dricus the Dungeon [Shop] Jyecuut's Armour Emporium a +0 cloak (45 gold) a +0 robe (7 gold) a +0 robe (7 gold) a +2 buckler of poison resistance (185 gold) a +2 chain mail of willpower (215 gold) the +1 pair of boots of a Thousand Olives {rF+ rC- Will+++ Str-3} (214 gold) Str: It affects your strength (-3). rF: It protects you from fire. rC: It makes you vulnerable to cold. Will: It greatly increases your willpower. a +2 plate armour of cold resistance (400 gold) +0 ice dragon scales (600 gold) the +0 robe of a wizard's laboratory {-Tele Will+ Int+3} (140 gold) Int: It affects your intelligence (+3). -Tele: It prevents most forms of teleportation. Will: It increases your willpower. [Shop] Bocong's Armour Shoppe a +0 ring mail (52 gold) a +0 chain mail (58 gold) a +0 pair of gloves (58 gold) the +2 leather armour "Aptiwnu" {rN+ Will+ Regen+ Str-5} (237 gold) Str: It affects your strength (-5). rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. Will: It increases your willpower. the +7 chain mail "Dear Hea" {rC+ Int+4 Slay+2} (913 gold) Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rC: It protects you from cold. an orb of wrath (169 gold) a +2 robe of willpower (230 gold) a +2 leather armour of cold resistance (247 gold) [Shop] Hedgh's Distillery a potion of brilliance (52 gold) a potion of flight (39 gold) a potion of invisibility (104 gold) [Shop] Lameluy's Magic Scroll Shoppe a scroll of identify (24 gold) a scroll of amnesia (42 gold) a scroll of immolation (42 gold) a scroll of silence (90 gold) a scroll of torment (90 gold) (0, 0, D) a +0 great sword a +0 chain mail 4 large rocks an orc corpse a stone giant corpse (0, 1, D) a +0 longbow (still there?) a centaur corpse (still there?) (5, -11, D) a +0 short sword a +0 club (10, -11, D) a +0 club (10, 1, D) a +3 ring of dexterity (11, 1, D) a ring of fire (12, -5, D) a +2 dagger of chaos a +0 robe (13, -7, D) a staff of fire (13, -3, D) a +0 dagger (14, -3, D) a +0 whip (15, -3, D) a +0 dagger a +0 robe a +0 war axe (15, 1, D) a +1 lajatang (16, -3, D) a +0 hand axe (16, 1, D) a +1 longbow (17, -3, D) a +0 dagger (17, 1, D) a +1 great mace (18, -3, D) a +0 hand axe (18, 1, D) a +1 demon whip (19, -3, D) a +0 dagger a +0 robe (19, 1, D) the +6 war axe "Ihurgh" {flame, rElec rC- Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (20, -3, D) a +0 whip a +0 leather armour a +0 dagger a +0 robe (20, 1, D) a +1 glaive (21, -3, D) a +0 hand axe a +0 leather armour a +0 dagger a +0 dagger (21, 1, D) a +0 club (22, -1, D) a +0 quarterstaff a +0 hunting sling a +0 ring mail (22, 1, D) a +1 great sword (24, 1, D) a +0 chain mail (25, 1, D) a +0 plate armour (26, 1, D) +1 fire dragon scales (27, -3, D) a +0 war axe a +0 chain mail (27, 1, D) the +2 leather armour of Vecsonyg {-Tele +Inv rF+++ Will-} rF: It renders you almost immune to fire. +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. Will: It decreases your willpower. (28, -3, D) a +0 scimitar a +0 plate armour a +0 short sword a +0 chain mail (29, -3, D) a +0 scimitar a +0 chain mail (30, -3, D) a +0 dire flail a +0 plate armour a +0 battleaxe a boomerang a +0 plate armour (30, 1, D) a +3 chain mail (31, -3, D) a +0 flail a +0 plate armour (32, -3, D) a +0 mace a +0 plate armour (33, -3, D) a +0 mace a +0 plate armour (33, -1, D) a +1 dagger of venom a +1 robe of cold resistance (34, -3, D) a +0 flail a +0 hand axe a +0 plate armour (35, -3, D) a +0 halberd a +0 chain mail (38, -3, D) a +0 troll leather armour (39, 1, D) a +3 great mace a +0 chain mail a human corpse (40, -3, D) a +0 troll leather armour (40, 1, D) a basilisk corpse (41, -3, D) a +0 whip a +0 robe (42, -3, D) a +1 flail of venom a +0 robe a +0 whip a +0 robe (42, 1, D) a +0 dagger (43, -3, D) a +0 spear a +0 robe (43, 1, D) a +0 arbalest (still there?) a yaktaur corpse (still there?) (44, -11, D) the +2 morningstar "Newt's Foe" {elec, rElec rCorr Int+4 Stlth+} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of venom a +3 war axe of electrocution a +2 rapier of draining (46, -11, D) a +0 pair of boots (48, -11, D) a +1 chain mail (52, -11, D) a +0 shortbow (53, -11, D) a +0 giant spiked club a +0 dire flail (57, -7, D) a +0 helmet (58, -11, D) a +0 giant club a +0 giant spiked club (58, -7, D) a +0 helmet (59, -11, D) a +0 longbow (59, -7, D) a +0 cloak (60, -11, D) a +2 vorpal shortbow (60, -7, D) a +0 pair of boots (67, -2, D) a +0 scimitar of flaming a +2 robe of willpower