dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +1 flail of venom (63, 1, D) a +0 mace (68, 1, D) a book of Necromancy (69, 1, D) an uncursed staff of air (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 arbalest of evasion (73, 2, D) a plain deck of defence (75, 2, D) the Tome of Hexes Spells Type Level a - Sure Blade Hexes/Charms 2 b - Enslavement Hexes 4 c - Summon Mana Viper Hexes/Summoning 5 d - Darkness Hexes 7 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (63, 3, D) a +5 glaive of flaming a +0 ring mail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (61, 4, D) a +0 club (unseen) (62, 4, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 4, D) a +0 mace (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog a scroll of holy word 2 scrolls of fear (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance 5 potions of might 2 potions of berserk rage (10, 7, D) a wand of disintegration (7) a wand of fire (5) a wand of cold (5) a wand of draining (5) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a plain deck of wonders (70, 9, D) an uncursed staff of earth (71, 9, D) a +5 rapier of draining (72, 9, D) a plain deck of changes (62, 10, D) an uncursed staff of energy (70, 10, D) a book of Unlife (72, 10, D) a book of Fire (61, 12, D) a +0 club (62, 12, D) a +0 dagger (unseen) (63, 12, D) a +0 leather armour (71, 17, D) a +2 scale mail of positive energy (72, 17, D) a book of Annihilations (73, 17, D) an uncursed staff of cold (72, 18, D) a Necronomicon (73, 18, D) a +0 battleaxe of electrocution (73, 23, D) a hell hound corpse (71, 27, D) the ring "Orishrisk" {rF- rN+ AC+1 Int+4} [ring of protection] It affects your AC (+1). It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from negative energy. (72, 27, D) a +0 robe (73, 27, D) a +1 plate armour of fire resistance (71, 28, D) a lamp of fire (72, 28, D) a disc of storms (73, 28, D) a +1 scale mail of poison resistance