Dungeon Crawl Stone Soup version bcrawl-1.13.5 (webtiles) character file. Game seed: 8055608974172886209 0 dscm the Magician (level 1, 14/14 HPs) Began as a Sand Dwarf Wizard on Sept 4, 2019. Got out of the dungeon alive. The game lasted 00:00:27 (1 turns). dscm the Magician (Sand Dwarf Wizard) Turns: 1, Time: 00:00:27 Health: 14/14 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 14 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 staff rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . b - +0 robe rPois . Spirit . c - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: slow A: small, slowness 1, armour attunement a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 staff (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Comestibles f - a ration {!d} Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 0.5 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 13% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 16% 1 None Blink Tloc N/A 19% 2 ##..... Call Imp Summ #....... 19% 2 ##..... Conjure Flame Conj/Fire #....... 41% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 41% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You cover ground slowly. Armour does not affect your spellcasting. Message History Welcome, dscm the Sand Dwarf Wizard. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #...# #.@.# #...# ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Sand Dwarf Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 1 | D:$ | Got out of the dungeon alive.