dricus the Dungeon (0, 34, D) a +0 animal skin a +0 robe a +0 robe (0, 36, D) a +4 war axe of freezing (0, 50, D) the +8 hand crossbow of Quick Death {vorpal, Fly Int+4} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). Fly: It grants you flight. (0, 51, D) a phial of floods (0, 52, D) a staff of poison (1, 32, D) a +0 pair of boots of stealth (1, 33, D) a +0 quarterstaff a staff of earth (1, 50, D) a staff of cold (1, 51, D) a +2 hunting sling of flaming a +3 scale mail of poison resistance (2, 14, D) a phial of floods (2, 15, D) a +1 chain mail of cold resistance (2, 16, D) a +1 pair of boots of stealth a +0 kite shield (2, 32, D) the +9 chain mail "Utesuwew" {Harm} Harm: It increases damage dealt and taken. (2, 33, D) the +2 buckler of Wasted Space {rElec} rElec: It insulates you from electricity. a +2 hand axe of holy wrath a book of Ice (2, 36, D) a +0 robe a +1 quarterstaff of speed (2, 49, D) a +3 rapier of venom a +0 robe (2, 50, D) a +4 vorpal trident a +0 robe a staff of death (2, 51, D) a +4 spear of pain a silver javelin a +0 leather armour (2, 52, D) a +0 vampiric trident a +0 leather armour a +0 trident (2, 53, D) the ring of Zin, Threshing {rN+ Int+7} [ring of positive energy] Int: It affects your intelligence (+7). rN: It protects you from negative energy. a +4 vorpal trident a +0 robe (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 14, D) a staff of conjuration {!a} (3, 15, D) a +0 long sword a +2 chain mail of poison resistance a +0 whip of venom (3, 16, D) 3 large rocks a +6 morningstar of freezing (3, 18, D) a +0 chain mail a +0 long sword a +0 chain mail a +0 kite shield (3, 32, D) a phantom mirror (3, 50, D) a +2 spear of distortion {!w} (3, 51, D) a staff of conjuration (3, 52, D) a piece from Xom's chessboard (15/15) (3, 53, D) a +0 trident (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) a +0 buckler (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +6 arbalest "Damnation" {damnation} Any ammunition fired from it explodes in a burst of damnation on striking a foe, dealing damage which bypasses armour. (4, 15, D) a staff of fire (4, 16, D) a +0 arbalest a +0 long sword +0 shadow dragon scales a condenser vane (4, 32, D) a ring of flight a +2 buckler (4, 50, D) a staff of fire (4, 51, D) the +7 shortbow "Kumos" {freeze, rCorr MP+9 Str+2} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (5, 14, D) a staff of conjuration {!a} (5, 15, D) +0 shadow dragon scales a +0 arbalest of flaming (5, 16, D) the +7 halberd "Ukhiletz" {freeze, Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). a +3 great mace a +0 chain mail (5, 17, D) a +0 halberd a +0 plate armour (5, 32, D) a +1 plate armour of poison resistance (5, 33, D) a staff of fire a +0 robe a condenser vane (5, 35, D) a +1 leather armour of cold resistance a staff of poison a +0 robe (5, 50, D) a +3 ring mail of fire resistance (5, 51, D) a +6 ring of intelligence (5, 52, D) a +0 rapier a +0 robe a +0 trident (5, 53, D) a +0 great mace of protection a +0 robe (6, 16, D) a +1 dire flail 3 large rocks a piece from Xom's chessboard (15/15) (6, 32, D) a +4 vampiric spear (6, 37, D) a +0 broad axe (6, 39, D) a +0 animal skin (6, 40, D) a +0 antimagic war axe a +0 animal skin (6, 50, D) a +2 cloak of preservation an amulet of faith {!P} the +5 scale mail of the Blind Marksman {Dex+6} Dex: It affects your dexterity (+6). (6, 51, D) a +2 trident of protection a +0 robe (6, 52, D) a +0 rapier of venom a +0 robe a +0 dire flail of protection (6, 53, D) a +5 trident of venom a +0 robe (7, 13, D) 2 large rocks (7, 15, D) a staff of poison a +2 shortbow of flaming a +3 war axe a +0 chain mail a +0 tower shield a tin of tremorstones (2/2) (7, 16, D) a staff of earth (7, 18, D) a +2 long sword of electrocution a +0 chain mail a +0 kite shield (7, 34, D) a +0 robe a +3 rapier of draining a box of beasts (7, 50, D) a +3 spear of freezing 3 javelins a +0 leather armour a +2 longbow of flaming (7, 51, D) the +8 dagger of Misery {vorpal, rPois Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rPois: It protects you from poison. (7, 52, D) a +4 trident of flaming (7, 53, D) a +0 trident (8, 14, D) a phial of floods a staff of air (8, 16, D) the +7 long sword "Jasoev" {venom, rElec} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. the amulet of the Everdark {Acrobat Int+7} [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+7). a +0 chain mail 5 large rocks a +5 spear of venom a +0 great sword a +3 glaive a +0 chain mail (8, 19, D) 3 large rocks (8, 32, D) a +1 vorpal battleaxe (8, 33, D) a +4 antimagic hand axe (8, 34, D) a +1 flail of protection a +4 war axe of freezing a +0 robe the Incunabulum of Creative Moulding Spells Type Level a - Spider Form Transmutation/Poison 3 b - Necromutation Transmutation/Necromancy 8 c - Dragon's Call Summoning 9 (8, 36, D) a +0 war axe a +0 animal skin (8, 40, D) a +1 flail of venom a +0 robe a +0 buckler (8, 50, D) a +0 trident a +0 robe a phial of floods (8, 51, D) a +4 ring of evasion a +2 trident of protection a +0 leather armour a +1 broad axe of venom (8, 52, D) a +2 spear of distortion {!w} 2 silver javelins a +0 leather armour (9, 18, D) a +1 great mace a +3 broad axe of flaming (9, 19, D) a +0 plate armour a +0 war axe a +0 plate armour a +3 dire flail a +0 chain mail (9, 32, D) a ring of protection from fire a +0 rapier (9, 34, D) a +0 animal skin a +1 long sword of electrocution (9, 50, D) a staff of fire (9, 51, D) a +0 trident a +0 robe a ring of wizardry (9, 52, D) a +2 vampiric trident a +0 robe (9, 53, D) a +3 rapier of venom a +0 robe (9, 55, D) a +0 spear 3 silver javelins a +0 leather armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (still there?) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 14, D) a +4 vorpal quarterstaff a +2 broad axe of electrocution (10, 32, D) a +1 scimitar of holy wrath (10, 38, D) a +0 quarterstaff (10, 42, D) a +0 robe (10, 50, D) a +0 trident a +2 mace of holy wrath (10, 51, D) a piece from Xom's chessboard (15/15) (10, 52, D) a +6 trident of freezing a +0 robe a box of beasts (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 13, D) the +5 battleaxe of Objectivity {drain, Fly rPois Int-2 Dex+3} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+3). rPois: It protects you from poison. Fly: It grants you flight. a +0 chain mail (11, 50, D) a phial of floods (11, 51, D) the +3 hunting sling of Patterns {freeze, rPois rF- rC+ Dex+2} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. rPois: It protects you from poison. (11, 52, D) a +0 rapier a +0 robe a staff of poison (12, 15, D) a box of beasts a +0 bardiche a +0 chain mail a +2 flail of protection a +0 vorpal hand axe (12, 32, D) the ring of Virtue {Fire Dex+6} [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (+6). rF: It protects you from fire. rC: It makes you vulnerable to cold. (12, 33, D) a book of Geomancy a book of Power (12, 34, D) a +3 halberd of flaming a +2 leather armour of poison resistance (12, 50, D) the +3 sling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (12, 52, D) a +1 pair of gloves of hurling (13, 32, D) the +8 chain mail of the Abyss {rPois rC- SInv} rC: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. (13, 34, D) a +1 ring mail of fire resistance (13, 37, D) a +0 robe (13, 50, D) a +0 spear 2 javelins a +0 leather armour (13, 52, D) a +2 falchion of protection (14, 16, D) a +2 leather armour of poison resistance (14, 50, D) a +1 vorpal hand crossbow (14, 51, D) a +0 vorpal broad axe (14, 52, D) a +0 trident a +0 leather armour a book of Power (18, 48, D) a +3 shortbow of freezing (18, 49, D) the +3 rapier "Ponumotups" {venom, rPois Str+5} It poisons the flesh of those it strikes. Str: It affects your strength (+5). rPois: It protects you from poison. (18, 50, D) a tin of tremorstones (2/2) a +3 trident of freezing (19, 16, D) a +2 shortbow of freezing (19, 17, D) a tin of tremorstones (2/2) (19, 35, D) a +0 morningstar (19, 48, D) the +8 scythe "Livaebb" {freeze, rN+ Will+ Str-2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-2). rN: It protects you from negative energy. Will: It increases your willpower. (19, 49, D) a +4 hunting sling of freezing (20, 0, D) a +2 arbalest of freezing a staff of cold (20, 16, D) a staff of conjuration {!a} (20, 17, D) the +7 demon trident "Bogg" {elec, rPois Will+ Str+4 Int+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). Int: It affects your intelligence (+2). rPois: It protects you from poison. Will: It increases your willpower. (20, 33, D) a staff of death (20, 35, D) a +6 ring of strength (20, 49, D) the +0 leather armour "Ofeara Hace" {rF+ Int+5} Int: It affects your intelligence (+5). rF: It protects you from fire. a +1 hand axe of electrocution a staff of death (21, 0, D) a +0 spectral quarterstaff (21, 1, D) a phantom mirror (21, 16, D) a +6 ring of strength an amulet of magic regeneration an amulet of the acrobat (21, 17, D) a staff of poison (21, 32, D) the +5 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). (21, 33, D) a ring of wizardry (21, 34, D) a staff of poison (21, 47, D) a +0 long sword (22, 0, D) a phantom mirror (22, 16, D) a staff of death (22, 32, D) the +12 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). 4 large rocks (22, 33, D) the +3 Mad Mage's Maulers {Infuse+∞ RegenMP Int-3} It empowers its wearer's blows with all of their magic. It causes its wearer's magical reserves to regenerate more quickly. Int: It affects your intelligence (-3). (22, 34, D) a box of beasts (22, 47, D) the ring of Qazlal's Favour {AC+4 Str+4} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+4). (22, 50, D) the ring "Vanymp" {Will+ Str+4 Dex+6 Slay+5} [ring of willpower] Str: It affects your strength (+4). Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). Will: It increases your willpower. the +6 great sword of Sifeulli {vamp, rC++ Will+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It greatly protects you from cold. Will: It increases your willpower. the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (23, 16, D) the +8 lajatang of Imom {flame, Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Stlth: It makes you more stealthy. (23, 17, D) a condenser vane (23, 18, D) a phantom mirror (23, 32, D) a staff of cold (23, 48, D) a staff of death a staff of conjuration {!a} (23, 49, D) a ring of fire (24, 1, D) a phantom mirror (24, 7, D) a +0 vorpal war axe the ring of the Leaf {rF+ Str+5} [ring of protection from fire] Str: It affects your strength (+5). rF: It protects you from fire. (24, 16, D) a +3 falchion of venom (24, 17, D) the +5 plate armour of the Beginning {+Blink Dex+4} Dex: It affects your dexterity (+4). +Blink: It lets you blink. (24, 18, D) a ring of see invisible (24, 32, D) a phial of floods (24, 33, D) a +2 vampiric war axe (24, 34, D) a ring of poison resistance (24, 38, D) quicksilver dragon scales (24, 48, D) the +8 hunting sling "Efomofaipp" {speed, Fragile rN+ Int+8} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+8). rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. a staff of death a box of beasts a book of Lightning (24, 51, D) a ring of flight (25, 0, D) a +1 mace of protection (25, 1, D) a +2 robe of resistance (25, 16, D) a +3 hand crossbow of freezing (25, 18, D) a Fen Folio (25, 33, D) the +6 rapier of Punishment {vorpal, Stlth+} It inflicts extra damage upon your enemies. Stlth: It makes you more stealthy. (25, 34, D) a condenser vane (26, 0, D) a +2 tower shield of poison resistance (26, 1, D) a piece from Xom's chessboard (15/15) (26, 16, D) an amulet of the acrobat (26, 17, D) +0 fire dragon scales (26, 32, D) a staff of death (26, 33, D) a ring of resist corrosion (26, 34, D) a staff of death (26, 49, D) a staff of poison (26, 51, D) a staff of air (27, 0, D) a +3 ring mail of cold resistance (27, 16, D) the ring of Meulecw {Str+6 Dex+4} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+4). (27, 17, D) a +1 whip of flaming (27, 34, D) the ring "Oggol" {Ice +Blink rElec SInv} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. +Blink: It lets you blink. (27, 49, D) a tin of tremorstones (2/2) (27, 50, D) a box of beasts a staff of air a +0 whip of venom (27, 51, D) a +6 ring of strength (27, 54, D) a +0 dagger (28, 1, D) a box of beasts (28, 16, D) a +2 morningstar of holy wrath (28, 17, D) a staff of fire (28, 31, D) a +2 great sword of draining (28, 32, D) a +1 leather armour of poison resistance a +4 dagger of holy wrath (28, 51, D) a staff of conjuration {!a} (28, 54, D) a +0 robe (29, 3, D) a +2 scale mail of fire resistance (29, 16, D) a +3 leather armour of fire resistance (29, 17, D) a +2 vorpal fustibalus (29, 32, D) a ring of fire (29, 50, D) a +1 hat of intelligence a +0 dagger a +0 robe a +1 robe of willpower (30, 34, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (30, 47, D) a +0 robe a +3 spear (30, 49, D) a tin of tremorstones (2/2) a phantom mirror (30, 51, D) a +4 scimitar of flaming (31, 48, D) the +5 hand axe "Lualih" {elec, Dex+8 Stlth-} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+8). Stlth: It makes you less stealthy. (31, 49, D) a +6 shortbow of flaming (31, 50, D) a book of Armaments (32, 48, D) a +1 chain mail of fire resistance (32, 49, D) a +6 ring of dexterity (32, 50, D) a +1 pair of boots of stealth (33, 48, D) a +0 robe of cold resistance (33, 49, D) an amulet of guardian spirit (33, 50, D) a +2 trident of freezing (34, 48, D) a +3 great mace of holy wrath (34, 49, D) an amulet of reflection (34, 50, D) a +5 double sword of electrocution (35, 0, D) a +2 scale mail of fire resistance (35, 14, D) a +6 ring of strength (35, 15, D) a tin of tremorstones (2/2) (35, 28, D) a condenser vane (35, 29, D) a staff of poison (36, 0, D) a +4 scale mail of cold resistance (36, 14, D) a staff of air (36, 15, D) a box of beasts (36, 17, D) a +1 great sword of flaming (36, 19, D) a +1 great sword of flaming (36, 28, D) a +0 leather armour of cold resistance (36, 29, D) the Reference Book on Snow and Lightness Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Poisonous Vapours Poison/Air 2 c - Airstrike Air 4 d - Conjure Ball Lightning Conjuration/Air 6 (37, 14, D) the +5 great sword of Guilt {elec, rN+ rCorr Str-4 Int+6} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (-4). Int: It affects your intelligence (+6). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (37, 15, D) a +3 war axe of distortion {!w} (37, 28, D) the +1 plate armour of Narcissism {rElec rC- rN+ MP+9} rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (37, 29, D) a +0 dagger (38, 0, D) the +0 barding of Grace {rF+} rF: It protects you from fire. (38, 14, D) a +1 tower shield of protection (38, 28, D) a tin of tremorstones (2/2) (38, 29, D) the +5 flail "Udwal" {venom, Int+2} It poisons the flesh of those it strikes. Int: It affects your intelligence (+2). (38, 31, D) a +1 vorpal arbalest a +0 flail a +0 robe (38, 33, D) a +0 robe (38, 35, D) a +0 great mace of holy wrath (38, 48, D) the +2 long sword of the Desert {holy, Drain rElec rN+ SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. rElec: It insulates you from electricity. rN: It protects you from negative energy. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. (38, 50, D) a +1 whip of flaming (39, 1, D) a phantom mirror (39, 2, D) a +4 rapier of electrocution (39, 9, D) a +2 ring mail of willpower a ring of fire (39, 14, D) an amulet of faith {!P} (39, 15, D) a ring of positive energy (39, 19, D) a +1 demon whip of venom (39, 21, D) the +1 robe of the Lusting Gods {rN+ Will- Str+5} Str: It affects your strength (+5). rN: It protects you from negative energy. Will: It decreases your willpower. (39, 28, D) a +2 ring mail of cold resistance (39, 29, D) a staff of air (39, 32, D) a +4 scimitar a +0 robe (39, 33, D) a +1 dagger of venom a +0 robe (39, 48, D) a +1 leather armour of fire resistance (39, 50, D) a +2 scale mail of fire resistance (39, 51, D) a phial of floods (40, 1, D) an orb of mayhem (40, 14, D) the +8 trident of the Hairy God {freeze, rN+ Str+3 Dex+6} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). Dex: It affects your dexterity (+6). rN: It protects you from negative energy. (40, 16, D) a box of beasts (40, 21, D) a +2 demon whip of flaming (40, 31, D) a +0 robe (40, 34, D) a +1 bardiche of freezing a +0 plate armour (40, 48, D) a +1 spear of distortion {!w} (40, 49, D) a tin of tremorstones (2/2) (41, 0, D) a +2 plate armour of fire resistance (41, 14, D) a tin of tremorstones (2/2) (41, 15, D) a +3 plate armour of cold resistance (41, 17, D) a +0 great sword of flaming (41, 28, D) a Young Poisoner's Handbook (41, 32, D) a +4 halberd of venom (41, 34, D) a +0 halberd a +0 robe (41, 49, D) a staff of poison (41, 50, D) a +6 ring of strength (42, 0, D) a +3 scale mail of cold resistance (42, 1, D) a +2 dire flail of holy wrath (42, 14, D) a staff of earth (42, 28, D) a +2 war axe of electrocution (42, 48, D) a phial of floods (42, 49, D) a ring of wizardry (43, 14, D) a staff of poison (43, 29, D) +2 fire dragon scales (43, 48, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. (43, 49, D) a book of Winter (43, 50, D) a phantom mirror (44, 28, D) a +3 vorpal flail (44, 48, D) a +3 vorpal falchion (44, 49, D) a +4 whip of holy wrath (44, 50, D) a +2 rapier of freezing (45, 48, D) a staff of air (45, 49, D) a ring of ice (45, 50, D) an amulet of reflection a phial of floods (45, 52, D) the +1 ring mail of Philately {-Cast Fly Dex+3} Dex: It affects your dexterity (+3). Fly: It grants you flight. -Cast: It prevents spellcasting. (46, 48, D) a +2 quarterstaff of holy wrath (46, 50, D) +0 ice dragon scales (46, 53, D) the +11 spear "Afypraaf" {freeze, *Corrode Dex+7} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+7). *Corrode: It may corrode you when you take damage. the +4 mace of Context {flame, rF+ Int-4 Dex+2} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+2). rF: It protects you from fire. the +1 hat "Qefiu" {Str+3} Str: It affects your strength (+3). (47, 48, D) an amulet of reflection (47, 50, D) a condenser vane a box of beasts a book of Changes (48, 1, D) a staff of cold (48, 47, D) the ring of the Solstice {rF+ Str+6} [ring of protection from fire] Str: It affects your strength (+6). rF: It protects you from fire. a ring of willpower a ring of poison resistance a +4 ring of protection an amulet of the acrobat a ring of protection from cold a ring of protection from fire (48, 48, D) a +3 spectral quarterstaff (49, 0, D) a +4 scale mail of cold resistance (49, 24, D) the +2 ring mail of Defiance {Rampage rC++ Str+4 Int-3} Str: It affects your strength (+4). Int: It affects your intelligence (-3). rC: It greatly protects you from cold. Rampage: It bestows one free step when moving towards enemies. (49, 28, D) a +0 battleaxe (49, 29, D) a +0 flail (49, 48, D) a book of Winter (49, 49, D) the ring of the Nightingale {rElec rN+} [ring of positive energy] rElec: It insulates you from electricity. rN: It protects you from negative energy. (50, 2, D) a +0 vorpal hand crossbow (still there?) a +3 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (50, 12, D) a +0 plate armour of willpower (50, 13, D) a box of beasts (50, 24, D) a piece from Xom's chessboard (15/15) (50, 30, D) a +0 glaive (50, 37, D) a staff of death (50, 38, D) a +4 demon trident of venom (50, 49, D) a +3 chain mail of fire resistance (50, 50, D) a +0 quarterstaff of speed (50, 51, D) a staff of conjuration {!a} (51, 0, D) a +6 ring of dexterity (51, 12, D) a ring of poison resistance (51, 13, D) a +2 whip of electrocution (51, 28, D) a +0 trident (51, 31, D) a +0 dire flail (51, 35, D) a +2 plate armour of fire resistance (51, 36, D) the +4 great mace of Fate {vorpal, rElec rF- rCorr Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +2 battleaxe of electrocution (51, 37, D) a +3 leather armour of poison resistance a staff of fire (51, 49, D) a staff of poison (52, 0, D) a +0 plate armour of willpower (52, 1, D) a staff of earth (52, 12, D) a +6 ring of dexterity (52, 24, D) a staff of fire (52, 25, D) a staff of earth (52, 28, D) a +0 short sword (52, 29, D) a +3 kite shield a +3 buckler a +1 hand axe of flaming (52, 31, D) a +0 long sword (52, 48, D) a phial of floods (52, 50, D) a ring of wizardry (53, 0, D) the ring of Xom's Attic {Fly rF- rN+ rCorr Int+6} [ring of positive energy] Int: It affects your intelligence (+6). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (53, 3, D) a +4 scimitar of holy wrath a +0 tower shield (53, 12, D) a lightning rod (4/4) {!a} (53, 13, D) a staff of poison (53, 28, D) a +0 trident of pain (53, 29, D) a +0 war axe (53, 48, D) a tin of tremorstones (2/2) (53, 49, D) a lightning rod (4/4) {!a} (53, 50, D) a lightning rod (4/4) {!a} (54, 1, D) a +0 flail of flaming (54, 6, D) a +5 scimitar of holy wrath a +0 tower shield (54, 7, D) an amulet of faith {!P} a +2 whip of holy wrath a +0 robe a +0 buckler (54, 12, D) a phial of floods (54, 13, D) a box of beasts (54, 24, D) a staff of air (54, 25, D) a +0 war axe (54, 27, D) the +6 falchion of Toranuqili {holy, Fly rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. rC: It protects you from cold. Fly: It grants you flight. (54, 28, D) a +0 scimitar (54, 36, D) a +2 mace of draining a +2 great sword of holy wrath (54, 48, D) a +1 triple sword of distortion {!w} (54, 49, D) a ring of poison resistance (54, 50, D) a ring of flight (55, 1, D) a phantom mirror (55, 2, D) a +0 hunting sling a +4 scythe of flaming a +0 robe (55, 12, D) a box of beasts (55, 13, D) the +7 triple crossbow "Sarcophage" {speed, Dex+3 Stlth+} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). Stlth: It makes you more stealthy. (55, 24, D) a +0 hand axe (58, 47, D) a +2 hand crossbow of flaming (58, 49, D) a staff of death (59, 36, D) a staff of fire (59, 47, D) a ring of see invisible (59, 48, D) a +3 leather armour of fire resistance (60, 36, D) the +1 robe of Fugiubra {Harm rF++ Dex-3 Slay+3} Dex: It affects your dexterity (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It greatly protects you from fire. Harm: It increases damage dealt and taken. (60, 47, D) the +3 pair of seven-league boots {Rampage+∞} Its wearer moves as far as possible in that direction when moving towards enemies. (60, 48, D) a +7 plate armour of ponderousness (60, 49, D) a +0 great sword a +0 chain mail (61, 0, D) the +5 long sword of Blood-Lust {drain, Drain rF++} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It greatly protects you from fire. Drain: It drains your maximum health when unequipped. (61, 8, D) an amulet of faith {!P} (61, 11, D) (unseen) (61, 16, D) a +4 arbalest of freezing (61, 36, D) a +3 vorpal flail (61, 37, D) a +3 scale mail of poison resistance (61, 41, D) a +0 demon whip of venom (61, 47, D) a box of beasts (61, 48, D) a lightning rod (4/4) {!a} (61, 49, D) a staff of poison (62, 0, D) a +1 vorpal shortbow (62, 1, D) a +0 vorpal hand crossbow (62, 8, D) the +3 demon blade "Reraetosou" {drain, Int+8} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+8). (62, 26, D) a staff of death (62, 37, D) a +2 battleaxe of flaming (62, 42, D) a +1 great sword of flaming (62, 47, D) a staff of death (62, 48, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (62, 49, D) a +3 chain mail of fire resistance (62, 51, D) a +1 great mace of draining a +0 plate armour (63, 8, D) a staff of poison (63, 16, D) a lightning rod (4/4) {!a} (63, 26, D) the +8 spear "Yrpha" {drain, rN+} A truly terrible weapon, it drains the life of any living foe it strikes. rN: It protects you from negative energy. (63, 36, D) a staff of conjuration {!a} (63, 37, D) a +0 flail of holy wrath (63, 47, D) a +2 vorpal falchion (63, 48, D) a +0 giant spiked club (still there?) a staff of air (still there?) (63, 49, D) a +0 great sword of electrocution (63, 50, D) a +0 dire flail a condenser vane (64, 16, D) the ring of Bobenucung {rPois rC- Will+ rCorr Int-5} [ring of willpower] Int: It affects your intelligence (-5). rC: It makes you vulnerable to cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (64, 17, D) the +0 scale mail of Tuoted {Stlth+} Stlth: It makes you more stealthy. (64, 26, D) a +3 vorpal longbow (64, 31, D) a +0 dagger a +0 robe (64, 47, D) a lightning rod (4/4) {!a} (64, 48, D) a phial of floods (64, 49, D) a +0 dire flail (still there?) a +2 rapier of protection (still there?) (65, 26, D) a +5 plate armour of ponderousness (65, 32, D) a +0 glaive a +0 chain mail (65, 33, D) a +0 trident a +0 plate armour (65, 43, D) a +2 great sword of flaming a +0 demon whip (65, 47, D) a +0 cloak of stealth (65, 48, D) a +2 great sword of distortion {!w} (65, 49, D) a lightning rod (4/4) {!a} (65, 50, D) a +2 vorpal hand crossbow (65, 58, D) a +0 dire flail (66, 31, D) a +0 dagger a +0 robe (66, 33, D) a +0 short sword a +0 leather armour (66, 48, D) a +4 shortbow (66, 49, D) a +6 ring of intelligence (66, 51, D) a +0 great mace a condenser vane (67, 0, D) a +2 vampiric glaive (67, 30, D) a +0 club a +0 ring mail (67, 31, D) a +0 halberd a +0 chain mail (67, 32, D) a +0 dagger a +0 ring mail (67, 47, D) a +2 falchion of holy wrath (67, 48, D) a +4 mace of protection (67, 50, D) a +0 bardiche of flaming (67, 58, D) a +1 great sword of draining (still there?) a +0 chain mail (still there?) (68, 4, D) a +1 battleaxe a +0 chain mail (68, 47, D) a lightning rod (4/4) {!a} (68, 49, D) a +6 ring of dexterity (68, 50, D) a phantom mirror (69, 0, D) a staff of air (69, 36, D) a staff of air (69, 43, D) a +0 short sword (still there?) a +0 robe (still there?) (69, 47, D) a staff of conjuration {!a} (69, 48, D) a +0 giant spiked club a staff of poison (69, 49, D) a +3 glaive of freezing (69, 50, D) a +0 flail of holy wrath (70, 8, D) the +12 halberd "Arcanum" {freeze, *Noise rElec rN+++ rCorr} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (70, 12, D) a +0 flail (still there?) a +2 hand axe of flaming (still there?) (70, 13, D) a +0 whip (70, 36, D) the +0 falchion of Idofus {flame, rF+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. a +6 ring of intelligence (70, 37, D) a +2 lajatang of speed a +10 hunting sling (70, 48, D) a phantom mirror (70, 49, D) the +10 dagger "Xivez" {vorpal, +Blink Str+5 Dex-2} It inflicts extra damage upon your enemies. Str: It affects your strength (+5). Dex: It affects your dexterity (-2). +Blink: It lets you blink. (71, 8, D) the +5 longbow "Xuyni" {flame, Str+3 Dex+3 Stlth+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). Dex: It affects your dexterity (+3). Stlth: It makes you more stealthy. (71, 12, D) a +0 dagger (71, 17, D) a staff of death (71, 26, D) the +9 scale mail of Plog {rN+ Dex+4} Dex: It affects your dexterity (+4). rN: It protects you from negative energy. (71, 27, D) a phial of floods (71, 40, D) a +0 quarterstaff a +0 short sword a +0 robe a +0 buckler (71, 41, D) a +0 robe (71, 42, D) a +0 dagger a +0 robe a +0 buckler (71, 48, D) a staff of death (71, 49, D) a phantom mirror (71, 50, D) a +3 vorpal battleaxe a +0 chain mail (72, 9, D) a +1 whip of venom (72, 12, D) a +0 flail (72, 16, D) a +4 glaive of venom (72, 17, D) a staff of fire (72, 26, D) a staff of air (72, 41, D) a +0 spear (72, 47, D) a +6 ring of intelligence (72, 48, D) a tin of tremorstones (2/2) (72, 49, D) a piece from Xom's chessboard (15/15) (72, 50, D) a +3 great sword a +0 plate armour (73, 1, D) the +5 scale mail of the Bashing Gods {Fly Dex+5 Slay+2} Dex: It affects your dexterity (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Fly: It grants you flight. (73, 3, D) a +0 club (73, 16, D) a ring of fire (73, 17, D) a +6 ring of intelligence (73, 26, D) a +1 long sword of protection (73, 27, D) a +1 mace of holy wrath (73, 30, D) a +0 shortbow (73, 32, D) 5 large rocks (73, 41, D) a +0 rapier a +0 robe (73, 47, D) a ring of magical power (73, 48, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (73, 49, D) a +0 vorpal battleaxe (74, 3, D) a +0 short sword (74, 36, D) a +1 battleaxe of electrocution (74, 47, D) a +0 cloak of preservation (74, 48, D) Sif Muna's Handbook of Supportive Toxins Spells Type Level a - Spider Form Transmutation/Poison 3 b - Summon Mana Viper Hexes/Summoning 5 c - Malign Gateway Summoning/Translocation 7 (75, 31, D) a +0 trident (75, 47, D) a +3 vorpal hand axe (75, 48, D) a phantom mirror (75, 49, D) Macriunk's Spellcraft for Rookies Spells Type Level a - Freeze Ice 1 b - Apportation Translocation 1 c - Beastly Appendage Transmutation 1