dricus the Dungeon [Shop] Tythopol's Antique Armour Emporium a +0 scale mail (92 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (2470 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +3 plate armour of fire resistance (1035 gold) a +0 ring mail (92 gold) a +2 plate armour of poison resistance (851 gold) [Shop] Nuqadionoss's General Store 15 stones (15 gold) a +0 mace (30 gold) 11 stones (11 gold) a +0 chain mail (45 gold) a scroll of amnesia (35 gold) a book of Blood (280 gold) [Shop] Vefaar's Armour Emporium a +0 ring mail (52 gold) a +0 pair of boots (58 gold) a +0 chain mail (58 gold) the +1 robe of the Planets {rPois Str+4 Int-2} (274 gold) Str: It affects your strength (+4). Int: It affects your intelligence (-2). rPois: It protects you from poison. a +0 robe (9 gold) a +0 tower shield (58 gold) a +2 helmet of see invisible (279 gold) a +0 chain mail (58 gold) a +0 chain mail (58 gold) a +0 ring mail (52 gold) [Shop] Ceppo's Jewellery Shoppe an amulet of the acrobat (390 gold) a ring of fire (325 gold) a ring of positive energy (260 gold) a +6 ring of strength (760 gold) an amulet of guardian spirit (390 gold) a ring of protection from fire (325 gold) a ring of resist corrosion (260 gold) a ring of flight (227 gold) (0, 0, D) a +0 club (7, 0, D) a +0 whip (still there?) a +0 leather armour (still there?) a +0 whip (still there?) (7, 12, D) a +3 ring of strength (8, 12, D) a +3 ring of intelligence (9, 4, D) 18 stones (9, 8, D) a +0 hand axe a +0 leather armour (9, 12, D) a ring of see invisible (10, 4, D) a +2 great mace of holy wrath (10, 8, D) a +0 dagger a +0 robe a +0 flail a +0 short sword a +0 leather armour (11, 8, D) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (11, 12, D) a +1 double sword (12, 8, D) a +0 club a +0 dagger a +0 robe a +0 mace a +0 plate armour (12, 12, D) a +3 quick blade (12, 16, D) a +4 trident 2 boomerangs (12, 20, D) a +0 dagger a +0 robe (13, 0, D) a +2 dagger of freezing a +0 robe (13, 8, D) a +0 mace a +0 club a +0 leather armour (13, 12, D) a +0 glaive (13, 16, D) a +1 vorpal trident a +0 robe a +0 trident (13, 20, D) 3 large rocks a +3 long sword a +0 leather armour a +2 buckler a +0 hand axe a +0 animal skin (14, 12, D) the +7 broad axe of Gehenna {elec, rElec rF+++ rN+ Int-3} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (-3). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. (14, 16, D) a +0 trident (14, 18, D) a +2 short sword of electrocution (14, 20, D) 5 large rocks (15, 8, D) a +0 flail (15, 12, D) the +9 hand axe of the Blessed Realm {pain, rF- Str+6 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+6). rF: It makes you vulnerable to fire. Stlth: It makes you more stealthy. (15, 20, D) a +0 dagger a +0 robe a +0 trident a +0 robe (16, 8, D) a +0 war axe (16, 12, D) a +1 longbow (17, 12, D) a +1 double sword (17, 20, D) a +0 robe (18, 12, D) a +1 battleaxe (20, 12, D) +1 ice dragon scales (21, 8, D) a +2 halberd of protection a +0 trident (21, 12, D) a +3 chain mail (22, 12, D) +1 ice dragon scales (22, 20, D) the +1 spear "Hellblazer" {elec, *Noise rCorr Int+8 Dex-4} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+8). Dex: It affects your dexterity (-4). *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (23, 8, D) a +0 short sword (23, 12, D) a +0 cloak (24, 8, D) a +0 flail a +0 battleaxe a +0 plate armour a +0 short sword a +0 chain mail a +0 battleaxe a +0 plate armour a +0 mace a +0 plate armour a +0 mace a +0 plate armour a +0 glaive a +0 plate armour (24, 12, D) a +0 robe (24, 20, D) 4 large rocks a +1 great sword of flaming a +3 battleaxe of flaming a +0 ring mail (25, 8, D) a +0 glaive a +0 chain mail a +0 trident a +0 chain mail (25, 12, D) +0 storm dragon scales (26, 8, D) a +1 chain mail a +0 hat (26, 12, D) a +3 chain mail (27, 12, D) a +0 plate armour (30, 0, D) a +0 shortbow (30, 16, D) a +4 halberd of venom (31, 16, D) a +0 battleaxe a +0 robe a +0 dagger a +0 robe (32, 8, D) a +0 dagger a +2 robe of willpower (32, 16, D) a +0 scimitar a +0 robe (32, 20, D) a +0 morningstar a +0 ring mail a +0 great mace a +0 leather armour a +1 dire flail a +0 chain mail a +0 war axe a +0 ring mail an orc corpse (skeletalised by now) a human corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) (33, 20, D) a +3 falchion a +0 scale mail (34, 20, D) a +0 great mace a +0 ring mail a +0 arbalest a human corpse (skeletalised by now) a lindwurm corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (36, 8, D) a +0 battleaxe a +0 chain mail a +0 war axe a +0 plate armour (36, 20, D) a +0 ring mail a human corpse (skeletalised by now) (37, 8, D) a +0 dire flail a +0 chain mail a +0 trident a +0 plate armour (37, 20, D) a +0 dagger a +0 robe a +0 morningstar a +0 scale mail a +0 dagger a +0 robe a human skeleton a sphinx skeleton (38, 12, D) a +0 scimitar of flaming (39, 8, D) a +0 hand axe a +0 plate armour a +0 dire flail a +0 plate armour a +0 hand axe a +0 chain mail a +0 glaive 2 boomerangs a +0 chain mail (39, 16, D) a +0 quarterstaff a +0 robe (40, 0, D) the +1 broad axe of Zin, Mashing {protect, *Noise rC+ Str+4 Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). Int: It affects your intelligence (+4). rC: It protects you from cold. *Noise: It may make noises in combat. a +2 scimitar of flaming a +0 lajatang a +2 morningstar of protection a +2 rapier of draining (40, 12, D) +0 fire dragon scales a +2 great sword a +0 plate armour of fire resistance a +1 battleaxe of pain a +0 leather armour (41, 12, D) a +1 longbow of freezing a +0 club a +2 robe of positive energy (42, 8, D) a +0 dire flail a +0 plate armour (42, 12, D) a +2 battleaxe of freezing +0 fire dragon scales (42, 16, D) a +0 quarterstaff a +0 robe (43, 12, D) a +0 long sword a +0 robe (44, 0, D) a +0 leather armour (44, 20, D) a +0 long sword a +0 plate armour (45, 12, D) a +0 great mace a +0 dire flail (45, 20, D) a +0 morningstar a +0 leather armour a human skeleton (46, 8, D) a +0 long sword a +0 chain mail (46, 20, D) a +1 great mace a +0 chain mail (47, 4, D) a +0 whip (47, 8, D) a +1 great sword of holy wrath a +0 plate armour a +0 halberd a +0 plate armour (47, 20, D) a +0 great mace a +0 ring mail a human skeleton (48, 8, D) a +0 halberd a +0 chain mail (48, 20, D) a +0 arbalest a yaktaur skeleton (49, 20, D) a +0 arbalest (53, 4, D) a +0 helmet (54, 0, D) a +0 giant club a +0 giant spiked club 9 large rocks (55, 0, D) a +0 long sword (55, 4, D) a +0 pair of boots (56, 4, D) a +0 helmet (61, 4, D) a +0 dagger of draining