SInv} [ring of see invisible] Int: It affects your intelligence (+6). SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (61, 26, D) a box of beasts (61, 36, D) a condenser vane (61, 41, D) a +3 vampiric halberd (61, 42, D) a +0 short sword of draining (62, 0, D) a +2 plate armour of fire resistance (62, 1, D) the +1 chain mail of Whack-A-Mole {rPois Str+7} Str: It affects your strength (+7). rPois: It protects you from poison. (62, 8, D) a lightning rod (4/4) {!a} (62, 9, D) a staff of fire (62, 16, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (62, 17, D) the +12 rapier of Prudence {flame, rPois rCorr Str-4 Dex+4} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (-4). Dex: It affects your dexterity (+4). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (62, 21, D) a +0 trident 2 boomerangs a +0 trident (62, 27, D) the +11 plate armour of Lozos {*Slow rPois rN+ Str+2} Str: It affects your strength (+2). rPois: It protects you from poison. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. (62, 36, D) a staff of poison (62, 37, D) a phantom mirror (62, 42, D) a +0 flail of protection (62, 43, D) a +1 rapier of venom (still there?) a +1 rapier of venom (still there?) a +0 leather armour (still there?) (62, 44, D) a +0 longbow (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) (63, 0, D) a +0 spear of freezing (63, 8, D) the +2 longbow of the Seeker {freeze, Str-3 Dex+4 SInv} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-3). Dex: It affects your dexterity (+4). SInv: It lets you see invisible. (63, 16, D) a staff of air (63, 17, D) a ring of magical power (63, 21, D) a +0 trident (63, 27, D) a condenser vane (63, 36, D) a tin of tremorstones (2/2) (63, 37, D) a staff of death (64, 17, D) a +3 leather armour of poison resistance (64, 21, D) a +0 trident a boomerang (64, 26, D) a +2 glaive of protection (64, 27, D) a lightning rod (4/4) (65, 21, D) a +0 trident (65, 30, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). (69, 0, D) a +4 hand axe of electrocution (69, 36, D) a +2 scale mail of willpower (70, 8, D) a +4 hand axe of freezing (70, 36, D) a +1 hand crossbow of freezing (70, 39, D) a +0 long sword (70, 40, D) a +0 short sword a +0 chain mail (70, 41, D) a +0 long sword (71, 8, D) a condenser vane (71, 17, D) the +3 quarterstaff of Uncomfortable Rashes {freeze, rN+ Str+2 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). rN: It protects you from negative energy. SInv: It lets you see invisible. (71, 26, D) a staff of conjuration {!a} (71, 27, D) a staff of earth (71, 36, D) a tin of tremorstones (2/2) (71, 37, D) a +0 shortbow a +0 short sword a +0 leather armour a ring of positive energy (71, 39, D) a +4 vorpal glaive (71, 40, D) a +0 short sword a +0 shortbow a +0 leather armour (72, 9, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. The Shining One disapproves of the use of such an item. (72, 12, D) a +0 battleaxe a +0 robe (72, 16, D) a +2 vampiric short sword (72, 26, D) a +0 trident of freezing (72, 30, D) +0 acid dragon scales (72, 36, D) a lightning rod (4/4) (72, 37, D) a +0 shortbow of flaming (72, 40, D) a +0 long sword a +0 ring mail (72, 41, D) a +0 long sword (73, 1, D) a +2 mace of protection (73, 16, D) a +0 shortbow of flaming (73, 17, D) a +4 rapier of distortion {!w} (73, 29, D) +0 steam dragon scales +0 acid dragon scales (73, 36, D) a +1 dagger of electrocution (75, 1, D) the +4 bardiche of Gallantry {antimagic, Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+3).