Dungeon Crawl Stone Soup version bcrawl-1.15.1 (webtiles) character file. Game seed: 8103524514683280979 0 dscm the Magician (level 1, 10/10 HPs) Began as a Skeleton Wizard on Sept 30, 2019. Safely got out of the dungeon. The game lasted 00:00:27 (1 turns). dscm the Magician (Skeleton Wizard) Turns: 1, Time: 00:00:28 Health: 10/10 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 5/5 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 7 Spells: 7/8 levels left rFire . . . SeeInvis . a - +0 staff rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +0 robe rPois ∞ Spirit + c - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, cold resistance 1, deterioration 1, negative energy resistance 3, torment resistance, unbreathing, magic shield, sturdy frame 1, spell healing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 staff (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 2.0 Dodging + Level 2.4 Stealth + Level 4.4 Spellcasting + Level 1.2 Conjurations Level 1.1 Summonings Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 16% 1 N/A Call Imp Summ #....... 16% 2 N/A Blink Tloc N/A 19% 2 N/A Conjure Flame Conj/Fire #....... 36% 3 N/A Mephitic Cloud Conj/Pois/Air #....... 38% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. You are immune to poison. Your flesh is cold resistant. (rC+) Your body sometimes deteriorates upon taking damage. You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. When hurt, damage is shared between your health and your magic reserves. Your movements are slightly less encumbered by armour. (ER -2) Casting spells heals you. Message History Welcome, dscm the Skeleton Wizard. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! . ♣♣. ♣.. ♣.♣ ♣♣..♣♣ ♣.♣..♣♣♣ ♣......♣ ♣..@..♣ ♣P...♣♣ ♣♣♣♣♣♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Skeleton Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 1 | D:$ | Safely got out of the dungeon.