dscm the Dungeon (0, 0, D) a +0 shortbow (unseen) (3, 0, D) a +0 plate armour (4, 0, D) a +0 helmet (5, 0, D) a +0 cloak (6, 0, D) a +2 scimitar of holy wrath the +4 quarterstaff of Wounding {crush, *Confuse +Rage Stlth+} It inflicts extra damage upon your enemies. It lets you go berserk. It may confuse you when you take damage. It makes you more stealthy. a +2 halberd of venom a +2 dire flail of crushing a +3 war axe of chopping a +2 rapier of distortion (7, 0, D) an uncursed staff of energy (37, 0, D) a +0 dagger a goblin corpse (38, 0, D) a +0 giant club an ogre corpse a rat corpse (44, 0, D) a hobgoblin skeleton a kobold corpse (skeletalised by now) a giant gecko corpse (skeletalised by now)