Dungeon Sprint DCSS version 0.17-a0-1508-ge7f3dc3 (webtiles) character file. 11 dscm the Covered (level 2, -2/30 HPs) Began as a Deep Dwarf Fighter on July 10, 2015. Succumbed to a water moccasin's poison ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:11 (42 turns). dscm the Covered (Deep Dwarf Fighter) Turns: 42, Time: 00:00:11 Health: -2/30 AC: 7 Str: 19 XL: 2 Next: 17% Magic: 2/2 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 12 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . a - +0 flail rCold . . . Clarity . b - +0 scale mail rNeg . . . SustAt . c - +0 shield rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: lethally poisoned (-2 -> -6), non-regenerating, not resistant to hostile enchantments, extremely unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Magical devices e - a wand of heal wounds (5) Scrolls l - a scroll of blinking Potions d - a potion of might g - a potion of curing h - a potion of heal wounds i - a potion of haste j - 2 potions of magic k - a potion of berserk rage Comestibles f - a bread ration Skills: * Level 3.7 Fighting - Level 2.0 Maces & Flails * Level 4.6 Armour * Level 1.3 Dodging - Level 3.2 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History The water moccasin is moderately wounded. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. You block the water moccasin's attack. The water moccasin barely misses you. You closely miss the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. You block the water moccasin's attack. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is moderately wounded. You die... * , ▓.▓ * *, ▓.▓ ▓(▓ * ▓)▓ * ▓(▓ ▓.▓ ,* ▓.▓ * * * ▓.▓ , ▓@▓ * ▓S▓ ,▓.▓ , ▓.▓ ▓.▓ * * ▓.▓ * ▓+▓ * You could see a water moccasin. Vanquished Creatures 2 orcs (D) 2 hobgoblins (D) A kobold (D) 2 bats (D) A giant gecko skeleton (D) A goblin (D) 9 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Deep Dwarf Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 18 | D | Reached skill level 4 in Armour 18 | D | Reached skill level 1 in Dodging 23 | D | Noticed a water moccasin 31 | D | Reached XP level 2. HP: 26/28 MP: 2/2 41 | D | HP: 1/30 [poisoned by a water moccasin] 42 | D | Succumbed to a water moccasin's poison Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Flail || 30