dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a +3 plate armour of positive energy (20, 1, D) an uncursed staff of wizardry (21, 1, D) a +1 arbalest of flaming (22, 1, D) a stone of tremors (inert) (23, 1, D) a +1 mace of draining (24, 1, D) a +2 robe of cold resistance (25, 1, D) a scroll of brand weapon (26, 1, D) an uncursed staff of wizardry (27, 1, D) a +4 ring mail of fire resistance (28, 1, D) the Disquisition on Darkness Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Control Undead Necromancy 4 d - Cigotuvi's Embrace Necromancy 5 e - Dispel Undead Necromancy 5 (29, 1, D) a +2 pair of boots of flying (35, 1, D) a +0 scimitar (36, 1, D) a +0 short sword (38, 1, D) a plain deck of defence (39, 1, D) a book of Spatial Translocations (40, 1, D) a +0 hand axe (41, 1, D) a +2 plate armour of magic resistance (42, 1, D) a +0 glaive (49, 1, D) an uncursed ring of protection from fire (50, 1, D) a +6 rod of the swarm (10/10) (51, 1, D) a cursed ring of loudness (52, 1, D) an uncursed staff of death (53, 1, D) an uncursed staff of death (54, 1, D) a book of Spatial Translocations (55, 1, D) the +6 glaive "Tizxymip" {venom, rC+ MP-9 Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from cold. It affects your magic capacity (-9). (63, 1, D) a sack of spiders (67, 1, D) a +0 great sword of holy wrath (69, 1, D) the +12 quarterstaff of the Scroll {venom, rPois rC- rN++ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. It greatly protects you from negative energy. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +0 scimitar of slicing (20, 2, D) a fan of gales (inert) (21, 2, D) the -5 leather armour of Kikubaaqudgha's Esteem {rPois rF- rCorr Int-5 Dex+3} It affects your intelligence (-5). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. It protects you from acid and corrosion. (22, 2, D) 4 scrolls of enchant weapon (23, 2, D) a +3 dagger of draining (24, 2, D) a book of Beasts (25, 2, D) a phial of floods (inert) (26, 2, D) an uncursed ring of sustain abilities (27, 2, D) a +1 leather armour of poison resistance (28, 2, D) a wand of hasting (6) (29, 2, D) a +3 ring mail of fire resistance (36, 2, D) an uncursed staff of earth (38, 2, D) a +0 chain mail of cold resistance (39, 2, D) a +0 hand axe (40, 2, D) a +0 long sword (41, 2, D) a +7 iron rod (9/9) (42, 2, D) a book of Annihilations (49, 2, D) a scroll of holy word (50, 2, D) an uncursed amulet of the gourmand (51, 2, D) a plain deck of changes (52, 2, D) a +2 chain mail of cold resistance (53, 2, D) the cursed +2 scimitar "Piax" {slice, Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy. It has a curse placed upon it. (54, 2, D) a +2 scimitar of holy wrath (55, 2, D) the cursed +0 flail of the Orb {drain, rF++ MR-} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 2, D) a scroll of recharging (73, 2, D) an uncursed staff of fire (75, 2, D) a +2 scale mail of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +0 trident a +0 scale mail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (62, 4, D) a +0 dagger a +0 robe (63, 4, D) a +0 flail (still there?) a +0 scale mail (still there?) (67, 4, D) the +5 arbalest "Femyp" {elec, Int+2 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). It enhances your eyesight. (75, 4, D) a +0 rapier (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (36, 5, D) a +2 dagger of venom (unseen) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog a scroll of holy word 5 scrolls of identify 2 scrolls of fear (10, 6, D) a crystal ball of energy (51, 6, D) a +0 scimitar of flaming (52, 6, D) a +2 scimitar of flaming (4, 7, D) a +3 large shield (unseen) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance 5 potions of agility 5 potions of might 2 potions of berserk rage (10, 7, D) a wand of disintegration (7) (unseen) (39, 7, D) a +0 long sword a +0 cloak the ring of the Yeti {rPois rF- MR- MP+9 Int+8 Stlth-} [ring of loudness] It affects your intelligence (+8). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you less stealthy. (53, 7, D) a +0 scimitar of flaming (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (38, 8, D) a +2 short sword of venom (unseen) (40, 8, D) a +2 flail of protection (unseen) (38, 9, D) a +0 hand axe (39, 9, D) a +1 long sword of holy wrath a +6 war axe of flaming a +0 cloak (40, 9, D) a +1 hand axe of chopping (unseen) (61, 9, D) a +2 robe of magic resistance (62, 9, D) a legendary deck of defence (63, 9, D) a +2 leather armour of positive energy (70, 9, D) an uncursed ring of protection from magic (71, 9, D) a +2 troll leather armour (72, 9, D) a +0 hand axe (38, 10, D) a +0 war axe (unseen) (40, 10, D) a +0 glaive (62, 10, D) a +0 hand axe (70, 10, D) a +0 dagger (38, 11, D) a +5 rod of ignition (11/11) a cursed -2 trident (39, 11, D) the +4 spear of the Evening {vamp, Noisy rC+ MR+ Dex-2 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (-2). It protects you from cold. It affects your resistance to hostile enchantments. It may make noises in combat. It makes you more stealthy. (unseen) (40, 11, D) the cursed +1 trident "Psicau Heawe" {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. (61, 12, D) a cursed -1 hand axe (unseen) (63, 12, D) a +0 whip (71, 12, D) a +0 flail (72, 12, D) a cursed +0 trident (unseen) (49, 13, D) a +1 plate armour of fire resistance (50, 13, D) the +8 falchion "Cumnergh" {slice, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (51, 13, D) an uncursed staff of energy (52, 13, D) an uncursed staff of air (53, 13, D) an uncursed ring of protection from magic (61, 13, D) a +2 hand axe of electrocution (unseen) (71, 13, D) an uncursed staff of earth (72, 13, D) the +9 war axe of World Downfall {flame, Noisy +Rage rC+ Dex-5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-5). It protects you from cold. It enhances your eyesight. It lets you go berserk. It may make noises in combat. (50, 14, D) a book of the Earth (51, 14, D) a +4 mace of protection (52, 14, D) the cursed -1 leather armour of Absence {Str+4} It affects your strength (+4). It has a curse placed upon it. (53, 14, D) a scroll of brand weapon (54, 14, D) a +0 ring mail of cold resistance (55, 14, D) the cursed +2 great sword "Chi Ran" {drain, -Tele Str+7 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It enhances your eyesight. It prevents most forms of teleportation. It has a curse placed upon it. (70, 14, D) a +2 hand axe of chopping (35, 15, D) an Akashic Record (36, 15, D) a +1 flail of protection (37, 15, D) an uncursed staff of conjuration (38, 15, D) the +4 short sword of the Hawk {drain, Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). (39, 15, D) a potion of might (40, 15, D) a book of Frost (41, 15, D) a +3 glaive of venom (43, 15, D) a book of Geomancy (35, 16, D) a +2 shortbow of flaming (36, 16, D) a book of Air (37, 16, D) a book of the Sky (38, 16, D) a disc of storms (39, 16, D) the +8 blowgun "Proe" {speed, +Inv MR- MP+9 Dex+6 Stlth-} Attacks with this weapon are significantly faster. It affects your dexterity (+6). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you turn invisible. It makes you less stealthy. Cheibriados disapproves of the use of such an item. (40, 16, D) a +0 quarterstaff of crushing (41, 16, D) a crystal ball of energy (42, 16, D) an uncursed staff of air (43, 16, D) a phial of floods (inert) (61, 17, D) the +11 morningstar of Noon {crush, +Rage +Inv rN+ Dex-5 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It protects you from negative energy. It lets you turn invisible. It lets you go berserk. It makes you less stealthy. (63, 17, D) a stone of tremors (inert) (64, 17, D) a book of Cantrips (71, 17, D) an uncursed staff of cold (72, 17, D) a +3 war axe of venom (73, 17, D) an uncursed staff of air (62, 18, D) the +5 short sword of Propriety {flame, rElec rPois rF+ rC- Int-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (64, 18, D) an uncursed staff of power (71, 18, D) a crystal ball of energy (72, 18, D) a book of Envenomations (73, 18, D) a +1 falchion of protection (24, 19, D) a Necronomicon (25, 19, D) an Akashic Record (62, 19, D) a +5 hunting sling of flaming (22, 20, D) a -2 spear (unseen) (24, 20, D) a wand of polymorph (9) (24, 21, D) a +0 whip of freezing (unseen) (23, 23, D) a +2 triple sword of electrocution (unseen) (24, 23, D) a +2 scimitar of flaming (unseen) (26, 23, D) a +4 iron rod (9/9) (unseen) (24, 25, D) the fire dragon corpse of Xtahua (49, 25, D) a +0 hand axe of flaming (50, 25, D) an uncursed staff of conjuration (53, 25, D) an uncursed staff of summoning (54, 25, D) a book of Conjurations (55, 25, D) an uncursed ring of stealth (23, 26, D) a +3 demon whip of electrocution (unseen) (24, 26, D) a +0 dagger (unseen) (50, 26, D) a +0 rapier of speed (52, 26, D) an uncursed staff of death (53, 26, D) an uncursed staff of air (54, 26, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (23, 27, D) the +5 falchion "Vyotzynt" {freeze, Str+4 Int-2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-2). It enhances your eyesight. (unseen) (50, 27, D) a cursed -1 flail (unseen) (52, 27, D) a +2 falchion of protection (61, 27, D) a disc of storms (62, 27, D) a +0 short sword (63, 27, D) a book of Clouds (64, 27, D) a book of Transfigurations (65, 27, D) a Young Poisoner's Handbook (71, 27, D) a plain deck of wonders (72, 27, D) an uncursed staff of air (73, 27, D) a +0 rapier (62, 28, D) a +0 robe of magic resistance (63, 28, D) a +1 ring mail of magic resistance (64, 28, D) a +0 club (71, 28, D) a +2 ring of slaying (72, 28, D) a +3 ring of slaying (73, 28, D) a +5 giant spiked club (34, 29, D) Sif Muna's Guide on Shifting Clay Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 3 c - Petrify Transmutation/Earth 4 d - Statue Form Transmutation/Earth 6 (36, 29, D) an uncursed staff of poison (37, 29, D) a +0 long sword (39, 29, D) a crystal ball of energy (42, 29, D) a +2 greatsling of freezing (43, 29, D) an uncursed staff of poison (51, 29, D) a +0 trident (52, 29, D) a +3 long sword of freezing a cursed +0 robe (35, 30, D) a +2 hand crossbow of flaming (37, 30, D) a +0 leather armour of poison resistance (38, 30, D) a +0 great mace (39, 30, D) a +0 long sword (40, 30, D) the +3 plate armour "Kyddat" {Contam rPois Int+4} It affects your intelligence (+4). It protects you from poison. It causes magical contamination when unequipped. (41, 30, D) an ornate deck of defence (42, 30, D) a +0 plate armour (43, 30, D) a book of Beasts (62, 30, D) a +0 whip (63, 30, D) a +0 hand axe (64, 30, D) a +2 vampiric spear (51, 31, D) a +1 demon trident of draining the ring "Kiryxun" {rPois Int-3 Dex+3 SInv} [ring of see invisible] It affects your intelligence (-3). It affects your dexterity (+3). It protects you from poison. It enhances your eyesight. (72, 31, D) the cursed +2 broad axe "Grim" {chop, +Inv rC- MR++ Int+4 Dex+7} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+7). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. a +0 leather armour (62, 32, D) a +0 club (unseen) (63, 32, D) the +10 spear of Greed {flame, rElec Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It insulates you from electricity. (65, 32, D) a +1 vampiric trident (40, 33, D) a +0 long sword (unseen) (63, 33, D) a +0 war axe a +0 dire flail (36, 34, D) a +0 war axe (unseen) (37, 34, D) a +1 hand axe of electrocution a +0 chain mail a +0 shield a +0 arbalest 20 bolts a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (38, 34, D) 5 large rocks (39, 34, D) a +2 great sword of protection (unseen) (36, 35, D) 3 large rocks (unseen) (38, 35, D) a +0 arbalest 19 bolts (39, 35, D) a +0 glaive (unseen) (40, 35, D) a +0 great sword (unseen) (38, 36, D) a +0 great sword (unseen) (39, 36, D) a +2 broad axe of chopping (unseen) (38, 37, D) a +0 war axe (still there?) a bolt (still there?) (49, 37, D) a book of Spatial Translocations (50, 37, D) a +3 mace of protection (51, 37, D) the cursed +0 ring mail "Wonkor" {rC+ Str+3 Int-2 Dex+7} It affects your strength (+3). It affects your intelligence (-2). It affects your dexterity (+7). It protects you from cold. It has a curse placed upon it. (52, 37, D) the Reference Book on Gliding Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Lightning Bolt Conjuration/Air 5 c - Deflect Missiles Charms/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 (54, 37, D) a scroll of holy word (60, 37, D) a plain deck of summoning (61, 37, D) a scroll of brand weapon (62, 37, D) a +0 dagger (69, 37, D) a potion of might (71, 37, D) an uncursed ring of fire (72, 37, D) a crystal ball of energy (73, 37, D) a book of Spatial Translocations (51, 38, D) a book of the Earth (52, 38, D) a +2 scimitar of holy wrath (53, 38, D) the +3 morningstar of Dawn {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (59, 38, D) a +2 ring mail of poison resistance (61, 38, D) a crystal ball of energy (62, 38, D) a disc of storms (63, 38, D) a +0 flail of holy wrath (70, 38, D) a scroll of brand weapon (71, 38, D) a +1 battleaxe (still there?) a cursed staff of wizardry (still there?) (72, 38, D) a book of Unlife (73, 38, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (51, 39, D) an uncursed staff of cold (62, 40, D) a +3 great sword a cursed +0 robe (63, 41, D) a +0 dagger (unseen) (71, 41, D) a cursed -2 dagger a +1 robe of positive energy (63, 42, D) a +0 trident of venom a +0 robe (61, 43, D) a +0 hand axe (unseen) (62, 43, D) a +0 dire flail a +3 morningstar a +0 robe (63, 43, D) a +0 dagger (unseen)