dscm the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) a legendary deck of escape (67, 1, D) the +5 arbalest of Sin {velocity, rC+ SInv} Any bolt fired from it inflicts extra damage. It protects you from cold. It lets you see invisible. (68, 1, D) an uncursed staff of cold (69, 1, D) the +2 robe "Midoirum" {MR+ Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of wizardry (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (74, 4, D) a +0 long sword (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 antimagic quarterstaff (70, 9, D) an uncursed staff of summoning (71, 9, D) a +2 long sword of holy wrath (72, 9, D) a +3 halberd of flaming (62, 10, D) an uncursed staff of summoning (70, 10, D) a +2 chain mail of cold resistance (72, 10, D) a +5 great mace of crushing (62, 17, D) an uncursed staff of air (63, 17, D) a +0 broad axe of venom (64, 17, D) a +0 war axe of chopping (71, 17, D) the +1 leather armour "Zytic" {rPois Int+5} It affects your intelligence (+5). It protects you from poison. (72, 17, D) a black bear corpse (skeletalised by now) (73, 17, D) the Incunabulum of Torrid Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Throw Flame Conjuration/Fire 2 d - Throw Frost Conjuration/Ice 2 e - Irradiate Conjuration/Transmutation 5 f - Delayed Fireball Conjuration/Fire 7 a Grand Grimoire an uncursed ring of stealth a book of Changes a book of Cantrips a book of Geomancy (62, 18, D) a ball python corpse (skeletalised by now) (64, 18, D) a plain deck of changes (71, 18, D) a +0 shortbow of flaming (73, 18, D) an uncursed staff of conjuration (62, 19, D) the Collected Works on Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Iskenderun's Mystic Blast Conjuration 4 d - Lightning Bolt Conjuration/Air 5 e - Bolt of Magma Conjuration/Fire/Earth 5 the Compendium of Execration Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Slow Hexes 2 c - Confuse Hexes 3 d - Invisibility Hexes 6 a manual of Throwing a +0 scimitar of slicing a +0 robe (71, 19, D) a +0 spear a +0 buckler (63, 21, D) a +0 mace a +0 robe a naga corpse (skeletalised by now) (64, 21, D) a +0 war axe (63, 22, D) a ball python corpse (skeletalised by now) (73, 22, D) a +0 rapier a +0 robe (62, 27, D) an uncursed staff of poison an adder corpse (63, 27, D) a +0 double sword of protection (64, 27, D) an ornate deck of summoning (71, 27, D) the +2 pair of fencer's gloves {LBl+4 SBl+4 EV+3 Dex+6} It affects your evasion (+3). It affects your dexterity (+6). (73, 27, D) an uncursed staff of death (62, 28, D) an uncursed staff of earth (63, 28, D) a +0 battleaxe a +0 short sword a naga corpse (72, 28, D) an uncursed staff of death (73, 28, D) an uncursed staff of death (63, 30, D) a +0 war axe a naga corpse (73, 30, D) a cursed +3 spear a +0 robe (72, 31, D) a cursed -3 halberd a +0 robe (69, 37, D) a +0 cloak of invisibility (71, 37, D) a +2 pair of gloves of dexterity (72, 37, D) a +3 scimitar of flaming (73, 37, D) an uncursed staff of death (59, 38, D) a +3 hand axe of flaming (61, 38, D) a +2 broad axe of venom (63, 38, D) an uncursed staff of fire (70, 38, D) a +0 helmet of intelligence (71, 40, D) a +6 demon blade of electrocution (62, 42, D) 2 poisoned javelins (61, 45, D) a javelin of penetration 2 poisoned javelins