dricus Level 1 of the Dungeon (0, 0, D:1) a +0 club (17, 3, D:1) a +0 whip (30, -23, D:1) a +0 whip (38, -27, D:1) a stone (40, -20, D:1) a +3 dagger (44, -24, D:1) a stone (48, -22, D:1) a +0 club (51, -4, D:1) a +0 ring mail (51, 6, D:1) a +0 dagger (61, -10, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 4 stones (6, -6, D:2) a +1 short sword of holy wrath (11, 8, D:2) a +0 club (12, 5, D:2) a +0 dagger (13, -22, D:2) a +0 whip (28, 1, D:2) a +0 ring mail a +0 falchion (29, 0, D:2) a +0 robe a +0 dagger (30, 9, D:2) a +0 trident (44, -29, D:2) a +0 short sword (46, -23, D:2) a +0 short sword (59, -11, D:2) a +0 club (60, -9, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) 3 stones (15, 33, D:3) the +4 hand axe "Jyekk" {antimagic, *Noise Str+7 Int-5 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+7). Int: It affects your intelligence (-5). *Noise: It may make noises in combat. Stlth: It makes you more stealthy. (16, 22, D:3) a +0 mace (16, 33, D:3) a +0 leather armour a +0 club (17, 33, D:3) a +0 short sword a +0 dagger (20, 28, D:3) a +0 mace (22, 32, D:3) a +0 hand axe (23, 29, D:3) a +0 whip (25, 25, D:3) a +0 trident (29, 3, D:3) a +0 pair of boots (42, 15, D:3) a +0 club (48, 13, D:3) a +0 leather armour a +0 falchion (48, 17, D:3) a +1 flail of chaos (48, 18, D:3) a +0 leather armour (49, 17, D:3) a +0 falchion (58, 20, D:3) a +0 falchion a +0 leather armour a +0 short sword a +0 chain mail a +0 mace a +0 ring mail (58, 21, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club a stone (13, 18, D:4) a +0 robe (24, -17, D:4) a +0 mace (30, -8, D:4) a +0 dagger a +1 sling of flaming (39, 6, D:4) a +0 flail (45, 10, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 robe a +0 dagger a +0 whip a +0 whip (0, 8, D:5) 6 stones (2, 3, D:5) a +0 dagger (7, 9, D:5) a +0 giant club (11, 5, D:5) 6 stones (12, 7, D:5) a +0 ring mail a +0 flail (20, -11, D:5) a +0 giant club (21, -12, D:5) a +0 giant spiked club (28, 21, D:5) 3 stones (31, -6, D:5) a +0 dagger a +0 robe (31, -5, D:5) a +0 dagger a +0 leather armour (32, -6, D:5) a +0 falchion of holy wrath 7 stones a +0 ring mail (32, -5, D:5) a +0 dagger a +0 robe (32, 8, D:5) a +0 pair of boots (45, 21, D:5) 5 stones (46, 5, D:5) a +0 hand axe (52, 20, D:5) a book of Weapons (52, 35, D:5) a staff of conjuration {!a} (60, -7, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (15, 26, D:6) a +0 spear a +0 leather armour a +0 whip (16, 25, D:6) a +0 whip (16, 26, D:6) a +0 flail a +0 spear (19, 21, D:6) a +0 leather armour (32, -2, D:6) a +0 helmet (37, 42, D:6) 5 silver boomerangs (46, 26, D:6) a +0 flail (49, 40, D:6) a +0 pair of boots (65, 1, D:6) a +0 scale mail Level 7 of the Dungeon (1, -12, D:7) a +0 falchion (1, -11, D:7) a +0 short sword a +0 ring mail (2, -12, D:7) a +0 dagger (5, -6, D:7) a +0 club (6, -1, D:7) 7 stones a +0 robe a +3 dire flail (22, -47, D:7) a +0 scale mail a +0 buckler (24, -30, D:7) a +0 hand axe (24, -5, D:7) a +0 robe (27, -18, D:7) a +0 long sword a +0 robe a +0 long sword a +0 robe (31, -19, D:7) a +0 plate armour a +0 club a +0 club a +0 scale mail (33, -24, D:7) an amulet of guardian spirit (41, -3, D:7) 2 stones (47, -27, D:7) a potion of degeneration {!q} Level 8 of the Dungeon (1, 2, D:8) a +0 whip a +0 club (6, 4, D:8) a +0 halberd (7, 4, D:8) a +0 spear (8, -19, D:8) a +0 hand axe (8, 4, D:8) a +0 spear a +0 ring mail (9, 4, D:8) a +0 kite shield (11, -19, D:8) a +0 short sword (14, -7, D:8) 5 stones (22, -38, D:8) a +0 dagger (23, -38, D:8) a +0 war axe a +0 leather armour (23, -37, D:8) a +0 flail a +0 leather armour (24, -38, D:8) a +0 short sword a +0 scale mail (37, -13, D:8) the +12 chain mail of Lugonu's Reproof {*Slow Fly Will+ Int+4} Int: It affects your intelligence (+4). Fly: It grants you flight. *Slow: It may slow you when you take damage. Will: It increases your willpower. (39, -16, D:8) 2 stones a +0 dagger (39, -15, D:8) a +0 robe a +0 dagger (39, -14, D:8) a +0 robe a +0 war axe (41, -24, D:8) a +0 barding a +6 ring of strength a +0 spear a +0 shortbow (43, -30, D:8) a +0 club a +0 club a +0 flail a +0 robe a +0 whip (49, -29, D:8) a +0 pair of gloves (50, -2, D:8) a +0 leather armour (54, -27, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe (54, -26, D:8) a +0 flail a +0 buckler Level 9 of the Dungeon [Shop] Cycamikk's General Store a wand of roots (3) (100 gold) 7 stones (9 gold) a +0 rapier (56 gold) a +1 tower shield of fire resistance (231 gold) a scroll of identify (28 gold) a ring of protection from fire (350 gold) a tin of tremorstones (2/2) (560 gold) a staff of air (350 gold) 3 stones (4 gold) (0, 0, D:9) a +0 dire flail a +0 robe a +3 battleaxe a +0 robe a +1 short sword of draining 4 stones a +0 robe (0, 1, D:9) a +0 short sword of electrocution (0, 32, D:9) a +0 whip a +0 dagger (0, 33, D:9) a +0 short sword a +0 club (0, 34, D:9) a +0 club 5 stones (0, 35, D:9) a +0 club a +0 whip (5, -15, D:9) a +0 dagger (7, 17, D:9) a +4 mace a +0 robe (9, 22, D:9) a +0 whip 5 stones a +0 short sword of flaming a +0 dagger (12, 33, D:9) a +0 short sword a +0 club (12, 34, D:9) a +0 giant spiked club a +0 giant club a +0 club 2 stones a +0 short sword a +2 vampiric dagger (15, 39, D:9) a +0 plate armour (21, -8, D:9) 3 stones a +2 short sword of electrocution (23, -4, D:9) a +0 antimagic dagger (23, -3, D:9) a +0 dagger a +0 club (23, -1, D:9) a +0 whip (27, -10, D:9) a +0 scale mail (31, -21, D:9) a +0 quarterstaff (32, -7, D:9) a +0 mace a +0 mace a +0 leather armour a +0 short sword (33, -7, D:9) a +0 plate armour a boomerang a +0 halberd (33, 27, D:9) a +0 war axe (36, 2, D:9) a +0 rapier (37, -16, D:9) 2 stones (46, 32, D:9) a +0 dagger a +0 robe a +0 short sword a +0 dagger a +0 dagger a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 club a +0 leather armour a +0 hand axe (0, 1, D:10) a +0 hand axe (5, 18, D:10) a +0 war axe (7, 22, D:10) a +2 short sword of venom a +0 cloak (25, 18, D:10) a potion of degeneration (34, 1, D:10) a +0 ring mail (35, -10, D:10) a +0 scale mail (44, -7, D:10) a +0 long sword (45, -5, D:10) a +0 flail (50, 9, D:10) the +10 spear "Hublesk" {distort, +Blink rPois Str+5 Int-4} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Str: It affects your strength (+5). Int: It affects your intelligence (-4). rPois: It protects you from poison. +Blink: It lets you blink. (67, 9, D:10) 6 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a ring of positive energy (17, -22, Lair:1) 4 boomerangs (21, -17, Lair:1) a +0 leather armour (26, -19, Lair:1) a +0 leather armour (28, 2, Lair:1) a +0 dagger a +0 robe (35, -9, Lair:1) 2 stones (36, 1, Lair:1) a +0 dagger (41, -23, Lair:1) a stone (41, -21, Lair:1) a potion of degeneration (41, -16, Lair:1) a +0 robe (43, 14, Lair:1) a scroll of butterflies Level 2 of the Lair of Beasts (2, 38, Lair:2) a +2 chain mail of cold resistance (6, -2, Lair:2) 3 stones (6, 10, Lair:2) 6 stones (13, 0, Lair:2) a +0 sling (13, 34, Lair:2) a potion of degeneration (19, 35, Lair:2) a +0 scale mail (22, 8, Lair:2) a stone (40, 35, Lair:2) the +0 ring mail "Wyhyoseu" {*Slow rElec rN+++ Str+3} Str: It affects your strength (+3). rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. *Slow: It may slow you when you take damage. (41, -7, Lair:2) a +0 trident (44, 36, Lair:2) a +0 plate armour (49, 24, Lair:2) a +1 glaive of distortion {!w} +0 steam dragon scales (56, -3, Lair:2) 8 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 club (15, 16, Lair:3) a +0 long sword (20, -22, Lair:3) a +0 glaive (33, 25, Lair:3) the +2 robe "Laobril" {rC- rN++ Str+2} Str: It affects your strength (+2). rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. the +7 dagger of the Coward {flame, Int+4 Dex+3} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). a +0 flail an amulet of regeneration a +2 whip of venom (36, -2, Lair:3) a +2 vorpal flail (38, -20, Lair:3) a +0 whip (42, 2, Lair:3) the +5 scimitar "Hehy" {flame, rElec Str+7} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+7). rElec: It insulates you from electricity. (50, 14, Lair:3) a +0 mace (52, 10, Lair:3) a +0 long sword (53, 9, Lair:3) a +0 flail Level 4 of the Lair of Beasts (0, 0, Lair:4) a +2 great mace of protection (5, 9, Lair:4) 6 stones (8, 28, Lair:4) a cane toad corpse (skeletalised by now) (22, 0, Lair:4) 4 stones (25, 0, Lair:4) 2 potions of flight (33, -22, Lair:4) a scroll of summoning (57, 5, Lair:4) a +4 ring of protection Level 5 of the Lair of Beasts (0, 0, Lair:5) a water moccasin corpse