dscm the Dungeon (0, 0, D) a +0 club a giant cockroach corpse (3, 0, D) a bat corpse (6, 0, D) a +0 whip a +0 dagger a +0 robe an orc corpse (35, 0, D) 2 potions of magic a potion of invisibility 2 potions of heal wounds 4 potions of curing (36, 0, D) 3 scrolls of remove curse 2 scrolls of amnesia a scroll of blinking (37, 0, D) an uncursed staff of energy a wand of cold (7) (38, 0, D) the +2 scimitar of the Hawk {antimagic, rF++ rN+++ Int-5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (-5). It greatly protects you from fire. It renders you almost immune to negative energy. a +4 quarterstaff of speed a +2 halberd of venom a +2 dire flail of protection a +3 war axe of freezing a +2 rapier of draining (39, 0, D) a +0 pair of gloves (40, 0, D) a +0 pair of gloves (41, 0, D) a +1 scale mail (42, 0, D) a +3 ring of dexterity (43, 0, D) a +2 ring of evasion