dricus the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). (10, 4, D) a lightning rod (4/4) {!a} (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. (59, 37, D) a book of Party Tricks (60, 37, D) a staff of air (61, 11, D) a +0 trident (61, 12, D) a +0 trident (61, 16, D) a staff of cold (61, 26, D) a +5 long sword of flaming (61, 37, D) a scroll of acquirement (62, 8, D) a staff of earth (62, 9, D) the +1 plate armour of Instinct {Str+4 Slay+3} Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). (62, 10, D) a +0 trident (62, 17, D) a +3 plate armour of willpower (62, 26, D) a book of Unlife (62, 27, D) a +3 vampiric whip (62, 28, D) a +0 trident (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (62, 30, D) a +0 flail (still there?) an orc corpse (skeletalised by now) (still there?) (62, 37, D) a +1 ring mail of willpower (62, 43, D) a wolf spider corpse (63, 0, D) a +3 vampiric lajatang (63, 11, D) a +0 trident (still there?) a boomerang (still there?) (63, 16, D) a staff of poison (63, 17, D) a +6 ring of intelligence (63, 26, D) a staff of conjuration (63, 29, D) a +0 dagger a +0 robe (63, 37, D) the +1 scale mail of the Beggar {rC+ Str+2} Str: It affects your strength (+2). rC: It protects you from cold. (63, 44, D) a wolf spider corpse (64, 17, D) a +1 short sword of venom (64, 26, D) the +5 hunting sling "Kixoll" {speed, rPois Int-5 Dex+6} Attacks with this weapon are significantly faster. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+6). rPois: It protects you from poison. (64, 27, D) the +10 short sword of Goigib {flame, *Rage rF++} It burns those it strikes, dealing additional fire damage. rF: It greatly protects you from fire. *Rage: It berserks you when you make melee attacks (+20% chance). (64, 29, D) a +0 club (still there?) a +0 club (still there?) a +0 ring mail (still there?) a +0 mace (still there?) a +0 ring mail (still there?) an orc corpse (skeletalised by now) (still there?) (64, 30, D) a +0 club (still there?) 3 boomerangs (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (67, 0, D) a staff of earth (68, 0, D) a staff of poison (69, 36, D) a +0 buckler a +0 scale mail (70, 8, D) a +3 halberd of flaming (70, 9, D) a +1 scale mail of willpower (70, 36, D) a +1 dagger of holy wrath (70, 37, D) a +1 hunting sling of freezing (71, 17, D) a lightning rod (4/4) (71, 26, D) a phial of floods (71, 27, D) +0 pearl dragon scales (71, 29, D) 5 large rocks (71, 36, D) a staff of death (71, 37, D) a staff of air (71, 40, D) a +0 short sword a +0 robe a +0 buckler a black bear corpse (71, 41, D) a +0 spear a +0 buckler (71, 42, D) a +0 short sword a +0 robe a +0 quarterstaff a +0 robe a spriggan corpse a spriggan corpse (72, 8, D) a +2 rapier of venom (72, 16, D) a staff of death (72, 17, D) a +2 ring mail of fire resistance (72, 26, D) a tin of tremorstones (2/2) (72, 27, D) a tin of tremorstones (2/2) (72, 30, D) the +2 hat "Qadd" {Harm rN+ Dex+3} Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Harm: It increases damage dealt and taken. (72, 41, D) a +0 spear (72, 42, D) a +0 dagger a +0 robe (73, 1, D) a +4 dagger of draining (73, 3, D) a +0 whip (73, 16, D) a +2 robe of cold resistance (73, 17, D) a +0 halberd of flaming (73, 26, D) a +3 scale mail of poison resistance (73, 27, D) a ring of fire (73, 29, D) a +0 shortbow a +0 shortbow a +0 shortbow (73, 30, D) a +0 shortbow (73, 36, D) a piece from Xom's chessboard (15/15) (73, 37, D) a ring of magical power (73, 42, D) a wolf corpse (74, 3, D) a +0 hand axe (74, 30, D) a +0 shortbow