dricus the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (still there?) 7 scrolls of fog (still there?) a scroll of holy word (still there?) 5 scrolls of identify (still there?) 2 scrolls of fear (still there?) 3 scrolls of blinking (still there?) (7, 7, D) 2 potions of brilliance (still there?) 2 potions of invisibility (still there?) 5 potions of haste (still there?) 4 potions of resistance (still there?) a potion of experience (still there?) 5 potions of magic (still there?) 5 potions of might (still there?) 2 potions of berserk rage (still there?) 9 potions of heal wounds (still there?) 9 potions of curing (still there?) (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. (19, 0, D) a +6 dagger of venom (19, 1, D) a staff of earth (20, 0, D) a +1 vorpal broad axe (20, 1, D) the amulet of Conformity {RegenMP Will+ Regen+ Int+4} [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (+4). Regen: It increases your rate of health regeneration. Will: It increases your willpower. (21, 0, D) a staff of conjuration (21, 1, D) a book of the Sky (22, 0, D) a +4 flail of protection (22, 1, D) a ring of wizardry (22, 3, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (still there?) (23, 0, D) a box of beasts (23, 1, D) a +3 scale mail of willpower (24, 0, D) a staff of fire (24, 1, D) the +1 chain mail "Ughuceam" {Contam +Inv Int-5 Dex+8} Int: It affects your intelligence (-5). Dex: It affects your dexterity (+8). +Inv: It lets you turn invisible. Contam: It causes magical contamination when unequipped. (24, 7, D) a +3 hand axe of flaming (25, 0, D) a box of beasts (25, 1, D) a +1 mace of venom (26, 0, D) a staff of fire (26, 1, D) a piece from Xom's chessboard (15/15) (27, 0, D) a ring of wizardry (27, 1, D) a tin of tremorstones (2/2) (28, 0, D) an Inescapable Atlas (28, 1, D) a +6 spear of flaming (29, 0, D) the Papyrus of Nocuous Changing Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Petrify Transmutation/Earth 4 Trog disapproves of the use of such an item. (29, 1, D) a +1 short sword of electrocution (34, 28, D) a +0 long sword (35, 0, D) a ring of positive energy (35, 14, D) a staff of death (35, 15, D) a +2 long sword of holy wrath (35, 28, D) a +1 ring mail of fire resistance (35, 29, D) the Catalogue of Icy Beguiling Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Confusing Touch Hexes 3 c - Freezing Cloud Conjuration/Ice/Air 5 Trog disapproves of the use of such an item. (36, 0, D) an amulet of guardian spirit (36, 14, D) a +0 plate armour (36, 15, D) a phantom mirror (36, 28, D) a staff of poison (36, 29, D) the Collected Works on the Toxic Frostbite Spells Type Level a - Frozen Ramparts Ice 3 b - Olgreb's Toxic Radiance Poison 4 c - Metabolic Englaciation Hexes/Ice 5 d - Alistair's Intoxication Transmutation/Poison 5 Trog disapproves of the use of such an item. (37, 0, D) the +6 scimitar of Xily {freeze, rN+ Str+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). rN: It protects you from negative energy. (37, 1, D) a book of Displacement (37, 14, D) a +4 rapier of speed (37, 15, D) a +1 chain mail of fire resistance (37, 28, D) a +0 short sword (37, 29, D) a +2 mace of protection (38, 0, D) a staff of death (38, 1, D) a +2 rapier of holy wrath (38, 5, D) a +4 scimitar of holy wrath a +0 tower shield (38, 14, D) a +1 shortbow of flaming (38, 15, D) a book of the Senses (38, 20, D) a +0 dire flail of draining (still there?) a +4 chain mail of poison resistance (still there?) (38, 28, D) a +0 dagger (38, 29, D) a +0 short sword of venom (38, 33, D) a +0 long sword a +0 vorpal shortbow a +0 leather armour (38, 35, D) a +5 battleaxe of draining (38, 36, D) the +0 dire flail "Killer Klown's Curse" {flame, rPois rN+ Str-2} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (-2). rPois: It protects you from poison. rN: It protects you from negative energy. a +1 scimitar of electrocution an elf corpse (38, 37, D) a +0 long sword (39, 0, D) a +3 dagger of protection (39, 5, D) a +3 scimitar of holy wrath a +3 leather armour of positive energy a +0 tower shield (39, 6, D) a +0 hand axe of flaming (39, 14, D) a book of Touch (39, 15, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. (39, 19, D) a +2 vorpal falchion (39, 21, D) a +4 battleaxe of flaming (39, 28, D) a book of Necromancy (39, 29, D) a staff of poison (39, 34, D) a +11 halberd (39, 35, D) a +0 long sword a +0 long sword a +0 short sword a +0 short sword a +0 leather armour an elf corpse (39, 36, D) a +2 antimagic triple sword a +2 vorpal war axe (40, 1, D) an amulet of regeneration (40, 2, D) the +5 ring mail "Defeggis" {rPois rF+ rCorr Dex-5} Dex: It affects your dexterity (-5). rF: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 animal skin a +3 kite shield (40, 6, D) a +3 scimitar of holy wrath a +0 tower shield (40, 14, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (40, 15, D) a scroll of holy word (40, 19, D) a +0 trident (still there?) the ring of the Sky {Will+ Str+6 Dex+5} (still there?) [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+5). Will: It increases your willpower. (40, 20, D) a +5 antimagic broad axe (40, 28, D) the Volume of the Dusty Compass Spells Type Level a - Apportation Translocation 1 b - Passwall Transmutation/Earth 2 c - Lesser Beckoning Translocation 3 d - Passage of Golubria Translocation 4 e - Manifold Assault Translocation 5 Trog disapproves of the use of such an item. (40, 29, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (40, 32, D) a +5 antimagic broad axe (40, 34, D) a +0 shortbow a +0 long sword (40, 35, D) a +0 longbow a +0 leather armour a +0 executioner's axe of draining a +2 hand axe of draining (40, 36, D) the +6 halberd of the Dungeon {vorpal, *Slow rElec Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. a +0 short sword an elf corpse (41, 0, D) a +5 quick blade (41, 1, D) a ring of protection from cold (41, 15, D) a book of Dreams (41, 28, D) a staff of fire (41, 29, D) a ring of poison resistance (41, 33, D) a +0 battleaxe of pain a +0 leather armour an elf corpse (42, 1, D) the amulet of Utsamu {Spirit rPois Will+ MP+9 Str+4 Stlth-} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). Will: It increases your willpower. Stlth: It makes you less stealthy. (42, 14, D) a +4 ring of evasion (42, 15, D) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (42, 28, D) a +0 rapier (42, 29, D) a condenser vane (43, 14, D) the +2 scale mail "Zesa" {rPois rC- rN+ Str+7} Str: It affects your strength (+7). rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It protects you from negative energy. (43, 15, D) a piece from Xom's chessboard (15/15) (43, 28, D) Neelis's Papyrus of the Bard Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Fireball Conjuration/Fire 5 c - Storm Form Transmutation/Air 7 Trog disapproves of the use of such an item. (43, 29, D) a phantom mirror (43, 31, D) a +3 vampiric battleaxe a +0 leather armour (44, 28, D) a +0 long sword (49, 0, D) a +0 chain mail (49, 1, D) a staff of earth (49, 12, D) a staff of death (49, 24, D) a staff of cold (49, 36, D) an amulet of regeneration (50, 0, D) a +1 vorpal war axe (50, 1, D) the Reference Book on Torrid Translocation Spells Type Level a - Scorch Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Teleport Other Translocation 3 Trog disapproves of the use of such an item. (50, 4, D) a +0 bardiche a +0 chain mail (50, 12, D) a book of Displacement (50, 13, D) a box of beasts (50, 24, D) the Incunabulum of Lethal Darkness Spells Type Level a - Shock Conjuration/Air 1 b - Vampiric Draining Necromancy 3 c - Haunt Necromancy/Summoning 7 Trog disapproves of the use of such an item. (50, 25, D) a book of Sloth (50, 36, D) a lightning rod (4/4) {!a} (50, 37, D) a staff of earth (51, 0, D) a staff of death (51, 1, D) a staff of earth (51, 5, D) a +1 war axe of freezing a +0 chain mail a +0 tower shield +0 shadow dragon scales a +0 chain mail (51, 6, D) a +3 long sword of freezing a +3 plate armour of fire resistance a +0 arbalest a +0 halberd a +0 chain mail (51, 12, D) a +0 whip of electrocution (51, 13, D) a staff of earth (51, 24, D) a phial of floods (51, 25, D) a phantom mirror (51, 29, D) the +5 war axe of Honour {flame, rF+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. (51, 36, D) a staff of poison (51, 37, D) the +5 arbalest of the Bruised Bounties {elec, rPois Dex+2} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+2). rPois: It protects you from poison. (51, 43, D) a +1 vorpal hand axe (52, 0, D) a +0 plate armour (52, 5, D) a +0 long sword a +2 kite shield (52, 6, D) a +3 vorpal hand axe a +2 long sword (52, 12, D) a staff of air (52, 13, D) the Papyrus of Igneous Illusion Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Summon Lightning Spire Summoning/Air 4 c - Ignition Fire 8 Trog disapproves of the use of such an item. (52, 17, D) a +1 trident of freezing a +0 robe a +0 trident a +0 leather armour a +0 trident (52, 19, D) a +5 antimagic lajatang (52, 24, D) a +0 broad axe of flaming (52, 25, D) a +4 scimitar of flaming (52, 36, D) a staff of conjuration {!a} (52, 37, D) a phial of floods (53, 0, D) a +0 vampiric halberd (53, 5, D) a staff of poison a +0 arbalest a +0 long sword a +0 plate armour a +0 kite shield (53, 6, D) 5 large rocks a +0 long sword a +0 chain mail (53, 7, D) 5 large rocks (53, 12, D) a box of beasts (53, 13, D) the +6 mace "Sobyts" {spect, rN+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rN: It protects you from negative energy. (53, 17, D) a +0 spear 3 javelins a +0 leather armour (53, 19, D) a +4 rapier of venom a +0 robe (53, 20, D) a +3 antimagic hand axe (53, 25, D) the +7 hand crossbow "Killer Bee's Death" {penet, Dex+5 SInv} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Dex: It affects your dexterity (+5). SInv: It lets you see invisible. (53, 36, D) a book of Power (53, 37, D) a piece from Xom's chessboard (15/15) (54, 24, D) a lightning rod (4/4) (54, 25, D) the +0 helmet of Pilaimos {Dex+4} Dex: It affects your dexterity (+4). (55, 1, D) a box of beasts (55, 12, D) a +2 demon trident of venom (55, 13, D) a staff of earth (55, 24, D) Samink's Collected Works on the Doomed Traveller Spells Type Level a - Animate Skeleton Necromancy 1 b - Lesser Beckoning Translocation 3 c - Passage of Golubria Translocation 4 Trog disapproves of the use of such an item. (59, 37, D) a staff of death (59, 40, D) a +0 trident (unseen) (60, 36, D) a +0 short sword (60, 37, D) a staff of death (60, 41, D) a +3 quarterstaff (61, 3, D) +0 steam dragon scales (61, 8, D) a book of Chaos (61, 26, D) a +5 fustibalus of freezing (61, 28, D) a +0 arbalest (61, 36, D) a staff of fire (61, 37, D) a +1 robe of positive energy (61, 40, D) a +3 broad axe of freezing a +0 kite shield (61, 41, D) a +0 dire flail a +0 whip a +0 robe (62, 0, D) a +2 battleaxe of flaming (62, 1, D) a +1 vampiric spear (62, 8, D) a +4 scimitar of holy wrath (62, 9, D) the +1 chain mail of Sanoirri {Contam rC+ Str+3} Str: It affects your strength (+3). rC: It protects you from cold. Contam: It causes magical contamination when unequipped. (62, 16, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. (62, 17, D) a book of Party Tricks (62, 26, D) a lightning rod (4/4) (62, 27, D) a +2 vorpal hand crossbow (62, 36, D) a staff of earth (62, 37, D) the +6 longbow of the Orcish Mines {freeze, rN+++ MP+9 Str-4 Int+3 Dex+3} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-4). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rN: It renders you almost immune to negative energy. MP: It affects your magic capacity (+9). (62, 41, D) a +0 scimitar (unseen) (63, 0, D) a staff of fire (63, 8, D) the +1 robe "Oggigiagi" {Harm Fly rC+ Str-4} Str: It affects your strength (-4). rC: It protects you from cold. Fly: It grants you flight. Harm: It increases damage dealt and taken. (63, 16, D) an amulet of faith {!P} (63, 22, D) a +4 antimagic hand axe (63, 26, D) a piece from Xom's chessboard (15/15) (63, 27, D) a staff of death (63, 30, D) a +0 shortbow (63, 32, D) a +0 shortbow (63, 36, D) a +4 dagger of flaming (63, 37, D) a staff of poison (64, 16, D) a staff of fire (64, 17, D) a +2 great sword of distortion (64, 26, D) a phantom mirror (64, 30, D) a +0 arbalest a +0 longbow (64, 31, D) a +3 vorpal war axe (65, 26, D) a +0 scale mail of positive energy (65, 30, D) a +0 shortbow a +0 arbalest (66, 30, D) 4 large rocks (68, 0, D) a staff of conjuration {!a} (69, 0, D) a staff of poison (69, 36, D) a +2 spectral giant club (70, 8, D) a +7 short sword of speed (70, 9, D) a phial of floods (70, 37, D) an amulet of guardian spirit (70, 38, D) a +0 hand axe (71, 12, D) a +3 war axe (71, 16, D) a lightning rod (4/4) {!a} (71, 17, D) a +0 trident a book of Ice (71, 20, D) a +0 whip (71, 21, D) a +0 mace (71, 27, D) a box of beasts (71, 36, D) a staff of fire (71, 37, D) a staff of air (72, 8, D) a +3 flail of protection (72, 9, D) a staff of conjuration (72, 17, D) a book of Cantrips (72, 20, D) a +0 flail (unseen) (72, 26, D) a staff of earth (72, 27, D) the Compendium of Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Static Discharge Conjuration/Air 2 c - Irradiate Conjuration/Transmutation 5 Trog disapproves of the use of such an item. (72, 31, D) a +0 dagger a +0 robe (72, 36, D) a phantom mirror (72, 37, D) a piece from Xom's chessboard (15/15) (73, 1, D) a book of the Moon (73, 16, D) a ring of magical power (73, 17, D) the +9 arbalest of Pysuv {freeze, Int-3 Dex+9} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+9). (73, 20, D) a +0 club (73, 21, D) a +0 war axe (unseen) (73, 27, D) a book of Chaos (73, 31, D) a +0 short sword a +0 robe (73, 36, D) a +2 quarterstaff of distortion (73, 37, D) the Tome of the Captivating Voyage Spells Type Level a - Blink Translocation 2 b - Summon Mana Viper Hexes/Summoning 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Silence Hexes/Air 5 Trog disapproves of the use of such an item. (75, 1, D) a staff of conjuration