dscm the Dungeon (0, 0, D) a vampire mosquito corpse (1, 0, D) a +1 dagger of venom a +0 robe (13, 0, D) a +2 scimitar of flaming a +4 quarterstaff of speed a +2 halberd of venom the +1 broad axe "Kheil" {venom, Noisy rPois rN+} It poisons the flesh of those it strikes. It protects you from poison. It protects you from negative energy. It may make noises in combat. a +2 rapier of electrocution (14, 0, D) an uncursed staff of energy (45, 0, D) a +0 club a +0 club a +0 leather armour a goblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a bat corpse (skeletalised by now)