dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a plain deck of summoning (20, 1, D) an uncursed staff of fire (21, 1, D) a scroll of fog (24, 1, D) a cursed -1 long sword a +0 longbow 22 arrows of flame (25, 1, D) the +8 quarterstaff "Tunein" {flame, rElec rN+ Str-4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. an uncursed staff of summoning (26, 1, D) a +0 long sword (28, 1, D) a +0 short sword (29, 1, D) a book of Necromancy (35, 1, D) a +5 iron rod (10/10) (36, 1, D) the +3 chain mail "Iwer" {+Blink rF+ rC+ Str-2 Slay+3} It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from cold. It lets you blink. (37, 1, D) a book of Enchantments (38, 1, D) a +1 vampiric broad axe (39, 1, D) a +1 plate armour of fire resistance (40, 1, D) an uncursed staff of summoning (41, 1, D) a +4 broad axe of chopping (42, 1, D) the +6 lajatang "Ysinudod" {distort, +Blink rF- Dex+2 SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+2). It makes you vulnerable to fire. It enhances your eyesight. It lets you blink. (50, 1, D) an uncursed ring of ice (51, 1, D) a +1 leather armour of poison resistance (52, 1, D) a Young Poisoner's Handbook (53, 1, D) an uncursed staff of power (54, 1, D) a +1 shortbow of freezing (55, 1, D) the +0 pair of boots of Valour {Int+4} It affects your intelligence (+4). (61, 1, D) a +4 great sword of holy wrath (62, 1, D) the ring "Cusyitub" {Dex+4 SInv} [ring of see invisible] It affects your dexterity (+4). It enhances your eyesight. (63, 1, D) the ring "Gocwior" {-Tele rPois rF+ MR+ Int+5 SInv} [ring of poison resistance] It affects your intelligence (+5). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. It prevents most forms of teleportation. (67, 1, D) a +7 mace of venom (68, 1, D) a +5 hand crossbow of freezing (69, 1, D) a book of the Dragon (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) an uncursed staff of energy (21, 2, D) a lamp of fire (22, 2, D) a +0 dagger a +0 leather armour (25, 2, D) a +0 dagger a +0 ring mail (26, 2, D) a +1 battleaxe of chopping a +0 shortbow 25 arrows the +1 robe "Uheosch" {rF+} It protects you from fire. the cursed -5 chain mail "Zewiadab" {MR+ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (27, 2, D) the +1 ring mail of Sloth {rF+ rC- Regen+ Str+3} It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. It increases your rate of regeneration. (28, 2, D) an uncursed staff of cold (36, 2, D) a +4 hunting sling of evasion (37, 2, D) a +2 hand axe of pain (38, 2, D) the Collected Works on Fire Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Inner Flame Hexes/Fire 3 c - Delayed Fireball Conjuration/Fire 7 (39, 2, D) the ring "Vaujejuf" {rC+ Stlth+} [ring of stealth] It protects you from cold. It makes you more stealthy. (40, 2, D) a +0 trident of protection (41, 2, D) a book of Callings (42, 2, D) a +2 morningstar of freezing (49, 2, D) a plain deck of defence (50, 2, D) a lantern of shadows (51, 2, D) a +2 ring of protection (52, 2, D) a +4 ring mail of poison resistance (53, 2, D) a plain deck of summoning (54, 2, D) an uncursed staff of death (55, 2, D) the ring of Springtime {rPois Str+4} [ring of poison resistance] It affects your strength (+4). It protects you from poison. (62, 2, D) a book of Clouds (73, 2, D) a plain deck of summoning (75, 2, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (21, 3, D) a +0 long sword (unseen) (23, 3, D) a +0 scimitar (unseen) (24, 3, D) a +0 longbow 26 arrows a +3 leather armour the ring of Pnoecofy {rC++ rN+ Int+4 Dex-5} [ring of positive energy] It affects your intelligence (+4). It affects your dexterity (-5). It greatly protects you from cold. It protects you from negative energy. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (23, 4, D) a +0 rapier (24, 4, D) a +0 short sword (26, 4, D) a +0 scimitar (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (22, 5, D) a +0 rapier (unseen) (24, 5, D) a +0 short sword the cursed ring of Ugovaoso {+Blink rF+ Str-3 Stlth+} [ring of strength] It affects your strength (-3). It protects you from fire. It lets you blink. It makes you more stealthy. It has a curse placed upon it. (31, 5, D) a +0 dagger (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (23, 6, D) a +0 long sword (unseen) (24, 6, D) a +0 long sword (27, 6, D) a +0 rapier (unseen) (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 7, D) a wand of disintegration (7) (unseen) (24, 7, D) a +0 rapier a +0 rapier a +4 plate armour of fire resistance (40, 7, D) an ice dragon hide (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (24, 8, D) a +0 rapier a +0 rapier a +0 leather armour a +3 ring of intelligence (61, 9, D) a +1 pair of boots of stealth (62, 9, D) the cursed +2 quarterstaff of Equivalence {flame, Noisy Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It may make noises in combat. It has a curse placed upon it. (70, 9, D) the cursed -2 ring mail "Xedoanin" {Contam rF+ Int+3} It affects your intelligence (+3). It protects you from fire. It causes magical contamination when unequipped. It has a curse placed upon it. (71, 9, D) an uncursed staff of poison (72, 10, D) the +8 spear of the Hidden Wishes {vamp, *Rage Noisy rElec Int+2 Dex+7} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). It affects your dexterity (+7). It insulates you from electricity. It may make noises in combat. It may make you go berserk in combat. (2, 13, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (3, 13, D) a +6 quarterstaff of draining (4, 13, D) an uncursed staff of fire (5, 13, D) the cursed +2 hand crossbow of True Grit {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It has a curse placed upon it. (6, 13, D) an uncursed amulet of faith (7, 13, D) an uncursed staff of conjuration (8, 13, D) an uncursed staff of summoning (9, 13, D) a scroll of brand weapon (10, 13, D) a +5 giant club (11, 13, D) an uncursed amulet of resist corrosion (12, 13, D) a +4 short sword of venom (49, 13, D) an uncursed staff of poison (50, 13, D) a plain deck of changes (51, 13, D) a +1 dagger of venom (52, 13, D) an uncursed staff of death (53, 13, D) the cursed +1 falchion of the Enchanted Forest {drain, -Tele Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It prevents most forms of teleportation. It has a curse placed upon it. (54, 13, D) an uncursed staff of energy (55, 13, D) a +0 flail of draining (2, 14, D) the +6 shortbow "Moggybatt" {freeze, rC++ Str+3 Dex-2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (-2). It greatly protects you from cold. (3, 14, D) an uncursed ring of ice (5, 14, D) a +3 quarterstaff of protection (6, 14, D) an uncursed ring of protection from cold (7, 14, D) a book of Power (8, 14, D) a book of Burglary (9, 14, D) a lamp of fire (10, 14, D) the +3 leather armour of Vehumet's Benevolence {rF+ Int+6} It affects your intelligence (+6). It protects you from fire. (11, 14, D) a +1 mace of holy wrath (12, 14, D) an uncursed staff of earth (50, 14, D) a +2 plate armour of poison resistance (52, 14, D) the Handbook of Dislocated Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Throw Flame Conjuration/Fire 2 d - Portal Projectile Translocation 3 e - Gell's Gravitas Hexes/Translocation 5 (53, 14, D) an uncursed staff of conjuration (55, 14, D) a scroll of brand weapon (2, 15, D) the ring of Mninokil {rElec rPois MR+} [ring of poison resistance] It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (3, 15, D) a book of the Sky (4, 15, D) the +3 lajatang of Courage {holy, *Rage Str+3 Dex+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your dexterity (+6). It may make you go berserk in combat. (5, 15, D) a plain deck of defence (6, 15, D) a legendary deck of defence (7, 15, D) an uncursed staff of wizardry (8, 15, D) an uncursed staff of conjuration (9, 15, D) a crystal ball of energy (10, 15, D) a +0 hand axe of freezing (11, 15, D) a +3 hand axe of chopping (12, 15, D) an uncursed staff of death (35, 15, D) an uncursed staff of earth (36, 15, D) Xuvomam's Tome of Execration Spells Type Level a - Corona Hexes 1 b - Sure Blade Hexes/Charms 2 c - Confusing Touch Hexes 2 d - Silence Hexes/Air 5 (38, 15, D) a book of Maledictions (39, 15, D) a scroll of brand weapon (40, 15, D) an uncursed staff of summoning (41, 15, D) the +11 arbalest "Gucu" {flame, rF+ Str-5 Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your intelligence (+3). It protects you from fire. (42, 15, D) the +4 spear of Putrescence {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (43, 15, D) a crystal ball of energy (35, 16, D) a +0 hand crossbow of velocity (36, 16, D) the Grimoire of Damage Dealing and the Arsonist Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Lightning Bolt Conjuration/Air 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Delayed Fireball Conjuration/Fire 7 (38, 16, D) a +5 lajatang of pain (39, 16, D) a book of Maledictions (40, 16, D) the cursed -1 scale mail "Deuxeon" {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (41, 16, D) a +1 scale mail of magic resistance (42, 16, D) the +0 plate armour of Claustrophobia {rF+ rN+} It protects you from fire. It protects you from negative energy. (43, 16, D) a book of the Sky (20, 17, D) a +3 plate armour of cold resistance (22, 17, D) a +0 whip (23, 17, D) an uncursed staff of poison (25, 17, D) a box of beasts (26, 17, D) an uncursed staff of death (27, 17, D) a +0 long sword (28, 17, D) a +3 ring mail of cold resistance (61, 17, D) an uncursed staff of fire (63, 17, D) the +0 buckler of the Wumpus {rPois rF+ rN+ Regen+ Int-5} It affects your intelligence (-5). It protects you from fire. It protects you from poison. It protects you from negative energy. It increases your rate of regeneration. (64, 17, D) a lamp of fire (71, 17, D) a book of Minor Magic (72, 17, D) a plain deck of wonders (73, 17, D) a +3 ring mail of poison resistance (19, 18, D) a book of Envenomations (22, 18, D) a +0 halberd (23, 18, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (24, 18, D) a +0 spear (26, 18, D) an uncursed staff of energy (27, 18, D) the Grimoire of Torrid Damage Dealing Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Ignite Poison Fire/Transmutation 5 c - Iron Shot Conjuration/Earth 6 (28, 18, D) an uncursed staff of summoning (29, 18, D) a plain deck of wonders (52, 18, D) a +0 halberd (61, 18, D) a +2 dire flail of protection (62, 18, D) a +0 club (63, 18, D) a cursed +0 hand axe a +0 leather armour the ring "Zyleshraf" {SustAb rElec rF+ Int+4 Dex-5 SInv} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your intelligence (+4). It affects your dexterity (-5). It protects you from fire. It insulates you from electricity. It enhances your eyesight. (64, 18, D) a +0 war axe of freezing (still there?) a +0 dagger (still there?) (71, 18, D) a book of Summonings (72, 18, D) a +0 dagger a +0 leather armour a disc of storms (73, 18, D) a book of Beasts (10, 19, D) (unseen) (21, 19, D) a +0 hand axe (unseen) (23, 19, D) a +0 halberd (24, 19, D) a +2 ring of strength (25, 19, D) a +4 mace of holy wrath (still there?) a +0 hand axe (still there?) (26, 19, D) a +1 vampiric war axe (50, 19, D) a +0 dire flail (52, 19, D) the +10 mace of Patterns {vamp, +Fly Int-2 Dex+7} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-2). It affects your dexterity (+7). It lets you fly. a +0 chain mail a +1 ring of protection a potion of blood (53, 19, D) a +1 battleaxe of freezing a +0 robe (71, 19, D) a +0 dagger (unseen) (72, 19, D) a +0 battleaxe a +0 chain mail (73, 19, D) a +0 trident (unseen) (74, 19, D) a +1 war axe of holy wrath (unseen) (9, 20, D) (unseen) (22, 20, D) a +0 vampiric war axe (23, 20, D) a +0 short sword (unseen) (53, 20, D) a +0 glaive a potion of blood (62, 20, D) a +0 scimitar a +0 chain mail (63, 20, D) a +0 dagger (unseen) (72, 20, D) a +0 dagger a +0 robe (22, 21, D) a +0 scimitar (unseen) (24, 21, D) a +2 morningstar of protection a +8 spear a cursed +0 robe (25, 22, D) a +0 flail (unseen) (62, 22, D) a tomahawk (23, 23, D) a +0 war axe (unseen) (63, 23, D) 3 tomahawks (23, 24, D) a +0 spear (unseen) (24, 24, D) a +0 war axe a +0 robe the ring "Sanur" {rC+ SInv} [ring of see invisible] It protects you from cold. It enhances your eyesight. (25, 25, D) a +2 whip of venom (unseen) (49, 25, D) the Reference Book on Attacks Spells Type Level a - Fireball Conjuration/Fire 5 b - Poisonous Cloud Conjuration/Poison/Air 6 c - Delayed Fireball Conjuration/Fire 7 (52, 25, D) a +2 chain mail of positive energy (54, 25, D) the +3 ring mail of the Journeyman {Contam Regen+ rCorr Str+3} It affects your strength (+3). It causes magical contamination when unequipped. It increases your rate of regeneration. It protects you from acid and corrosion. (55, 25, D) a +2 fire dragon armour (24, 26, D) a +2 broad axe of chopping (25, 26, D) a +0 flail (unseen) (50, 26, D) the +11 long sword of Yzosiwkuull {flame, MR+ Int-5 Dex+5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It enhances your eyesight. (51, 26, D) the Almanac of Unholy Beguiling Spells Type Level a - Sure Blade Hexes/Charms 2 b - Dazzling Spray Conjuration/Hexes 3 c - Cause Fear Hexes 4 d - Animate Dead Necromancy 4 e - Death Channel Necromancy 6 (53, 26, D) Further Progress in Spellcasting Spells Type Level a - Haste Charms 6 b - Bolt of Cold Conjuration/Ice 6 c - Mass Confusion Hexes 6 d - Simulacrum Ice/Necromancy 6 e - Death Channel Necromancy 6 f - Monstrous Menagerie Summoning 6 (54, 26, D) Pru Miudd's Catalogue of the Damaging Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 (61, 27, D) a plain deck of changes (63, 27, D) a +2 pair of boots of stealth (64, 27, D) a box of beasts (71, 27, D) a +0 short sword of venom (72, 27, D) an uncursed staff of cold (73, 27, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (62, 28, D) the +0 scale mail of the Dungeon {rF++ Regen+ Dex-2} It affects your dexterity (-2). It greatly protects you from fire. It increases your rate of regeneration. (63, 28, D) a +2 scimitar of slicing (64, 28, D) a +4 arbalest of freezing (still there?) a manual of Evocations (still there?) (71, 28, D) a +2 scythe of venom (73, 28, D) the +0 robe of Ghiy {+Fly rC- Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. It lets you fly. (35, 29, D) the +5 chain mail "Tikku" {+Blink Regen+ rCorr MP-9 Dex-4} It affects your dexterity (-4). It affects your magic capacity (-9). It lets you blink. It increases your rate of regeneration. It protects you from acid and corrosion. (36, 29, D) a scroll of fog (37, 29, D) an uncursed staff of death (38, 29, D) a +2 short sword of freezing a +0 robe an uncursed staff of earth (39, 29, D) a +1 falchion of protection (40, 29, D) a lamp of fire (41, 29, D) a +3 hand axe of holy wrath (42, 29, D) a book of Maledictions (43, 29, D) a scroll of brand weapon (44, 29, D) a legendary deck of changes (53, 29, D) a +0 robe an uncursed ring of see invisible (36, 30, D) a +6 ring of evasion (37, 30, D) a crystal ball of energy (38, 30, D) the +7 hand axe "Jauwutab" {chop, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (39, 30, D) a plain deck of wonders (41, 30, D) an uncursed ring of poison resistance (42, 30, D) a +1 hunting sling of freezing (43, 30, D) a book of Clouds (1, 32, D) a book of Clouds (2, 32, D) an uncursed staff of power (3, 32, D) a +1 war axe of electrocution a +0 short sword (4, 32, D) a sack of spiders (5, 32, D) an ornate deck of wonders (6, 32, D) an uncursed staff of energy (8, 32, D) a +3 blowgun (9, 32, D) a +0 dagger (10, 32, D) an uncursed staff of power (11, 32, D) an uncursed staff of poison (13, 32, D) a +0 dagger (39, 32, D) a +1 battleaxe (unseen) (2, 33, D) a +0 short sword (3, 33, D) a +2 leather armour of fire resistance (4, 33, D) a +0 long sword of venom (still there?) a +0 rapier (still there?) (5, 33, D) a box of beasts (8, 33, D) a Fen Folio (9, 33, D) a +0 long sword of electrocution (10, 33, D) a +1 rod of the swarm (10/10) (still there?) a +0 long sword (still there?) (11, 33, D) a +0 battleaxe of chopping (still there?) a +1 dagger of venom (still there?) (12, 33, D) a +0 dagger (20, 33, D) a +0 hunting sling of flaming (21, 33, D) the Incunabulum of Bewitchment Spells Type Level a - Slow Hexes 2 b - Tukima's Dance Hexes 3 c - Summon Mana Viper Hexes/Summoning 5 (22, 33, D) a plain deck of destruction (24, 33, D) a book of Envenomations (25, 33, D) a scroll of brand weapon (26, 33, D) the +8 dagger of Agoru {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). (28, 33, D) a +2 ice dragon armour (29, 33, D) an uncursed staff of earth (35, 33, D) a +1 demon whip of draining an uncursed ring of teleport control (37, 33, D) a +0 demon whip of pain (1, 34, D) a +2 leather armour of fire resistance (4, 34, D) a +0 scimitar a +0 dagger a +3 leather armour of poison resistance (5, 34, D) the +2 robe of the Gravedigger {Int+4} It affects your intelligence (+4). (6, 34, D) a plain deck of changes (7, 34, D) a +3 falchion of holy wrath (8, 34, D) a +0 long sword a plain deck of summoning (9, 34, D) a cursed staff of fire (10, 34, D) a +0 long sword a +0 scale mail a potion of might a +0 long sword (11, 34, D) a +0 leather armour (19, 34, D) a +3 halberd of flaming (20, 34, D) a +0 short sword (21, 34, D) 4 scrolls of enchant weapon (22, 34, D) an ornate deck of summoning (23, 34, D) a +0 rapier (25, 34, D) a +0 long sword a +0 leather armour a +5 shortbow of evasion (26, 34, D) a +0 short sword a book of the Warp (27, 34, D) a +0 shortbow a +3 war axe of freezing 9 arrows a +0 scale mail (28, 34, D) a +0 dagger (29, 34, D) a +0 short sword (52, 34, D) a +0 robe (unseen) (54, 34, D) a +0 robe (unseen) (6, 35, D) a +0 scimitar (unseen) (7, 35, D) a +0 rapier (unseen) (9, 35, D) a +0 long sword (unseen) (11, 35, D) an uncursed staff of air a +0 ring mail a +0 short sword the +1 robe "Shiemar" {rF- rCorr Int+4 Stlth+} It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from acid and corrosion. It makes you more stealthy. a +0 scimitar a +3 shortbow 17 arrows of flame (22, 35, D) a +0 rapier (23, 35, D) a lantern of shadows (24, 35, D) a +1 long sword of electrocution a +0 leather armour a +3 chain mail of fire resistance (25, 35, D) a +0 longbow 34 arrows a +0 leather armour the +3 hunting sling of Exchange {venom, rC- Int+5 Dex+3} It poisons the ammo it fires. It affects your intelligence (+5). It affects your dexterity (+3). It makes you vulnerable to cold. (26, 35, D) a +8 blowgun (27, 35, D) a +1 mace of crushing (28, 35, D) a +2 short sword of venom (35, 35, D) a +3 scimitar of flaming a +0 chain mail (38, 35, D) a +2 vampiric demon whip (39, 35, D) a +1 demon whip a +0 chain mail a +3 ring of intelligence (4, 36, D) a +0 scimitar (unseen) (8, 36, D) a +0 short sword (unseen) (9, 36, D) a +5 rod of the swarm (14/14) a +0 shortbow 16 arrows (10, 36, D) a +0 longbow 15 arrows a +0 leather armour (11, 36, D) an uncursed staff of earth (21, 36, D) a cursed -3 longbow (unseen) (23, 36, D) a +0 long sword (unseen) (25, 36, D) a +0 shortbow (unseen) (26, 36, D) a +0 short sword (27, 36, D) a +2 mace of holy wrath (unseen) (5, 37, D) an uncursed staff of fire (unseen) (6, 37, D) a +0 long sword (unseen) (8, 37, D) the +3 whip of the Lonely Lies {holy, rPois rC- Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. a +0 buckler (21, 37, D) a +0 long sword of protection (unseen) (24, 37, D) a +0 long sword a +0 leather armour a potion of agility (26, 37, D) a +0 scimitar (unseen) (27, 37, D) a +0 long sword of distortion (unseen) (49, 37, D) a disc of storms (50, 37, D) a +2 eveningstar of draining (51, 37, D) a +5 lajatang of protection (52, 37, D) a cursed ring of loudness (53, 37, D) a sack of spiders (54, 37, D) a box of beasts (59, 37, D) the +7 falchion "Uraevusm" {drain, rN++ Str-2 Int-5 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your intelligence (-5). It greatly protects you from negative energy. It enhances your eyesight. (60, 37, D) a +4 long sword of slicing (61, 37, D) a +6 blowgun (62, 37, D) a Young Poisoner's Handbook (63, 37, D) the +6 dagger "Fyikagil" {pierce, rF+ rN++ Int-4 Dex+8} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+8). It protects you from fire. It greatly protects you from negative energy. (69, 37, D) the ring of the Good {rN+ MR+ Str+2 Dex-4} [ring of positive energy] It affects your strength (+2). It affects your dexterity (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. (70, 37, D) a +0 club (72, 37, D) a +4 plate armour of magic resistance (73, 37, D) the ring "Xoenaos" {Wiz +Inv rC- Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It makes you vulnerable to cold. It lets you turn invisible. (6, 38, D) a +0 short sword (unseen) (8, 38, D) a +0 short sword the ring "Stiyto" {+Fly rElec MR+ Str-3 Int+2} [ring of flight] It affects your strength (-3). It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (9, 38, D) a +0 short sword (unseen) (20, 38, D) a +0 short sword (23, 38, D) a +2 hand axe of flaming (25, 38, D) the cursed +0 flail of the Warrior {pain, Int+2 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It makes you more stealthy. It has a curse placed upon it. (unseen) (49, 38, D) a lamp of fire (50, 38, D) the ring of the Hero {SustAb Dex+5 Stlth-} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your dexterity (+5). It makes you less stealthy. (51, 38, D) the +2 hunting sling "Meifeshi" {venom, rPois Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It protects you from poison. (53, 38, D) an uncursed staff of wizardry (59, 38, D) a +2 spear of venom (60, 38, D) a +2 ring mail of magic resistance (61, 38, D) a Young Poisoner's Handbook (62, 38, D) a +2 chain mail of cold resistance (63, 38, D) the cursed -2 trident of Bodily Humours {pierce, Str+6 Int-2 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (-2). It affects your dexterity (+5). It has a curse placed upon it. (70, 38, D) a +1 ring mail of poison resistance (71, 38, D) a box of beasts (72, 38, D) a +0 trident (73, 38, D) a plain deck of changes (6, 39, D) a +0 long sword (unseen) (7, 39, D) a +3 dagger of venom (8, 39, D) a +0 quick blade a +0 quick blade a +3 chain mail of cold resistance (25, 39, D) a +0 rapier (unseen) (8, 40, D) an arrow (24, 40, D) an arrow (25, 40, D) a +0 dagger (unseen) (30, 40, D) a +3 rapier of draining (unseen) (71, 40, D) an uncursed staff of wizardry (72, 40, D) a +0 dagger (8, 41, D) a +0 rapier (unseen) (25, 41, D) 6 arrows (68, 41, D) a +4 trident of piercing (unseen) (12, 42, D) a +0 long sword (unseen) (25, 42, D) an arrow (62, 42, D) a +2 sacred scourge of holy wrath a +0 robe (70, 42, D) a +0 whip (71, 42, D) a +0 trident (72, 42, D) a +1 rapier of flaming (unseen) (70, 43, D) a +0 dagger (unseen) (71, 43, D) a +0 whip (27, 44, D) a +0 long sword (unseen) (18, 49, D) an uncursed staff of earth (20, 49, D) the +1 pair of boots "Ophevad" {rPois rF- Int+2} It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from poison. (21, 49, D) a plain deck of destruction (23, 49, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. Cheibriados disapproves of the use of such an item. (24, 49, D) a box of beasts (25, 49, D) an uncursed staff of cold (26, 49, D) a box of beasts (27, 49, D) a sack of spiders (28, 49, D) the ring "Phylaf" {-Cast rPois rF+ Int+3} [ring of poison resistance] It affects your intelligence (+3). It protects you from fire. It protects you from poison. It prevents spellcasting. (29, 49, D) a +1 glaive of venom (31, 49, D) an uncursed staff of wizardry (32, 49, D) a lantern of shadows (33, 49, D) a lantern of shadows (34, 49, D) a +0 scimitar of draining (38, 49, D) a book of Frost (39, 49, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (40, 49, D) Xelimn's Guide on Dislocation Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 c - Teleport Other Translocation 3 d - Control Teleport Charms/Translocation 4 e - Force Lance Conjuration/Translocation 4 f - Phase Shift Translocation 5 (41, 49, D) the Guide on Changing Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Irradiate Conjuration/Transmutation 5 c - Statue Form Transmutation/Earth 6 (42, 49, D) the Handbook of the New World Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Summon Ice Beast Ice/Summoning 4 d - Ice Form Ice/Transmutation 4 e - Dragon's Call Summoning 9 (43, 49, D) a +2 hunting sling of evasion (44, 49, D) an uncursed staff of summoning (47, 49, D) a +1 hand crossbow of flaming (49, 49, D) an ornate deck of defence (50, 49, D) a lantern of shadows (52, 49, D) a book of Frost (53, 49, D) an arrow (54, 49, D) a +0 shortbow (still there?) an uncursed ring of protection from fire (still there?) (19, 50, D) an uncursed staff of fire (20, 50, D) a cursed staff of fire (21, 50, D) an uncursed staff of earth (22, 50, D) a +0 robe (23, 50, D) the Incunabulum of the Unholy Escort Spells Type Level a - Pain Necromancy 1 b - Summon Butterflies Summoning 1 c - Call Imp Summoning 2 d - Vampiric Draining Necromancy 3 e - Summon Mana Viper Hexes/Summoning 5 (24, 50, D) an uncursed ring of see invisible (25, 50, D) Thikla Nidgh's Reference Book on the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Freezing Cloud Conjuration/Ice/Air 6 (26, 50, D) an uncursed staff of earth (29, 50, D) a +2 antimagic falchion (30, 50, D) a +0 short sword (31, 50, D) a +1 robe of cold resistance (32, 50, D) a book of Ice (34, 50, D) an uncursed staff of conjuration (39, 50, D) an uncursed staff of fire (40, 50, D) a +0 arbalest (still there?) a bolt (still there?) (41, 50, D) an uncursed staff of cold (42, 50, D) a crystal ball of energy (43, 50, D) a book of Necromancy (45, 50, D) 2 bolts an uncursed staff of poison (46, 50, D) 2 bolts an uncursed staff of power (48, 50, D) a scroll of brand weapon (49, 50, D) a +0 scale mail of magic resistance (52, 50, D) 2 arrows (53, 50, D) a book of Battle (54, 50, D) a plain deck of changes (0, 51, D) a book of Necromancy (1, 51, D) an uncursed staff of wizardry (2, 51, D) a +2 chain mail of magic resistance (3, 51, D) a plain deck of summoning (4, 51, D) a book of Summonings (5, 51, D) a +4 ring of protection (6, 51, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (7, 51, D) a +1 leather armour of magic resistance (8, 51, D) the +7 chain mail of Jair {-Tele Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). It prevents most forms of teleportation. (9, 51, D) a book of Envenomations (10, 51, D) a +1 vampiric spear (11, 51, D) an uncursed ring of protection from cold (12, 51, D) the ring "Chirraj" {+Inv rN+ Str+4} [ring of invisibility] It affects your strength (+4). It protects you from negative energy. It lets you turn invisible. (13, 51, D) the Collected Works on Feathers and Conjuration Spells Type Level a - Airstrike Air 4 b - Lightning Bolt Conjuration/Air 5 c - Silence Hexes/Air 5 d - Freezing Cloud Conjuration/Ice/Air 6 (14, 51, D) an uncursed ring of ice (18, 51, D) a +3 hand crossbow of flaming (21, 51, D) a book of Summonings (22, 51, D) a +0 dagger (23, 51, D) a +0 dagger (still there?) the ring "Gien" {rElec rC+ rN+ Int+2 SInv} (still there?) [ring of positive energy] It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. (25, 51, D) a +3 chain mail of cold resistance (26, 51, D) a +3 chain mail of poison resistance (27, 51, D) an uncursed staff of air (28, 51, D) an uncursed staff of fire (30, 51, D) an uncursed staff of earth (31, 51, D) the +10 hand axe of Balance {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (32, 51, D) an uncursed staff of poison (34, 51, D) an uncursed amulet of guardian spirit (38, 51, D) a sack of spiders (39, 51, D) a book of Air (41, 51, D) an uncursed staff of energy (42, 51, D) Asiant's Tome of Hexes and Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Confuse Hexes 3 e - Summon Guardian Golem Hexes/Summoning 4 f - Leda's Liquefaction Hexes/Earth 4 (43, 51, D) Froec's Papyrus of Conjuration and Shape Shifting Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Beastly Appendage Transmutation 1 c - Searing Ray Conjuration 2 d - Stone Arrow Conjuration/Earth 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Blade Hands Transmutation 5 (45, 51, D) a book of Necromancy (46, 51, D) the Disquisition on the Harmful Birds Spells Type Level a - Shock Conjuration/Air 1 b - Flight Charms/Air 3 c - Lightning Bolt Conjuration/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 (47, 51, D) a cursed -2 arbalest (unseen) (50, 51, D) an uncursed staff of power (unseen) (51, 51, D) a +0 leather armour of cold resistance (53, 51, D) a +1 plate armour of cold resistance (54, 51, D) a book of Minor Magic (65, 51, D) the Almanac of Envenoming and Arcane Weapons Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Stone Arrow Conjuration/Earth 3 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Venom Bolt Conjuration/Poison 5 (67, 51, D) a book of Dreams (1, 52, D) a plain deck of defence (2, 52, D) a +3 scale mail of fire resistance (3, 52, D) a +0 hand axe of venom (4, 52, D) the +11 long sword of the Butterfly {venom, rElec MR- Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (5, 52, D) a +4 rod of ignition (11/11) (6, 52, D) a +2 plate armour of magic resistance (7, 52, D) a +1 chain mail of positive energy (8, 52, D) a +2 dagger of protection (9, 52, D) the amulet "Feugirgh" {Inacc Str+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). (10, 52, D) an uncursed staff of wizardry (11, 52, D) a +1 falchion of electrocution (12, 52, D) a +2 falchion of slicing (13, 52, D) an uncursed staff of wizardry (23, 52, D) a +3 flail (unseen) (30, 52, D) a +2 dire flail of crushing (44, 52, D) an uncursed staff of summoning (unseen) (45, 52, D) a +0 longbow 30 arrows a +0 leather armour an uncursed ring of protection from fire (46, 52, D) a +0 arbalest 23 bolts of penetration an uncursed staff of earth (47, 52, D) a +0 shortbow a +0 spear of venom 17 arrows of dispersal (48, 52, D) a +0 shortbow 15 arrows a +2 chain mail of cold resistance a centaur corpse (skeletalised by now) (50, 52, D) a +0 shortbow (unseen) (66, 52, D) a +5 giant spiked club (0, 53, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (2, 53, D) a +2 battleaxe of electrocution (3, 53, D) a +1 glaive of flaming (4, 53, D) a +2 scale mail of fire resistance (6, 53, D) a +0 buckler of fire resistance (7, 53, D) the +8 chain mail "Dekkoq" {rN+ Int+5 Dex+4} It affects your intelligence (+5). It affects your dexterity (+4). It protects you from negative energy. (8, 53, D) an uncursed staff of poison (9, 53, D) a +0 broad axe of freezing (10, 53, D) an uncursed staff of air (11, 53, D) a +2 vampiric halberd (12, 53, D) a +1 robe of magic resistance (13, 53, D) a +3 spear of piercing (14, 53, D) an uncursed staff of power (24, 53, D) a +0 dagger (unseen) (41, 53, D) a +0 arbalest (unseen) (42, 53, D) a +0 arbalest (unseen) (43, 53, D) a +0 spear (unseen) (44, 53, D) 6 large rocks (unseen) (46, 53, D) 4 large rocks (47, 53, D) 6 arrows (still there?) 4 arrows (still there?) a large rock (still there?) a +0 arbalest (still there?) 24 bolts (still there?) (48, 53, D) a +0 arbalest (unseen) (49, 53, D) a +1 broad axe of venom (unseen) (51, 53, D) a +0 shortbow (unseen) (22, 54, D) an uncursed staff of fire (unseen) (23, 54, D) a +3 long sword (unseen) (24, 54, D) a +0 great sword (unseen) (26, 54, D) a +0 war axe a +0 chain mail a +0 lajatang of speed a +0 plate armour a cursed +0 flail a +0 robe (27, 54, D) a +1 halberd of freezing a +0 robe (28, 54, D) a +4 halberd of venom a +3 leather armour of cold resistance a wand of hasting (0) the ring "Frimaoky" {rF+ rC+ rN+ MR+ Str-3 Int+6} [ring of positive energy] It affects your strength (-3). It affects your intelligence (+6). It protects you from fire. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (41, 54, D) 4 large rocks (unseen) (42, 54, D) a +0 longbow (unseen) (43, 54, D) a +0 longbow (unseen) (44, 54, D) a +0 arbalest (unseen) (45, 54, D) a +0 arbalest (unseen) (46, 54, D) a cursed -1 spear 18 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (47, 54, D) a +0 arbalest (unseen) (48, 54, D) 2 large rocks (49, 54, D) a +0 arbalest (unseen) (50, 54, D) a +0 arbalest (unseen) (51, 54, D) a large rock (52, 54, D) a +3 morningstar of protection (unseen) (24, 55, D) an uncursed staff of summoning (unseen) (25, 55, D) a +2 battleaxe of electrocution (26, 55, D) a +0 glaive (unseen) (28, 55, D) a +0 vampiric long sword (41, 55, D) 4 large rocks (44, 55, D) a +0 longbow (unseen) (45, 55, D) a +0 arbalest 7 bolts of frost a stone giant corpse (skeletalised by now) (46, 55, D) 4 large rocks (unseen) (47, 55, D) a +0 arbalest (unseen) (49, 55, D) 3 large rocks (68, 55, D) a +0 demon trident (unseen) (25, 56, D) a +0 trident (26, 56, D) a +0 war axe (unseen) (27, 56, D) a cursed +0 scimitar (unseen) (67, 56, D) a +2 long sword of slicing (unseen) (27, 57, D) a +0 long sword (unseen) (45, 57, D) 3 large rocks (46, 57, D) 2 bolts 4 large rocks 5 arrows (25, 58, D) a +0 great mace (unseen) (44, 58, D) a large rock (46, 58, D) 2 poisoned bolts 4 bolts 4 arrows (48, 58, D) 2 arrows (44, 59, D) 2 bolts (45, 59, D) a large rock (46, 59, D) 2 bolts of penetration a steel javelin 8 bolts 2 bolts of frost 10 large rocks a javelin 10 arrows (48, 59, D) an arrow (26, 60, D) a +0 war axe (unseen) (46, 60, D) a poisoned bolt (still there?) a bolt (still there?) 2 arrows (still there?) (47, 60, D) 2 large rocks (51, 60, D) a large rock (44, 61, D) a bolt of penetration (45, 61, D) 3 large rocks (46, 61, D) 2 bolts of penetration (47, 61, D) a bolt (unseen) (48, 61, D) a poisoned bolt (unseen) (46, 62, D) an arrow (still there?) a bolt of frost (still there?) (24, 63, D) the +11 war axe "Utaklem" {venom, rPois rN+ Dex+2 Stlth-} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. It makes you less stealthy. (unseen) (27, 65, D) the +2 falchion "Pendulum" {speed, rC+ Int-5 SInv Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (-5). It protects you from cold. It enhances your eyesight. It makes you more stealthy. Cheibriados disapproves of the use of such an item. (unseen) (26, 66, D) a +2 mace of protection a cursed -2 ring of strength