dscm the Dungeon (0, 0, D) a +1 chain mail (0, 1, D) a +0 cloak (0, 2, D) a +0 pair of boots (0, 3, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of protection a +2 dire flail of crushing a +3 war axe of freezing the +2 rapier of Urgency {antimagic, *Noise +Fly rPois Dex+8} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+8). It protects you from poison. It lets you fly. It may make noises in combat. (0, 4, D) an uncursed staff of energy (0, 35, D) an adder corpse (0, 41, D) a +0 dagger a rat corpse a giant gecko corpse a goblin corpse