drjones Level 1 of the Dungeon (0, 0, D:1) 9 bolts (3, 28, D:1) a +0 robe (8, 35, D:1) 12 sling bullets (13, 27, D:1) a +0 hand axe (14, -8, D:1) 19 stones (17, 32, D:1) a +0 robe (36, 29, D:1) 22 stones (40, 1, D:1) a +0 ring mail (42, 35, D:1) a +0 robe (50, 15, D:1) a +0 short sword (57, 35, D:1) a +0 dagger a +0 long sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (9, -30, D:2) a +0 short sword (10, -29, D:2) a +0 dagger 23 stones (25, -11, D:2) 2 potions of resistance (26, -7, D:2) 7 boomerangs (41, -23, D:2) a +0 dagger (41, -7, D:2) a +0 club (50, -8, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (6, 30, D:3) a +0 mace (8, -9, D:3) a +0 whip (9, -9, D:3) a +0 flail (11, -7, D:3) a +0 spear (13, 18, D:3) a +0 hand axe (18, -1, D:3) 22 stones (21, 25, D:3) a +0 dagger (22, 2, D:3) a +3 dagger of venom a +0 robe (25, 0, D:3) a +0 spear (26, -7, D:3) a +0 dagger a +0 ring mail (27, 21, D:3) a +0 leather armour a +0 hand axe a +0 dagger (30, -9, D:3) 27 stones (32, -14, D:3) a +0 vampiric dagger (33, -19, D:3) a +0 club (44, 28, D:3) 26 stones (52, -7, D:3) a +0 whip (52, 16, D:3) 2 stones a +0 short sword (54, -7, D:3) a +2 whip of flaming (55, 4, D:3) a +0 shortbow 19 arrows (56, 13, D:3) a +0 quarterstaff Level 4 of the Dungeon [Shop] Aqil's Antique Weapon Shop a +0 whip of electrocution (229 gold) a +0 short sword (84 gold) a +0 dagger (56 gold) a +0 trident (98 gold) a +1 great sword of holy wrath (523 gold) a +0 falchion (84 gold) the +7 mace of Massacring {elec, rElec rPois rC- SInv} (1621 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (0, 0, D:4) a +0 spear (0, 1, D:4) a +0 club (1, 0, D:4) a +0 spear (2, 0, D:4) a +0 club (10, -2, D:4) a +0 club 16 stones a +0 leather armour a +0 dagger a +0 robe a +0 dagger (15, -6, D:4) a +0 dagger 4 stones (23, 11, D:4) 16 poisoned darts (25, -5, D:4) 19 sling bullets (26, -2, D:4) a +0 club (31, -24, D:4) a +0 war axe (31, 5, D:4) a +0 giant spiked club (38, -5, D:4) a +0 robe a +0 whip (40, -6, D:4) a +0 halberd (40, 4, D:4) 16 stones (41, -6, D:4) 20 arrows (41, -4, D:4) a +0 falchion Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (4, 19, D:5) a +0 short sword 3 boomerangs a +0 leather armour a +0 flail a +0 ring mail (13, -6, D:5) 17 arrows (14, 12, D:5) a +0 robe a +0 dagger (23, -24, D:5) a +0 pair of boots (34, -24, D:5) a +0 club a +0 chain mail a +0 dagger a +0 scale mail a +0 short sword (34, 6, D:5) 30 bolts (44, -24, D:5) a +2 short sword of venom a +0 hand axe a +0 scale mail (46, 4, D:5) a +0 dagger 4 boomerangs a +0 ring mail (48, -24, D:5) a +2 falchion of draining (48, -21, D:5) a +0 whip (49, -30, D:5) a +0 mace a +0 leather armour (58, -6, D:5) 20 sling bullets Level 6 of the Dungeon (1, 0, D:6) 19 stones (11, 6, D:6) 15 stones (26, 13, D:6) a +0 shortbow 13 arrows (27, 16, D:6) 12 stones (34, -13, D:6) a +0 club a +0 club a +0 club (41, -11, D:6) a +0 leather armour (47, 0, D:6) a +0 halberd a +0 chain mail (51, 0, D:6) a +0 dagger a +0 robe a +0 dagger a +0 ring mail (52, 1, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (0, 9, D:7) the +1 chain mail "Coito" {+Inv rF+ rC+} rF: It protects you from fire. rC: It protects you from cold. +Inv: It lets you turn invisible. (5, 0, D:7) a +0 giant spiked club a +0 giant spiked club (5, 20, D:7) 11 poisoned darts (7, -6, D:7) a +0 chain mail a +0 dagger (8, 7, D:7) a +0 plate armour a +0 dire flail (12, -6, D:7) a +0 leather armour a +0 falchion (13, -6, D:7) a +0 scimitar a +0 robe a +0 short sword (13, 18, D:7) 20 stones (14, -10, D:7) 17 sling bullets (15, 4, D:7) 2 boomerangs a +0 club (17, -6, D:7) a +0 plate armour a +0 scimitar (17, -1, D:7) a +0 robe a +0 dagger (18, 5, D:7) a +0 club (20, 11, D:7) 25 sling bullets (21, 15, D:7) a +0 dagger (22, 6, D:7) a +0 flail (24, 25, D:7) 11 poisoned darts (27, -3, D:7) a +0 scale mail a +0 club (27, -1, D:7) a +0 whip a +0 leather armour a +0 short sword a +0 flail a +0 ring mail a +0 war axe (40, 2, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a potion of degeneration (14, 2, D:8) a staff of earth (18, 5, D:8) a scroll of noise (19, -1, D:8) a +0 hand axe (20, -1, D:8) a +0 robe a +0 dagger (21, -5, D:8) a +0 hand axe a +0 ring mail a +0 whip a +0 hand axe (21, 35, D:8) 24 stones (31, 13, D:8) a +0 dagger (33, 12, D:8) 14 stones (34, 31, D:8) a +0 dagger (35, 28, D:8) a +0 club 4 poisoned darts (39, 33, D:8) a +0 dagger a curare-tipped dart (39, 34, D:8) a +0 dagger of freezing (43, 27, D:8) a +0 leather armour a +0 falchion (45, 13, D:8) a +0 hand axe (45, 28, D:8) 14 arrows a +0 shortbow (46, 11, D:8) a +0 whip (46, 13, D:8) a +0 halberd a +0 plate armour (49, 5, D:8) the +1 leather armour "Meigaow" {*Corrode rC+ Int+3} Int: It affects your intelligence (+3). rC: It protects you from cold. *Corrode: It may corrode you when you take damage. Level 9 of the Dungeon (0, 0, D:9) 28 stones (1, -1, D:9) a +0 whip (1, 3, D:9) a +0 hand axe a +0 ring mail (3, -1, D:9) a +0 flail (4, 6, D:9) a +1 robe (8, -14, D:9) a +0 flail (8, -13, D:9) 27 arrows (12, 25, D:9) a +0 dagger (13, -8, D:9) a +0 club (14, -7, D:9) 15 stones (21, 2, D:9) a +0 dagger a +0 dagger (21, 3, D:9) a +0 short sword (22, 2, D:9) a +0 club (22, 3, D:9) a +0 short sword 3 stones a +0 dagger a curare-tipped dart (22, 4, D:9) a +0 whip 2 stones (26, 23, D:9) a +0 trident a +0 scale mail (28, 24, D:9) a +0 dagger a +0 robe (28, 25, D:9) a +0 club a +0 long sword a +0 plate armour (29, -7, D:9) a +0 robe (29, 24, D:9) a +0 war axe a +0 chain mail (30, 24, D:9) a +0 club a +0 leather armour (31, 2, D:9) a +0 shortbow 25 arrows (35, 12, D:9) a +0 flail 2 boomerangs (65, 9, D:9) 20 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 hand axe 3 boomerangs (0, 1, D:10) a +0 short sword a +0 chain mail (0, 2, D:10) a +0 giant club (1, 32, D:10) a +0 leather armour (2, 4, D:10) a +0 trident (3, 4, D:10) a +0 war axe a +0 plate armour a +0 flail (3, 24, D:10) a +0 hand crossbow (10, 44, D:10) a +0 spear (still there?) a +0 robe (still there?) a +0 whip (still there?) (22, 44, D:10) a +0 halberd (24, 4, D:10) 18 stones (26, 43, D:10) a +0 whip (29, 44, D:10) a +0 morningstar a +0 whip (30, 43, D:10) a +0 whip (30, 44, D:10) a +0 dagger a +0 robe (61, 2, D:10) 12 stones Level 11 of the Dungeon (0, 0, D:11) a +0 club (6, 2, D:11) 19 stones (7, -3, D:11) a +0 mace (8, -14, D:11) a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour (8, -13, D:11) a +0 club a +0 ring mail (10, -5, D:11) 17 stones (11, 3, D:11) a +0 pair of boots (13, 36, D:11) 17 stones (14, 16, D:11) a +0 plate armour a +2 scimitar of holy wrath (16, 30, D:11) 20 stones (19, 38, D:11) a +0 quarterstaff (21, 9, D:11) a +0 giant club a +0 giant club (22, 9, D:11) a +0 chain mail a +0 bardiche (22, 10, D:11) a +0 leather armour a +0 hand axe (22, 14, D:11) a +0 dagger (24, 13, D:11) a +0 chain mail a +0 hand axe (25, 16, D:11) a +0 hand axe (28, 14, D:11) 6 sling bullets (29, 13, D:11) a +0 hand axe (29, 19, D:11) a +0 hand axe (30, 11, D:11) a +0 leather armour 4 boomerangs a +0 war axe a +0 leather armour a +0 mace (30, 12, D:11) a +0 robe a +0 dagger a +0 robe a +0 dagger (30, 13, D:11) a +0 club a +0 flail (30, 15, D:11) a +0 robe a +0 dagger (32, 27, D:11) a +0 dagger (34, -9, D:11) a +0 leather armour (39, 30, D:11) a +0 morningstar (55, -8, D:11) a +1 dagger of speed a +0 robe a +0 falchion (55, -6, D:11) a +0 trident a +0 ring mail (55, 28, D:11) a +0 dire flail a +0 plate armour a +0 short sword a +0 leather armour a +0 club (56, -7, D:11) a +0 dagger a +0 robe (57, -8, D:11) a +0 dagger a +0 robe Level 12 of the Dungeon [Shop] Ucaegemm's Antique Weapon Shoppe a +0 hand axe (57 gold) a +0 rapier (76 gold) a +0 hand crossbow (66 gold) a +0 giant spiked club (36 gold) the +8 hand axe "Xaatt" {chaos, Str+2} (1075 gold) Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+2). a +0 hand crossbow of freezing (157 gold) a +0 scimitar (76 gold) a +0 spear (57 gold) a +5 hand crossbow (579 gold) a +2 broad axe of flaming (364 gold) a +0 spear (57 gold) a +6 hand axe of electrocution (750 gold) (6, -31, D:12) 5 large rocks (6, 4, D:12) 7 sling bullets (8, -15, D:12) a +0 giant club a +0 giant club (10, -34, D:12) 14 arrows (10, 6, D:12) a potion of degeneration (18, -35, D:12) 17 stones a +0 scimitar (19, 3, D:12) a +0 long sword (20, 9, D:12) 13 stones (21, -35, D:12) a +2 hat (24, -30, D:12) a +0 dagger a +1 leather armour of cold resistance (25, -30, D:12) 15 stones (34, -15, D:12) a +0 hunting sling (35, -29, D:12) a +0 giant club a +0 giant spiked club (36, -34, D:12) 4 large rocks (45, -23, D:12) 3 large rocks (46, -22, D:12) 4 atropa-tipped darts (49, -34, D:12) the +5 chain mail "Ysong" {Fly Str-5 Int+5} Str: It affects your strength (-5). Int: It affects your intelligence (+5). Fly: It grants you flight. (52, -33, D:12) a +1 mace of venom Level 13 of the Dungeon (0, 0, D:13) a +0 hunting sling (11, 9, D:13) a +0 quarterstaff (17, 14, D:13) 18 sling bullets the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 troll leather armour (2, 15, Orc:1) a +0 club (3, 8, Orc:1) a +0 robe a +0 dagger (3, 13, Orc:1) a +0 dagger (3, 15, Orc:1) a +0 flail (3, 16, Orc:1) a +0 plate armour a +0 glaive (4, 8, Orc:1) a +0 dagger (4, 19, Orc:1) a +0 short sword (5, 7, Orc:1) 3 boomerangs a +0 whip (5, 18, Orc:1) a +0 leather armour a +0 flail (5, 19, Orc:1) a +0 falchion (9, -5, Orc:1) a +2 dagger of venom a +2 robe of resistance (9, 10, Orc:1) 5 large rocks (14, 10, Orc:1) a +0 giant club (35, 5, Orc:1) a +0 plate armour 7 boomerangs a +0 trident (36, 4, Orc:1) a +0 scale mail a +1 whip of freezing (37, 5, Orc:1) a +0 leather armour a +0 flail a +0 robe a +0 dagger (37, 6, Orc:1) a +0 leather armour a +0 club (38, 6, Orc:1) a +0 plate armour a +0 halberd a +0 leather armour a +0 whip (39, 4, Orc:1) a +0 giant club (still there?) a +0 club (still there?) (39, 6, Orc:1) a +0 flail (40, 5, Orc:1) a +0 robe a +0 dagger a +0 giant spiked club 5 large rocks (42, 7, Orc:1) a +0 hand axe (58, 4, Orc:1) a +0 dire flail a +0 dire flail a +0 dire flail a +0 great mace (60, 5, Orc:1) a +0 dire flail (still there?) a +0 dire flail (still there?) (68, -4, Orc:1) a +0 giant spiked club Level 2 of the Orcish Mines [Shop] Zouda's Antique Weapon Shoppe the +9 short sword "Qaiveysi" {venom, rPois rF- rN++ Will+} (1446 gold) It poisons the flesh of those it strikes. rF: It makes you vulnerable to fire. rPois: It protects you from poison. rN: It greatly protects you from negative energy. Will: It increases your willpower. a +0 rapier (84 gold) the +3 rapier of Wiont {speed, +Blink rPois} (949 gold) Attacks with this weapon are significantly faster. rPois: It protects you from poison. +Blink: It lets you blink. a +5 dagger of protection (617 gold) the +5 long sword "Wiblym" {vorpal, rElec rN+ Int+3 Stlth+} (1207 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. Stlth: It makes you more stealthy. the +7 broad axe of the Demagogue {vorpal, Str-4 Dex+5} (1052 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (-4). Dex: It affects your dexterity (+5). a +2 war axe of electrocution (434 gold) a +0 mace (63 gold) a +0 fustibalus (315 gold) a +2 hunting sling of freezing (308 gold) a +0 hand crossbow (73 gold) a +0 short sword (63 gold) [Shop] Yddi's General Store 25 stones (35 gold) 22 bolts (61 gold) a wand of flame (19) (147 gold) a scroll of teleportation (42 gold) a +0 leather armour (28 gold) 11 stones (15 gold) 16 stones (22 gold) the +10 arbalest "Onuymek" {elec, Drain Fly rElec rF-} (905 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. a potion of brilliance (56 gold) an amulet of faith (560 gold) [Shop] Tiofaot's Antique Armour Shoppe a +0 pair of gloves (112 gold) a +0 ring mail (100 gold) a +0 scale mail (100 gold) a +2 buckler (412 gold) a +0 scale mail (100 gold) the +2 leather armour of Parlour Games {-Cast Harm Regen+} (300 gold) -Cast: It prevents spellcasting. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. a +2 buckler of protection (537 gold) [Shop] Byferrat's Jewellery Emporium an amulet of magic regeneration (480 gold) an amulet of regeneration (480 gold) a ring of protection from fire (400 gold) an amulet of regeneration (480 gold) an amulet of magic regeneration (480 gold) the ring of Woothrak {Fly Dex+5} (560 gold) [ring of flight] Dex: It affects your dexterity (+5). Fly: It grants you flight. an amulet of regeneration (480 gold) (0, 0, Orc:2) a +0 mace a +0 troll leather armour (0, 1, Orc:2) a +0 flail (1, 1, Orc:2) a +0 battleaxe a +0 chain mail (5, 33, Orc:2) a +0 giant club a +0 giant club (6, 22, Orc:2) 4 large rocks (8, 35, Orc:2) 3 large rocks (12, 28, Orc:2) 30 gold pieces (still there?) a +0 robe (still there?) a +0 dagger (still there?) (13, 28, Orc:2) a +0 chain mail a +0 scimitar (14, 29, Orc:2) a +0 plate armour (still there?) a +0 flail (still there?) (15, 27, Orc:2) a +0 leather armour a +0 flail (16, 21, Orc:2) a +0 robe a +0 dagger (17, 22, Orc:2) 4 large rocks (20, 14, Orc:2) 4 boomerangs a +4 flail (23, 12, Orc:2) a +0 leather armour a +0 flail (23, 15, Orc:2) a +0 chain mail a +1 mace of holy wrath (24, 12, Orc:2) a +0 club a +0 leather armour a +0 short sword (24, 14, Orc:2) a +0 hand axe a +0 trident (25, 12, Orc:2) a +0 robe a +0 dagger of venom a +0 club (25, 28, Orc:2) a +0 leather armour a +0 hand axe 4 large rocks (26, 25, Orc:2) a +0 giant club (26, 29, Orc:2) a +1 hand axe of freezing (28, 33, Orc:2) a +0 plate armour a +0 halberd (29, 41, Orc:2) a +0 club (30, 34, Orc:2) a +0 club (31, 34, Orc:2) a +0 plate armour a +0 halberd (31, 45, Orc:2) a +0 club (32, 40, Orc:2) a +0 mace (32, 43, Orc:2) a +0 whip (32, 44, Orc:2) a +0 leather armour a +0 club 3 large rocks (32, 45, Orc:2) a +0 plate armour a +0 glaive (32, 46, Orc:2) a +0 chain mail a +0 hand axe (33, 32, Orc:2) a +0 chain mail 2 boomerangs a +0 hand axe (33, 45, Orc:2) a +0 scale mail 2 boomerangs a +2 antimagic flail (35, 50, Orc:2) a +0 robe a +0 dagger (36, 43, Orc:2) 2 large rocks (38, 50, Orc:2) a +0 hand axe (38, 51, Orc:2) a +0 whip (39, 46, Orc:2) a +0 giant club (41, 29, Orc:2) a +0 robe a +0 dagger (42, 50, Orc:2) a +0 dagger (42, 51, Orc:2) a +0 robe a +0 dagger (43, 51, Orc:2) a +0 robe a +0 dagger (44, 50, Orc:2) a +0 leather armour a +0 trident (46, 22, Orc:2) a +0 leather armour 2 boomerangs a +0 hand axe (47, 22, Orc:2) a +0 robe a +0 dagger (47, 27, Orc:2) 4 large rocks (48, 19, Orc:2) a +0 short sword (48, 22, Orc:2) a +0 plate armour a +0 hand axe (48, 23, Orc:2) a +0 short sword (48, 28, Orc:2) 2 large rocks (48, 36, Orc:2) a +0 robe a +0 dagger Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 pair of boots (13, 8, Lair:1) a scroll of noise (22, -8, Lair:1) 7 atropa-tipped darts (30, -25, Lair:1) a +0 war axe (32, -28, Lair:1) 12 bolts (37, -11, Lair:1) a +0 flail (37, 10, Lair:1) a +0 flail (45, -37, Lair:1) 17 stones (48, 10, Lair:1) a +0 long sword (55, -27, Lair:1) 23 arrows (55, -21, Lair:1) a +0 pair of gloves Level 2 of the Lair of Beasts (8, -7, Lair:2) 14 bolts (13, -12, Lair:2) a scroll of noise (21, 12, Lair:2) a +0 buckler a +0 robe a +0 rapier (27, 3, Lair:2) a +0 long sword (29, -8, Lair:2) 17 stones (30, -11, Lair:2) 19 stones (30, -10, Lair:2) 29 stones (30, -9, Lair:2) 24 stones (31, -11, Lair:2) 18 stones (31, -9, Lair:2) 22 stones (32, -11, Lair:2) 20 stones (41, -7, Lair:2) a +0 whip (48, 1, Lair:2) 20 arrows (50, 17, Lair:2) 6 boomerangs Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 spear (55, -26, Lair:3) a +0 war axe Level 4 of the Lair of Beasts (0, 0, Lair:4) a staff of conjuration (3, 3, Lair:4) a +0 leather armour (6, 5, Lair:4) 23 bolts (17, 40, Lair:4) a +1 buckler of cold resistance (20, 32, Lair:4) a +0 robe a +0 halberd (24, 52, Lair:4) 14 stones (30, 1, Lair:4) a +2 robe of fire resistance (40, 22, Lair:4) a +0 rapier (44, 21, Lair:4) a +0 leather armour Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 ring mail (11, -31, Lair:5) 4 boomerangs (11, -26, Lair:5) a +0 short sword (14, -50, Lair:5) 3 large rocks (14, -33, Lair:5) 10 bolts (14, -6, Lair:5) 5 datura-tipped darts (32, -22, Lair:5) a scroll of noise (37, -11, Lair:5) a +0 leather armour Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 leather armour (4, -15, Lair:6) a +0 flail (12, -1, Lair:6) 7 large rocks (14, 3, Lair:6) a stone (15, 0, Lair:6) a stone (15, 9, Lair:6) a +0 quarterstaff (16, 2, Lair:6) a stone (17, -1, Lair:6) a stone (17, 2, Lair:6) 23 gold pieces (17, 22, Lair:6) a +0 robe (21, 6, Lair:6) a +0 halberd (23, -2, Lair:6) 6 atropa-tipped darts (24, 24, Lair:6) 4 atropa-tipped darts (37, 30, Lair:6) 7 stones (44, 16, Lair:6) a +0 leather armour (46, 20, Lair:6) a +0 ring mail a Gauntlet (4, -9, Gauntlet) a scroll of magic mapping (4, -8, Gauntlet) a ring of willpower (4, 20, Gauntlet) a +0 dagger a +0 robe (5, 27, Gauntlet) a +1 long sword of electrocution (6, 20, Gauntlet) a wolf corpse (still there?) a wolf corpse (still there?)