dscm Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 3, D:1) a +0 leather armour (4, 5, D:1) a +0 helmet (5, -2, D:1) a cursed +0 cloak (6, -18, D:1) an uncursed amulet of harm a +0 plate armour (6, -16, D:1) 30 sling bullets (7, -18, D:1) a +0 mace (14, -28, D:1) a potion of agility (22, -23, D:1) 5 gold pieces (22, 5, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) 8 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (19, 4, D:4) a +0 hand axe (25, -6, D:4) a cursed -1 club (26, 4, D:4) 25 arrows (29, -16, D:4) 10 poisoned needles (29, 20, D:4) a +0 pair of gloves Level 5 of the Dungeon [Shop] Xeilut's Antique Weapon Shop a +0 long sword (112 gold) a +0 flail (112 gold) a +0 falchion (96 gold) a +5 arbalest of flaming (1123 gold) the +6 arbalest "Xoxzatra" {elec, rF- rN+ MR+ Dex+3} (1833 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 hand crossbow (112 gold) a +0 triple crossbow (320 gold) a +0 club (32 gold) (0, 0, D:5) a leopard gecko skeleton (10, -23, D:5) a +0 leather armour (14, -11, D:5) a frilled lizard corpse (skeletalised by now) (15, -10, D:5) 21 sling bullets (15, 14, D:5) a +1 war axe of draining (17, -7, D:5) 17 arrows (18, -29, D:5) a cursed +0 leather armour (24, 6, D:5) 14 gold pieces (27, 7, D:5) a potion of flight (29, -26, D:5) a +0 pair of boots (30, -22, D:5) a +0 robe (31, -24, D:5) a +0 robe (31, -22, D:5) a +0 club a +0 leather armour (34, -23, D:5) a +0 leather armour