duchin Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (6, -16, D:1) 19 arrows (10, 11, D:1) a +0 whip 5 stones (19, -9, D:1) a +0 short sword (21, -8, D:1) a +0 whip 3 stones (31, -26, D:1) a +0 trident (45, 0, D:1) a +0 whip (45, 3, D:1) a +0 dagger (46, 10, D:1) a +0 dagger (47, 1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (9, 15, D:2) a +0 short sword (15, 16, D:2) 13 bolts (22, -10, D:2) 15 stones (24, -13, D:2) a +0 hand axe (27, -1, D:2) 18 arrows (30, 5, D:2) 26 bolts (39, 26, D:2) a +2 helmet (43, 37, D:2) a +0 ring mail (54, -2, D:2) 21 stones Level 3 of the Dungeon [Shop] Ruwil's General Store a potion of mutation (104 gold) a +0 dagger (26 gold) a scroll of fog (26 gold) 34 stones (44 gold) a scroll of enchant armour (97 gold) 15 stones (19 gold) a potion of lignification (39 gold) a potion of ambrosia (104 gold) a scroll of identify (26 gold) (0, 0, D:3) a +0 club (8, -26, D:3) a +0 club a +0 hunting sling (26, -16, D:3) a +0 dagger (32, 0, D:3) a +0 dagger (37, 5, D:3) a +0 dagger (38, 5, D:3) a staff of poison (41, -17, D:3) a +0 mace a +0 hunting sling 19 sling bullets (45, -34, D:3) 11 arrows (65, 6, D:3) a +0 short sword 5 poisoned darts Level 4 of the Dungeon (1, -8, D:4) a +0 club (13, -19, D:4) a scroll of immolation (15, -18, D:4) a +0 ring mail (26, 21, D:4) 11 stones (29, -8, D:4) a +0 war axe a +0 flail a +0 whip a +0 ring mail (30, -8, D:4) a +0 dagger (31, 5, D:4) a +0 scale mail (32, -19, D:4) 17 stones (33, -11, D:4) a scroll of immolation (45, 2, D:4) a +1 helmet Level 5 of the Dungeon (1, 10, D:5) a +0 short sword (6, -1, D:5) a +0 robe (26, 23, D:5) 16 arrows (39, 46, D:5) 6 gold pieces (still there?) a +0 hand crossbow (still there?) (40, 2, D:5) a +0 mace (40, 21, D:5) a +0 giant club (43, 45, D:5) 15 gold pieces (44, 46, D:5) 2 potions of flight (47, 47, D:5) a +0 chain mail Level 6 of the Dungeon [Shop] Zijufikh's Weapon Boutique a +7 quick blade (572 gold) 4 atropa-tipped darts (26 gold) a +6 morningstar of protection (404 gold) a +0 war axe (38 gold) a +0 whip (27 gold) a +0 fustibalus (165 gold) the +11 rapier of Odac {vamp, Will+} (875 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Will: It increases your willpower. the +9 dagger of Duder {protect, rN+ Str-5 Stlth+} (559 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-5). rN: It protects you from negative energy. Stlth: It makes you more stealthy. a +2 vorpal flail (189 gold) the +6 Majin-Bo {vamp, MP+6 Int+6} (816 gold) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). (0, 0, D:6) a +0 spear (12, -4, D:6) 31 sling bullets (17, -3, D:6) 21 arrows (23, -8, D:6) a +0 ring mail (28, 1, D:6) a +0 leather armour (34, 10, D:6) a +0 dagger a +0 leather armour (34, 11, D:6) a +0 dagger a +0 club a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 flail (still there?) a gnoll corpse (still there?) (3, 1, D:7) a +0 spear a +0 scale mail a gnoll corpse (3, 2, D:7) a +0 spear a gnoll corpse (4, 1, D:7) a +0 flail a +0 whip a +0 leather armour a gnoll corpse a hound corpse (8, 1, D:7) a +0 club a +0 ring mail